Survey underlines journalists’ increasing dependency on social media Social media is seen as an “important tool” by the majority of UK journalists, according to a recent survey. But members of the press questioned say that the PR industry by and large has yet to fully grasp how to interact with journalists on social platforms. New Media Knowledge went in search of answers. By Chris Lee. By Chris Lee According to survey findings unveiled in September, social media is viewed as an “important tool” by the majority (74 per cent) of UK journalists. The survey, conducted by PR workflow software provider Cision and the University of Sunderland, found that UK journalists value social media more as a research tool than their counterparts in France and Germany. Get savvy “Our study of some of the UK’s most experienced journalists demonstrates a glaring gap between the way the press uses social media to generate stories and the more traditional methods which some in the PR industry still prefer,” Granat said. Social media “not a silver bullet”
Nomophobia Nomophobia is the fear of being out of mobile phone contact.[1][2][3] The term, an abbreviation for "no-mobile-phone phobia",[4] was coined during a 2010 study by the UK Post Office who commissioned YouGov, a UK-based research organization to look at anxieties suffered by mobile phone users. The study found that nearly 53% of mobile phone users in Britain tend to be anxious when they "lose their mobile phone, run out of battery or credit, or have no network coverage". The study found that about 58% of men and 47% of women suffer from the phobia, and an additional 9% feel stressed when their mobile phones are off. The study sampled 2,163 people. More than one in two nomophobes never switch off their mobile phones.[8] The study and subsequent coverage of the phobia resulted in two editorial columns authored by those who minimize their mobile phone use or choose not to own one at all, treating the condition with light undertones of or outright disbelief and amusement.[9][10] See also[edit]
Dépendance à Internet Un article de Wikipédia, l'encyclopédie libre. La dépendance à Internet (également nommée cyberdépendance cyberaddiction usage problématique d'Internet (UPI) ou trouble de dépendance à Internet (TDI)) désigne un trouble psychologique entraînant un besoin excessif et obsessionnel d'utiliser un ordinateur et interférant sur la vie quotidienne. Des activités en ligne, telles que l'achat en ligne, si faite en personne, peuvent être considérées comme problématiques si celles-ci sont compulsives. Signes et symptômes[modifier | modifier le code] D'après le spécialiste français Romain Cally « sur le web, la compulsion apparaît lorsque l'internaute ne juge plus son comportement normal, mais ne peut pour autant éviter de se connecter. Symptômes psychologiques allégués[9] : Symptômes physiques allégués[10] : yeux secs ;maux de tête migraineux ;maux de dos ;syndrome du tunnel carpien ;repas irréguliers ou sautés ;mauvaise hygiène personnelle ;insomnies ou changements dans le cycle du sommeil. D. Psychologie :
Concussion Type of traumatic brain injury Concussion, also known as mild traumatic brain injury (mTBI), is typically defined as a head injury that temporarily affects brain functioning.[8] Symptoms may include loss of consciousness (LOC); memory loss; headaches; difficulty with thinking, concentration or balance; nausea; blurred vision; sleep disturbances; and mood changes.[1] Any of these symptoms may begin immediately, or appear days after the injury.[1] It is not unusual for symptoms to last 2 weeks in adults and 4 weeks in children.[9][2] Fewer than 10% of sports-related concussions among children are associated with loss of consciousness.[10] Video explanation of concussions in children[17] Signs and symptoms Physical Cognitive and emotional Cognitive symptoms include confusion, disorientation, and difficulty focusing attention. Mechanism Rotational force is key in a concussion. Forces The brain is surrounded by cerebrospinal fluid, which protects it from light trauma. Pathophysiology Diagnosis Age
Internet addiction Disease (IAD) Dependency Theory media depends on the social context (or: Media System Dependency Theory) History and Orientation Dependency theory was originally proposed by Sandra Ball-Rokeach and Melvin DeFleur (1976). This theory merged out of the communication discipline. Dependency theory integrates several perspectives: first, it combines perspectives from psychology with ingredients from social categories theory. Core Assumptions and Statements Dependency theory proposes an integral relationship among audiences, media and the larger social system. One’s needs are not always strictly personal but may be shaped by the culture or by various social conditions. Conceptual Model This model is the general idea of the dependency theory. Source: Ball-Rokeach & DeFleur (1976) This model is more elaborated and shows more specific effects of the dependency theory. Source: DeFleur & Ball Rokeach (1989) Favorite Methods To be added. Scope and Application Example References Key publications Ball-Rokeach, S.J., & DeFleur, M.L. (1976).
