The Artwork of Sterling Clinton Hundley Artist Creates Self-Portraits On Different Drugs, And The Results Are Insane (Photos) In what could be considered the craziest/most creative drug experiment ever, artist Bryan Lewis Saunders pushed himself to the limit when he decided to take a different drug every day for a few weeks. Not only was he not sober, but he also drew a self-portrait of himself while under the influence of these drugs each day. Now of course, we wouldn’t ever suggest trying this at home, and we’re quite frankly not sure how this guy was even able to survive this. After all, there’s no doubt that this takes a toll on your body. Nicotine gum Klonopin Dilaudid Risperdal Abilify Trazodone Hydrocodone/Oxycodone/Xanax Abilify/ Xanax/Ativan Absinthe Adderall Ambien Ativan/Haloperidol Buspar Butalbitals Butane Honey Oil Cephalexin Cocaine Computer duster Cough syrup Crystal Meth Dilaudid/Morphine Morphine IV G13 Marijuana Geodon Hash Huffing gas Marijuana Huffing lighter fluid Loritab Nitrous Oxide/Valium Psilocybin mushrooms Nitrous Oxide Percocet Pruno Marijuana resin Ritalin Salvia Divinorum Seroquel Valium Valium I.V. Valium I.V. Xanax
Bryan Lewis Saunders - Self-Portraits On March 30th 1995, I started doing at least one Self-Portrait everyday for the rest of my life. At present I have over 8,000 of them. Like fingerprints, snowflakes and DNA they are all different, no two are the same. For hundreds of years, artists have been putting themselves into representations of the world around them. Sergi Brosa Blog The Lantern Factory Some Torchlight 2 Art By Sirio Brozzi So Torchlight 2 is finally out! Have you guys been playing it? It seems like the response has been overwhelmingly positive, which has been really fantastic, especially considering that the game only cost $20. Some of you might not know, but AwesomeRobo was founded around the time that I was working at Runic Games as a concept artist for Torchlight 1 and 2. The team was small, ambitions were astronomically high, and the project turned out to be one of the most challenging (Yet ultimately rewarding) experiences in my career so far. I left Runic halfway through Torchlight 2 to pursue other opportunities, but in the 2 or so years at the company I must have cranked out a few hundred concepts to accommodate the breakneck schedule of creating an epic game with a fifth of the team size typically associated with such a production. After the break you can check out a ton of art for used and scrapped concepts I had a chance to work on during my time at Runic.
mattahan There are female athletes who will be competing at the Olympic Games this summer after undergoing treatment to make them less masculine.Still others are being secretly investigated for displaying overly manly characteristics, as sport’s highest medical officials attempt to quantify — and regulate — the hormonal difference between male and female athletes.Caster Semenya, the South African runner who was so fast and muscular that many suspected she was a man, exploded onto the front pages three years ago. She was considered an outlier, a one-time anomaly.But similar cases are emerging all over the world, and Semenya, who was banned from competition for 11 months while authorities investigated her sex, is back, vying for gold.Semenya and other women like her face a complex question: Does a female athlete whose body naturally produces unusually high levels of male hormones, allowing them to put on more muscle mass and recover faster, have an “unfair” advantage?
Mike’s Dev Diary – Art | Harebrained Schemes Hey guys! Mike McCain here, I head up the art team on Shadowrun Returns. The other week all of us at Harebrained were very excited (and a little nervous!) Isometric Art Shadowrun Returns mixes 3D characters, lighting & effects with a 2D isometric environment – a decision made early in our Kickstarter campaign. Seattle’s Pike Place Market, 2054. 2D isometric games generally use either pre-rendered environments (the Infinity Engine games) or tile-based environments (Fallout, Arcanum, Diablo). Digital Legos! Welcome to the Grid There are several types of isometric projection commonly found in games, each with pros and cons depending on the needs of the project. Some building tiles and how they fit along our isometric grid. This means the camera is angled such that each diamond on the game grid is exactly twice as wide as it is tall. Anatomy of a Prop Some examples of finished props. Once props are finished and approved, they need to be setup for use in the game and editor. More props! – Mike
toxoplasm Tom C's art