Teaching and Learning for a Sustainable Future Introduction At the heart of all learning is the way we process our experiences, especially our critical reflections on our experiences. This module introduces experiential education as a key approach to student-centred learning for a sustainable future. Experiential learning engages students in critical thinking, problem solving and decision making in contexts that are personally relevant to them. This approach to learning also involves making opportunities for debriefing and consolidation of ideas and skills through feedback, reflection, and the application of the ideas and skills to new situations.
How technology can actually change education By Roger Schank You can’t read something about education these days without reading about how technology will change everything. Sorry to be a downer, but technology will change nothing if what is meant by technology is that we have new ways of delivering the same old material. The basic philosophy behind education for millennia has been that experts know stuff, so the experts (or their agents) will tell you the stuff you need to know. The problem is learning simply doesn’t work that way. People learn by trying things out and seeing how it goes.
Experiential learning - Wikipedia Experiential learning is the process of learning through experience, and is more specifically defined as "learning through reflection on doing". Hands-on learning is a form of experiential learning but does not necessarily involve students reflecting on their product. Experiential learning is distinct from rote or didactic learning, in which the learner plays a comparatively passive role. It is related to but not synonymous with other forms of active learning such as action learning, adventure learning, free-choice learning, cooperative learning, service-learning, and situated learning. Experiential learning is often used synonymously with the term "experiential education", but while experiential education is a broader philosophy of education, experiential learning considers the individual learning process. As such, compared to experiential education, experiential learning is concerned with more concrete issues related to the learner and the learning context.
WISE - Course Room Set-up Kit Our training courses don’t exist to train you or your employees in your profession or technical field. That’s not our purpose. Our materials don’t cover how to perform open-heart surgery or how to repair a car; we assume you know your profession. Beck's Hybrids How, when, and where should you tissue test? How do you handle your samples once you pull them? What should you be thinking about when evaluating the results? Join Jim Schwartz, Director of PFR and Agronomy, and Beck’s Southern Illinois PFR team in the latest episode of #AskPFR as they look to answer some of the top questions on farmers’ minds. Do you have questions about one of our PFR studies or something you’re seeing in the field? Make sure to send them to us on social media using @beckshybrids and #AskPFR.
Independent Checksheets We have set up, by necessity, an Independent Scientology course room, not affiliated with DM's because we want to practice Scientology and due to DM's 'Unclean Hands' (a doctrine in equity) we have been compelled to do so. We can't get Standard Scientology from DM's church anymore, because it isn't there and because he prevents us from getting it. So, here we are, with a First Amendment right, to practice our chosen religion, as guaranteed by that First Amendment and also put forth by L. Ron Hubbard himself in the Articles and Bylaws of CST differentiating a Church of Scientology (including RTC) from the 'religion of Scientology'. These Independent Checksheets (IC) were compiled by Dan Koon, Class VI Auditor who worked with LRH in Ron's Technical Research and Compilations (RTRC) based on LRH's 1978/1987 Checksheets on which tens of thousands of standard auditors were successfully trained.
Zohar Manna - Wikipedia Zohar Manna (born 1939) is a professor of computer science at Stanford University. He is the author of The Mathematical Theory of Computation (McGraw Hill, 1974; reprinted Dover, 2003), one of the first texts to provide extensive coverage of the mathematical concepts behind computer programming. With Amir Pnueli, he co-authored an unfinished trilogy of textbooks on temporal logic and verification of reactive systems: The Temporal Logic of Reactive and Concurrent Systems: Specification (Springer-Verlag, 1991), The Temporal Logic of Reactive and Concurrent Systems: Safety (Springer-Verlag, 1995) and The Temporal Logic of Reactive and Concurrent Systems: Progress (unpublished; first three chapters posted at In 1994 he was inducted as a Fellow of the Association for Computing Machinery. See also References
Endless Ocean - Wikipedia Endless Ocean (known as Forever Blue in Japan) is a video game for the Wii. It is published by Nintendo and was developed by Arika. It was released on August 2, 2007, in Japan, November 9, 2007, in Europe and January 21, 2008 in North America after it had been planned for an October 2007 release. A sequel entitled Endless Ocean 2: Adventures of the Deep was released in Japan on September 17, 2009, and in Europe on February 5, 2010; it was released in North America on February 22, 2010 with the title Endless Ocean: Blue World. Gameplay
Modeling Introduction Abstract. Mathematics has been described as the science of patterns. Natural science can be characterized as the investigation ofpatterns in nature. Central to both domains is the notion of model as a unit of coherently structured knowledge. Modeling Theory is concerned with models as basic structures in cognition as well as scientific knowledge. A Software Tool for Teaching Backcross Breeding Simulation + Author Affiliations Summary Plant breeding programs involve multiple steps, and their complete development cannot be experienced by students in a single academic year. Tools of communication and information technologies offer a great opportunity to improve students' skills, but only a few software are available for training undergraduate students in plant breeding programs. Here we present a student-friendly software tool, Retromelon, for simulating the backcross breeding method. We also evaluate its suitability and performance as a learning tool.
Using Labs When you join NOVA Labs, you'll be actively participating in science. The data are real. The questions are real. The challenges you'll encounter are the same challenges that scientists and engineers are grappling with today. Computer simulations for better plants Crop breeders have to experiment for years with thousands of plants to develop a variety with enhanced traits. Their breeding methods are successful but have a hard time keeping up with the increasing complexity of customer needs. In response to this challenge, Bayer mathematicians have developed a software program that can greatly facilitate breeding. It delivers a recommended formula for arriving at the target plant with significantly fewer cross-breeding generations.
VISTA's Year in Health Sciences Our mission is to revolutionize the way people think about learning. “People learn best when they are pursuing goals that they really care about and when what they learn helps them attain their goals. The best means of learning has always been experience.” -- Roger Schank Engines for Education, a non-profit founded by Roger Schank, was formed in 2002 to create new learning environments to replace out-dated and wrong-headed educational notions. At Engines for Education, we believe that we can replace boring and increasingly irrelevant schools with new exciting learning environments.
National Association of Plant Breeders (NAPB) General Definition Plant breeding uses principles from a variety of sciences to improve the genetic potential of plants. The process involves combining parental plants to obtain the next generation with the best characteristics. Breeders improve plants by selecting those with the greatest potential based on performance data, pedigree, and more sophisticated genetic information.