Les addictions comportementales Depuis 20 ans, l'approche des addictions avec ou sans drogues se fait de façon globale.Il existe des similitudes neurobiologiques et psychopathologiques et surtout comportementales entre les addictions avec produit et les addictions comportementales : addiction aux jeux de hasard et d'argent ou jeu pathologique, addiction aux jeux vidéo, achats compulsifs, addictions alimentaires, dépendance à l'activité physique, dépendances sexuelles et affectives, dépendances sectaires... La définition Dans un article paru en 1990, le psychiatre Aviel Goodman proposait comme définition de l'addiction : « un processus par lequel un comportement, qui peut fonctionner à la foi pour produire du plaisir et pour soulager un malaise intérieur, est utilisé sous un mode caractérisé par l'échec répété dans le contrôle de ce comportement et la persistance de ce comportement en dépit des conséquences négatives significatives ». Les critères des addictions comportementales On peut y ajouter 9 critères secondaires :
Types of Internet Addiction - NetAddiction The broad types of Internet addiction are related to Internet gambling, shopping, eBay, or to gaming in general can be explained using the ACE Model, developed in the late 90s to describe the variables that make online use addictive. The ACE Model The ACE Model, an acronym for ACCESSIBILITY, CONTROL, and EXCITEMENT that explain compulsive online use. ACCESSIBILITY – Before the Internet, gambling meant trips to Las Vegas or nearby casinos or the local convenience store to buy lotto tickets or attendance at church bingos. Gaming was limited to college students who knew how to access these site. CONTROL – Control literally refers to the personal control that one can now exercise over his or her own online activities. EXCITEMENT – Excitement represents the emotional “rush” or “high” associated with winning. TEST FOR ONLINE GAMBLERS – Do you spend too much money gambling online? TEST FOR ONLINE GAMING – Are you completely absorbed in online fantasy games?
Reference Relationship between objects References feature in many spheres of human activity and knowledge, and the term adopts shades of meaning particular to the contexts in which it is used. Some of them are described in the sections below. Etymology and meanings [edit] The word reference is derived from Middle English referren, from Middle French référer, from Latin referre, "to carry back", formed from the prefix re- and ferre, "to bear".[2] A number of words derive from the same root, including refer, referee, referential, referent, referendum. The verb refer (to) and its derivatives may carry the sense of "connect to" or "link to", as in the meanings of reference described in this article. The notion of reference is also important in relational database theory; see referential integrity. Library and information sciences References to many types of printed matter may come in an electronic or machine-readable form. In art, a reference is an item from which a work is based.
Projet "CityNext" dependency Accro au jeu vidéo ? Le jeu vidéo est aujourd’hui un loisir qui concerne toutes les tranches de la population. Une enquête montre que 53 % des Français1 jouent régulièrement et 68 % occasionnellement. Qui joue le plus ? A quel type de jeu ? Pourquoi certaines personnes deviennent-elles addictes ? Quels sont les signes d’alerte d’un usage excessif ? Qui joue ? Les derniers chiffres1 (octobre 2017) montrent que les plus gros joueurs se situent dans les tranches d’âge : 10-14 (95 %), 15-18 (92 %) et 19-24 (91 %). A quel type de jeu jouent les joueurs ? Dans le classement 2017 des 10 premiers jeux vendus en France toutes plateformes confondues1, on trouve : Les jeux de rôle en ligne massivement multi-joueurs (Massively multiplayer online role-playing game- MMORPG) dont « World of Warcraft » (WOW) et les arènes de bataille en ligne multijoueur (Multiplayer online battle arena-MOBA) dont « League of legends » (LOL) sont des jeux présentant potentiellement un caractère addictif. Combien de joueurs « addicts »
Issues for DSM-V: Internet Addiction Internet addiction appears to be a common disorder that merits inclusion in DSM-V. Conceptually, the diagnosis is a compulsive-impulsive spectrum disorder that involves online and/or offline computer usage (1, 2) and consists of at least three subtypes: excessive gaming, sexual preoccupations, and e-mail/text messaging (3). All of the variants share the following four components: 1) excessive use, often associated with a loss of sense of time or a neglect of basic drives, 2) withdrawal, including feelings of anger, tension, and/or depression when the computer is inaccessible, 3) tolerance, including the need for better computer equipment, more software, or more hours of use, and 4) negative repercussions, including arguments, lying, poor achievement, social isolation, and fatigue (3, 4). Some of the most interesting research on Internet addiction has been published in South Korea. China is also greatly concerned about the disorder.
Sarah Huckabee Sanders Apologizes for Mocking Biden’s Remarks on Stuttering Sarah Huckabee Sanders apologized late Thursday after she mocked comments by former Vice President Joseph R. Biden Jr. during the Democratic presidential debate in which he recounted mentoring a boy who had a speech impediment. Ms. Sanders, the former White House press secretary, made the remarks on Twitter after Mr. “The little kid who said: ‘I can’t talk. Shortly after, Ms. A barrage of criticism of Ms. “This is the most disgusting tweet of the night,” wrote Sabrina Singh, a spokeswoman for Senator Cory Booker, who is also running for president. Andrew Bates, one of Mr. But Ms. “I’ve worked my whole life to overcome a stutter,” he tweeted. Ms. Mr. “If you believe we need to bring empathy back to the White House chip in $5,” he wrote soon after, linking to a donation page. While Mr. Mr. Ms. She has indicated she is planning her own run for office, most likely for governor of Arkansas, her home state, which Mr. “There are two types of people who run for office,” Ms. In 2015, Mr. Ms. Ms.
Bonjour,
Je trouve que la version anglaise de cet article sur la dépendance à Internet est beaucoup plus complète que la version française. La différence entre le nombre de références sur lesquelles se basent les deux articles de Wikipédia est assez importante.
Cordialement,
Daniel Dietz by dietz_groupe2_psy Mar 24
En effet, les comportements liés aux addictions à l'internet ont de nombreuses consequences qui peuvent aller de minimes à extremes, c'est à dire mortelle. by kharassi_groupe4_psy Apr 6
Cet site Web de Wikipedia nous donne une définition de l' Internet addiction, nous explique les comportements addictifs liés à l' usage des ordinateurs et nous propose des traitements. by ekaravo_groupe5_psy Apr 6