background preloader

Training

Training
Related:  CGI General

Sculpt | Con™ 2012 3D Total ZBrush tutorials: 25 ways to sculpt and paint in 3D | ZBrush ZBrush tutorials 1. Beginner's guide to ZBrush If you sign up for a free demo account with Digital Tutors, you can access easy-to-follow, 70-minute tutorial that covers everything you need to get started with the sculpting software. 2. Online software training website Lynda introduces ZBrush to artists making a transition from another sculpting program, covering the most popular tools and techniques for digital painting and sculpting 3. A series of 18 in-depth ZBrush videos from Mathew Burniston, showing you how to model a terrifying alien creature then animate it to chilling effect. 4. Weta Workshop veteran Scott Spencer sat down with 3D World magazine to share some of his insider techniques for sculpting better-looking models in less time with ZBrush. 5. Mathew Cooling from Jellyfish Pictures shares his workflow for modelling the creatures from the stunning BBC TV series Planet Dinosaur. 6. Sculpting Sci-Fi weaponry 7. 8. Fiber techniques in ZBrush 9. 10. 11. 12. 13. Character Building 14.

Annuaire de tutoriels video | video-tuts.fr 2.0 3Dex Port Modeling A High Poly Fantasy Inspired Axe In 3D Studio Max In this tutorial we are going to create a very cool stylized axe model completely inside 3D Studio Max. We are going to use different modelling techniques and primitive objects to create the model as well as some interesting positioning tricks to arrange some of the model's elements. Step 1 First we create a Cylinder with 18 Sides and 40 Height Segments, and Convert it to Editable Poly by Right clicking and choosing Convert to > Convert to Editable Poly. After that select the edges loops shown Below. Click To Enlarge Step 2 In the Modifier panel, under the Edit Geometry rollout. Step 3 Select the polygons shown in the picture and extrude them outwards. Step 4 Select the polygon loops between the loops we extruded in the previous step, and extrude them outward with the same height amount. Step 5 Now delete the top and bottom polygons of the cylinder, so we have holes on the top and bottom. Step 6 Step 7 Add two new Edge Loops as shown in the picture. Step 8 Step 9 Step 10 Step 11 Step 12 Step 13 Step 14

Computer Graphics Tutorials Source

Related: