Eldar Zakirov creates Classical Portraits of Royal Cats Artist Eldar Zakirov created these classical oil paintings style digital illustrations. These illustration depict the cats as members of the Russian imperial household. In the 18th century, cats did indeed inhabit the Winter Palace in Saint Petersburg, now they are part of the Hermitage Museum. Zakirov made this series for Hermitage Magazine. Artist Creates Self-Portraits On Different Drugs, And The Results Are Insane (Photos) In what could be considered the craziest/most creative drug experiment ever, artist Bryan Lewis Saunders pushed himself to the limit when he decided to take a different drug every day for a few weeks. Not only was he not sober, but he also drew a self-portrait of himself while under the influence of these drugs each day. Now of course, we wouldn’t ever suggest trying this at home, and we’re quite frankly not sure how this guy was even able to survive this. After all, there’s no doubt that this takes a toll on your body.
Broken CDs Transformed Into Iridescent Animal Sculptures With most of our music now in a digital format, neatly contained on our mobile phones and iPods, many of us have no doubt got lots of old CDs stacked up in garages, waiting to become miniature frisbees or coffee coasters or museum relics from a bygone era. But rather than letting them lie there in their boxes, unloved and gathering dust, why not put them to good use by smashing them up and turning them into attractive animal sculptures? Artist Sean Avery has done exactly that and created a series of sculptures—from bears to peregrine falcons and even the Loch Ness monster—using the reflective splinters of what was once, possibly, a cherished music collection. It’s not the first time we’ve seen artworks created from dead (well, dead-ish) media. Previously enterprising artists have repurposed floppy disks and cassette tapes to create portraits and iconic album covers. It’s good to know we can find new uses for all these hunks of once beloved plastic.
Music and Sacred Geometry In the Brahma Samhita story written in Sanskrit the first born son of the creator god is called Narada which means Music. I take this as an acknowledgement of the importance of Music as one of, if not the, primary language and metaphor that creates existence. Music spans the gulf between the impersonal patterns of number woven into frequencies of sound and the very personal emotional response to the archetypes of embodied experience. Svetlana Petrova photoshops fat ginger cat into classic paintings You know what the Mona Lisa and the Sistine Madonna are missing? A poetic, chubby ginger cat sprawled out. A Russian artist has taken hundreds of classic paintings and Photoshoppped her pet cat Zarathustra into them, making them, in our opinion, 89426576 times better.
Bryan Lewis Saunders - Self-Portraits On March 30th 1995, I started doing at least one Self-Portrait everyday for the rest of my life. At present I have over 8,000 of them. Like fingerprints, snowflakes and DNA they are all different, no two are the same. For hundreds of years, artists have been putting themselves into representations of the world around them. yawning owl photo Random photo Submit your photo Stumble Thru animal photography Tags: Colored Owl Drawings by John Pusateri Using pencils, charcoal, and pastels artist John Pusateri creates near photo-realistic drawings of beautifully colored owls. Pusateri currently teaches in the Department of Architecture at Unitec New Zealand and currently has a number of works available through Seed Gallery. See more from this owl series in his portfolio.
Some Torchlight 2 Art By Sirio Brozzi So Torchlight 2 is finally out! Have you guys been playing it? It seems like the response has been overwhelmingly positive, which has been really fantastic, especially considering that the game only cost $20. Some of you might not know, but AwesomeRobo was founded around the time that I was working at Runic Games as a concept artist for Torchlight 1 and 2. The team was small, ambitions were astronomically high, and the project turned out to be one of the most challenging (Yet ultimately rewarding) experiences in my career so far. I left Runic halfway through Torchlight 2 to pursue other opportunities, but in the 2 or so years at the company I must have cranked out a few hundred concepts to accommodate the breakneck schedule of creating an epic game with a fifth of the team size typically associated with such a production.