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Blender 3D Design Course

Blender 3D Design Course
Blender 3D Design Course Note: Added new Lesson #13 - NURBS Surfaces / Meta Objects - April 27, 2013 Note: Added new Lesson #14 - Rigid Body Dynamics- June 1, 2013 Students: This course is also available for downloading to your iPhone or iPad via Tufts University iTunesU. (Install the iTunesU app / Search Colleges and Universities - Tufts University / Subscribe to "3D Design - Blender"). You can also download the course to a desktop or laptop via the iTunes application. The video tutorials are also available on my Vimeo channel (Blender Video Tutorials - Neal Hirsig) Instructors: If you are an instructor and would like to download the 3D Design Blender 2.6X content (Syllabus, Video Tutorials, PDF Tutorials, Projects and Exercises), send me your name, e-mail address and the name of your school or institution. Neal Hirsig nhirsig@tufts.edu Syllabus Blender Cheatsheet All Video Tutorials All PDF Tutorials Links Copyright Notice Attribution-NonCommercial-ShareAlike CC BY-NC-SA

http://www.gryllus.net/Blender/3D.html

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2.6/Manual/3D interaction/Navigating From BlenderWiki The 3D View is where you perform most of the object modeling and scene creation. Blender has a wide array of tools and options to support you in efficiently working with your mouse, keyboard and keypad. It is also the oldest, and therefore most feature- and option-rich area of Blender. However, there's no need to be intimidated. Just take it slow and experiment with a few options at a time to see what they do.

KatsBits Blender Tutorials Tutorials, training and educational resources for game making and development. Who needs school for game design when it can be done online!. Learn content creation, game art production, models, texturing, level design and more using Blender 3D. Worlds Leader In VFX Training - Blender 3D Compositing In this in-depth Blender training video, you'll go through every step of the compositing process, from working with 3d and rendering, to tracked data from an external tracker like Syntheyes, to color correction and grading, it covers the gamut! When you walk away from this class, you'll have been introduced each of the core concepts needed to be a successful compositor, seamlessly integrating fully 3 dimensional CG into real footage. cmiVFX breaks down each tool one by one with fast and easy chapter references designed for even faster muscle memory. cmiVFX continues to deliver the training and content you need, quickly, efficiently and affordably. When it comes to high end CG and VFX training, there is only once choice... cmiVFX! Chapter Descriptions

Box of Goodies I’ve realized that the only way to create realistic outdoor scenes is by adding lots and lots of nature elements. Things like trees, flowers, bushes, rocks etc. are essential in making the scene look “believable”. But I also know that creating these things by hand takes a very long time. And not everyone has time to sit down for hours on end and create tree after tree after tree. How to Create a Lightning Storm During this tutorial you will discover how to: Quickly model a detailed lightning boltMake an object disintegrateCreate light flashesAdd glow and glare effects in the compositor Last week I posted the how to create rain tutorial, and was surprised at the number of comments requesting lightning!

leipzig Tutorials // Modeling a fly in Blender "Modeling a fly in Blender" This is the first part of a tutorial about modeling a fly in Blender. The other parts of the tutorial will be added soon and will cover rigging, hair editing, shading and rendering. I used text-overlays for explanations. Blender Game Making Challenge "By luck, I stumbled upon your site, and of course I wanted to try it out. I went on to deposit $500 on OneTwoTrade, then opened 5 positions and won 4. Took out the $500 and still have the profit of $288 to trade with. Introduction to Rigging! The video is in three parts. Part 1 is above and Part 2 and 3 are below. In this Part 1 you will discover how to: Create a skeletonMake it deform a characterAdd/modify vertex weight groups

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