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sIBL Archive

sIBL Archive
Installation Each thumbnail links directly to an archived sIBL-set. Watch out, these are big downloads. Click to download, then expand the zip achive as a folder and place the folder in your sIBL-Collection. Starter's sIBL-Collection Including 4 sets: apartment, empty room, backlot, office-eden Update Pack Already collected the sets as they came out monthly? License All sIBL-sets on this page, including the images within, are licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 License. Remember: Do what you want with them, but always mention where you got them from...

http://www.hdrlabs.com/sibl/archive.html

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Gottfried Hofmann - Blender Network - Connecting Blender Professionals I'm a Blender trainer and VFX-artist from Erlangen, Germany and Founder of the Tutorial-Website BlenderDiplom.com. Up to today I have worked as freelance artist, one-on-one-trainer, instructor and author of numerous articles and tutorials on Blender. My main strength is to figure out complex problems related to simulations, shaders and compositing.

HDRI Hub - Free HDRI Environment Maps HDRI Hub, a provider of royalty free textures, is pleased to provide you free HDRI environments for download that you can use in your private and commercial projects. Our focus is on producing great quality maps with a very high dynamic range to help you with photo realistic lighting and shading. All our sets are created as sIBL packages, which enable you to set up your scene with a single click by using the sIBL software. What is sIBL? sIBL is a short name for Smart Image Based Lighting. HDRI resources Store: Individual HDR and sIBL Files. Page 5 (81-100.) This section contains individual HDR files including sIBL sets for sale and electronic download. The panoramic images below are tonemapped/LDR previews.

Bed Texture Generator for Substance This Substance Designer file creates various Bed textures by changing parameter values like stitch types, detailed weaving, textile patterns, wrinkle strength etc. Pack includes: Source SBS files (created with Substance Designer 2018.1.0) SBSAR files for using the generator on Substance Painter and other software solutions that support substance files. Creating Realistic Grass in Blender Let’s welcome Jonathan Lampel to Blender Cookie Tutorial: Learning how to create realistic grass in Blender Hi guys, and welcome to this written tutorial about creating realistic grass in Blender. This blender tutorial is meant to teach you how to create and add grass to whatever scene you need, by showing you a simple and fast technique. A few things to note before starting: This tutorial is going to be using Cycles, but you could take the technique to Blender Internal if you wanted, but you will not be able to follow along exactly while creating the materials.

ernie-echols Ernie Echols a fine artist who resides in the great state of Colorado. He is drawn in by the inspiration of the beautiful nature and scenery surrounding him. Ernie has found deep and devoted ways to express his talents through his inspirations. His talents are well defined in his wildlife and nature photography. He spends most of his free time searching for that special shot and his ability to get up close to wildlife enables him to capture unique photos. Blog - Blender HDRI setup You can download complete tutorial project file from here Preparing test scene 1. Remove default scene and create UV sphere. Go to tab Tools and choose Smooth.

Visualize Audio with your Music Visualizing Sound One of the more fun effects that I have discovered was the use of sound to animate different things in Blender. Basically, if it can be animated, it can be controlled by sound.To create a visualization for sounds or music in Blender 3D, we will set up some basic text and materials, animate our text using the sound of your choice in the F-Curve editor, and go over how to tweak the result with F-Curve modifiers. Scene Setup To start, let's delete everything in our scene except for the camera. Our final scene will consist of a camera, some text, and a plane to act as the backing wall. david-patterson I am a very diverse artist, creating soft pastel paintings, digital photography, and colorful glass sculptures. My digital photography consists of a wide variety of images - Including classic cars, Man Cave items, and scenes from the Pacific Northwest to the Adirondack area of New York. My soft pastel paintings are mostly impressionistic landscapes and cityscapes. I have created over 150 beautiful solid glass sculptures. Though each painting, glass work, or photograph, has a special meaning to me, I want the viewer to walk away with their own emotions from the work - in this way they also become part of the creative process. I obtained a Bachelor of Fine Arts degree from Washington State University, where I specialized in graphic design and photography.

Related:  Images, textures et materiauxlighting