SPARTH I’m not very good at the whole store thing, same when it comes to prints. but there are still a few things you can find online really.first of, my Structura art book series is available on Amazon and DesignStudioPress. here’s a link to my author page. But for your information, the art of Halo 5 Art book will be available at the end of October when Halo 5 ships, and as you may already know, i have quite a few pieces visible in these pages. i also took a lot of time selecting the best pieces from the Halo 5 production from many great illustrators from 343 Industries, and the book is truly awesome. Here’s a page taken from the Amazon preview, here. Useful Photoshop Layer Styles Tips and Tricks Layer Styles are special effects that can be applied to Layers in Photoshop, and change the appearance of whatever contents that layer has. You can use them to get awesome results easily and quickly. This tutorial will show you some really useful, and time saving, tips and tricks for dealing with Layer Styles. Tip 1: Adding and Modifying Effects You can double click the layer to open the “Layer Style” dialog box, then click whatever effects you want to add, and modify the settings.
Kemp Remillard Concept Art and d-sign Skip to Content Scroll Down!! CGW class Star Citizen More G.I.Joe Robert Briscoe - Environment Artist and Indie Game Developer Snapshots A collection media from various personal works and experiements. Dear Esther "Sam Spratt Illustration" What, in your opinion, has been the biggest effect of the internet on art?How do you get noticed in the contemporary art scene when there are so many artists on the internet and social media? With so much plagiarism and emulations of artworks, how do you keep your artworks so original? How do you make sure you style is distinct so that people know it is yours?How different is it selling art online then in a gallery? What are the main differences?
SPARTH GW: Tell us about yourself. S: Well, to sum it up, I have been an artist since I was five. I lived abroad for many years as a kid, went back to France at the end of the eighties until 2003 when we decided to leave for Canada. In 2005, we had to solve a dilemma: leave Montréal where people are great, but where the weather was so hard to endure. We finally settled down in Dallas and I have been living here since. george Hull - Krop Creative Database Congrats NB and the folks at Image Engine VFX- & Thanks for asking me to contribute! Take 1 sketches for the deportation hanger on Elysium based on NB notes. I roughed out a quick set and explored compositions. All deportation sketches were done in just one pass then given to VFX to evolve. Wish I'd had time to design +paint properly! Imagining border control like security while giant hoses fuel ships prepping for take off.
Tom Parker Tom Parker Character artist Gallery Portfolio This is a quick view of my recent work. Illustration and Visual Development Please contact me here: sparth - depot - custom shapes i haven't posted for ages. and i guess it would be wise to open a new sketchbook on CA, where i'll be able to gather some of the latest stuff, as well as having a new spot to 2011.the initial reason why i want to open that new sketchbook is because of several techniques i've found out and started using within photoshop, and that some of you could benefit in various ways. if i can use that sketchbook as a repository for all the findings, it will be all good, and i'll be able to come back to it easily.we've been talking a lot with thom scholes about it, and we're still experimenting and pushing this thing forward. also, kekai, as well as other artists and friends, have started messing with the technique. it's super exciting seeing stuff pop up that way.
Art of Francis Tsai » environment design space opera: Galactic Imperium Orbital Station N-128 A finalized design, finally. Well, probably still time for some tweakage. Wanted to get some of that 70s era, Joe Johnston/Nilo Rodis-Jamero practical model feel for some of these ships and outer space locations. The earlier concept sketch is at the bottom. Originally I had a vertical slit for the main hangar space, but that was not going to be practical for the scenes taking place in there.