Blender Sushi: anstudy
After a while, I realized that Procedural Animation is really different from Manual Animation. Both creates movements and beautiful visual that can entertain many, but the thinking is different. This is probably obvious for long time animators that got exposed to both.
Gnomon Workshop - Anatomy of a Short Film Volume 1 (2010
Gnomon Workshop - Anatomy of a Short Film Volume 1 (2010|ENGLISH) English | 141 minutes | MOV | 1024x768 15 fps @ 610 Kbps | MP3 22 kHz 48kbps | 560 MB Genre : Video Tranining Gnomon Workshop - Anatomy of a Short Film Volume 1 (2010|ENGLISH) 14 Days Free Access to USENET!
Using Social Media Creatively to Promote a Film
Bryden McGrath (@Bryden13 on Twitter) wrote an excellent post entitled “44 Ways ‘The Hunger Games’ Social Media Campaign Increased the Movie’s Odds of Success.” He broke up the article by social media platform: Facebook, Google Plus, YouTube, Tumblr and Twitter with a note about the film’s success on Pinterest without an official account on the site. I agree with Bryden that some of the strategies are “nothing short of brilliant.” Especially interesting is the use of the novel’s characters and situations to create more fan involvement (Full disclosure: I have not read any of “The Hunger Games” trilogy. Ever since I read Stephen Walton’s 1967 dystopian novel “No Transfer” I can’t read novels about teens having to kill each other.
Books/GameKit 2/08.GLSL
From BlenderWiki The "Subracer" game features some recent developments which were made for the Apricot Project. This includes GLSL Materials (nomal maps, caustic maps, reflection maps), GLSL mist (nicer and more flexible than the normal BGE mist) and GLSL Shadows. The game idea, concept, game logic, physics, scripts, the ship, the HUD and the cockpit, the gates, mines and special effects were made by me, Carsten Wartmann. The level (the rocks, sandy ground, plants, ancient columns) and the ship design was made by Christopher Plush (blengine), thank you Chris!
How to make a car wheel
This tutorial was created with Blender 2.49, however it will still work in 2.6+ Ever since 3d software was created, artists have hated the car wheel. The intricate detail combined with the circular shape make it one of the most difficult shapes to master.
CrazyTalk Animator - Draw & Paint Animation
If you have any sort of skills with the illustration and photo editing software, you may check out the following tutorials to find out how you can use these content creation tools like Photoshop, Illustrator or Flash to produce amazing quality content for use in CrazyTalk Animator. The 1st approach is photo fitting, which allows you to take any image of a character and transform it into a fully functional character in Animator. The 2nd approach allows you to create custom body parts or facial features separately in your favorite illustration software, and then import and assemble those parts in Composer Mode. Both types of characters can be brought to life and easily animated with the same puppeteering motion controls built into Animator. Click on ‘More Tutorials’ to find out more and get an idea of how everything works.
Video Workshop: Movie Scene Creation in Blender 3D (EN) – AgenZasBrothers
Introduction If you are one of those artists who strive to dive deeper into the world of 3D design, you are probably familiar with the following feeling: every time you stumble over a striking 3D rendering or an awesome 3D animation, you end up comparing it to your own 3D work and suddenly realize that you still have a long way to go to achieve this kind of professionalism. Consider this workshop a shortcut that will help you to save some time on the way. We will give you advanced techniques and interesting tips and tricks to create a beautiful movie scene in 3D, using the open source 3D software Blender.
3D World Issue 142 - May 2011 (UK) Graphic GFX Sources More Than You Need!
3D World Issue 142 - May 2011 (UK) English | PDF + Videos | 116 pages | 51 MB + 1.85 GBGenre: eLearning 3D World the best-selling international magazine for 3D artists 3D World is the best-selling international magazine for 3D artists, covering the fields of animation, VFX, games, illustration and architecture. Each issue provides analysis of latest trends in the market, artistic and technical advice, impartial product reviews, and exclusive behind-the-scenes articles on the making of key projects in this fast-paced industry. For those wanting to improve their technical skills, the magazine provides tutorials, tips and step-by-step guides covering every major 3D software package, from freeware to professional applications such as 3ds Max, Maya, Cinema 4D, LightWave 3D and Softimage. 3D World Issue 142 - May 2011 (UK) 14 Days Free Access to USENET!
How to import multiple 2d cutout texture images to Blender 3D
Last week I have suggested a great resource for texture maps of plants and shrubs, along with a small tutorial on how to turn the maps into transparent PNG files ready to use in Blender 3D. If you have tried to use those maps, you may have realized that it will take a long time and work to actually import several maps to Blender. The process involves the creation of a plane, setup UVs, and add materials, textures and adjustments for the material. If you really want to simulate a large amount of trees for an architectural visualization project, it would be great to have a way to import multiple texture files at once. Wouldn’t it? Actually, there is a script for Blender called 2d Cutout Image Import, which can be a great help for this task.