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Blender 3D: Blending Into Python

Blender 3D: Blending Into Python
This is the start of a Blender/Python manual. At the moment the most useful areas are the optimization guide and the cookbook. Python is high-level, easy to learn scripting language, that can be applied to various aspects of Blender, and MANY other things. For an introduction, download it. Contents[edit] Please feel free to add content to other areas. Optimize — Python/Blender Optimization GuideCookbook — Blender/Python CookbookBlender 3D:OrphanScripts — Orphan Scripts - community maintained scripts.Features — Python/FeaturesBlender Python C API2.5 quickstartReference Further reading[edit] Python Programming Language External links[edit] Blender Python 2.46 API Reference — Python API Reference. Related:  Blender 3D

Extensions:Py/Scripts From BlenderWiki A script is a program that is written in the Python language which runs within Blender, and calls on Blender routines to create new functionality. Because Python is a popular interpreted programming language, it can be used to extend the functionality of Blender in a wide array of ways. Blender 2.6 has some big changes compared to 2.4. Information for Artists Scripts Catalog - An overview of the scripts that are available, including their documentation. Information for Script Writers Blender Python Manual - Central wiki page for writing scripts in Blender. Blender 2.49b uses Python 2.6 series.

BeginnersGuide - PythonInfo Wiki New to programming? Python is free and easy to learn if you know where to start! This guide will help you to get started quickly. Chinese Translation New to Python? Read BeginnersGuide/Overview for a short explanation of what Python is. Getting Python Next, install the Python interpreter on your computer. There are also Python interpreter and IDE bundles available, such as Thonny. There are currently two major versions of Python available: Python 2 and Python 3. See BeginnersGuide/Download for instructions to download the correct version of Python. At some stage, you'll want to edit and save your program code. Learning Python Next, read a tutorial and try some simple experiments with your new Python interpreter. If you have never programmed before, see BeginnersGuide/NonProgrammers for a list of suitable tutorials. Most tutorials assume that you know how to run a program on your computer. Once you have read a tutorial, you can browse through Python's online documentation. Need Help?

matplotlib: python plotting — Matplotlib v1.0.1 documentation Dev:Ref/Release Notes/2.63 From BlenderWiki 2.63a Update Release Over 100 of crucial bugs were reported and fixed after 2.63; this has been released now as 2.63a. BMesh BMesh is the new Blender mesh system with full support for N-sided polygons instead of only triangles and quads. In particular there is a new Dissolve tool to remove vertices, edges and faces without making holes in the mesh, a new Inset tool to inset faces, and a much improved Knife tool which takes advantage of N-gons to generate clear cuts. Cycles Among the features added in this release are support for a panoramic camera, mirror ball environment textures, render layer mask layers, a shadow render pass, ambient occlusion, float precision textures, and viewport display of background images and render layers. Motion Tracker Motion tracking got a few smaller improvements, mostly related to 2D stabilization and a few smaller tools. Sculpt Hiding More Features Addons Bug Fixes

Python Programming Overview of Blender 2.63 Blender 2.63 Released! Includes BMesh and many Cycles improvements. As of today, Blender 2.63 is now released and available to everyone! This is a monumental release that includes an enormous number of improvements, fixes and additions. Among other things, the mesh modeling system has been completely revamped, there are many improvements and additions to the Cycles render engine and there are over 150 bug fixes! A big thanks goes out to all the developers and contributors that help to make Blender possible. Download Blender 2.63 BMesh modeling system This is the long-awaited modeling system overhaul that has been in development for many years. Cycles improvements Blender 2.63 brings along many improvements to the Cycles render engine that help to make it a true, production-ready render engine. Ambient occlusion support and render layer passShadow pass for render layersIntegrator clamp option for noise and firefly reduction Various features and improvements Even more!

s Python Class - Educational Materials Welcome to Google's Python Class -- this is a free class for people with a little bit of programming experience who want to learn Python. The class includes written materials, lecture videos, and lots of code exercises to practice Python coding. These materials are used within Google to introduce Python to people who have just a little programming experience. The first exercises work on basic Python concepts like strings and lists, building up to the later exercises which are full programs dealing with text files, processes, and http connections. The class is geared for people who have a little bit of programming experience in some language, enough to know what a "variable" or "if statement" is. To get started, the Python sections are linked at the left -- Python Set Up to get Python installed on your machine, Python Introduction for an introduction to the language, and then Python Strings starts the coding material, leading to the first exercise.

Bullet If you ever find yourself trying to construct a triangulated representation of a model with quads, at some point you'll run across the problem of which vertices to link together to form triangles. In the diagram above, two such orders are shown: - (1,2,3) + (2,3,4) on the left does not accurately represent the quad, resulting in a hole in the side + a nasty overlap - (1,2,3) + (1,3,4) on the right is what you actually need I mention this because Genscher checking out some vertex order bugs the other day with some physics sims (IIRC it was with fluid/cloth). Double-checking what order the rigidbody stuff I've been working on was using, we found that it had basically been doing it wrong! I've since rectified this issue in the branch, though this still doesn't seem to fix the box+plane case where both objects are meshes!

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