Persuasive Games - Our Games Green the Building Manage a portfolio of buildings with sustainable design and upkeep. Colorfall Interactives archive: Disasters Anatomy of KatrinaTrack the hurricane from its birth in the open ocean through its catastrophic encounter with the Gulf Coast. Anatomy of NyiragongoFind out what features make this unquiet volcano tick. Anatomy of a TsunamiFollow the tsunami from its birth at the seafloor to its devastating collision with coasts around the Indian Ocean. Asteroid That Hit L.A., TheA catastrophe calculator lets you try out some "what if" scenarios. Blasts From the PastExplore a clickable map of supereruptions around the world. How New Orleans FloodedExamine a visual chronology of exactly where and how 85 percent of the city wound up underwater.
Copyright-friendly Resources Background Copyright-friendly refers to resources that may be used without permission under certain circumstances. It is always the user's reponsibility to determine the type of license for each item. The best known site for public domain materials is Creative Commons. A variety of levels of permissions maybe encountered, with restrictions such as non-commercial use, attribution required, or modifications prohibited.
The Economics of Pro Team Sports Welcome to Peanuts & Crackerjacks, the Federal Reserve Bank of Boston's interactive baseball game that tests your knowledge of economics and pro sports trivia. Not a sports fan? No problem! Sports are the hook, but Peanuts & Crackerjacks is really about using economics to gain a better understanding of everyday life. Peanuts & Crackerjacks is divided into nine themed innings. Play for Fun (no score, choose an inning) Play for Runs (scored game, all 9 innings)
A Parents Guide to Video Games - Classification - IGEA Jul 1, 2009 Computer games, whether they are locally made or come from overseas, have to be classified before they can be sold, hired or demonstrated in Australia. The Classification Board classifies films, computer games, and publications and some internet content. Consumer Advice (content descriptors) The Classification Board also adds consumer advice to indicate the type of content in a game. Consumer advice does not include descriptions of all content. Interactives archive: Earth Amber Around the WorldFrom the Arctic to the tropics, from Mexico to Myanmar, amber is cosmopolitan, as this clickable map shows. Anatomy of KatrinaTrack the hurricane from its birth in the open ocean through its catastrophic encounter with the Gulf Coast. Anatomy of NyiragongoFind out what features make this unquiet volcano tick. Anatomy of a TsunamiFollow the tsunami from its birth at the seafloor to its devastating collision with coasts around the Indian Ocean. Blasts From the PastExplore a clickable map of supereruptions around the world. Brief History of Life, AExplore the history of life on Earth as we know it today, from the earliest bacteria to the first modern humans.
Australians Together The colonisation of Australia had a devastating impact on the Indigenous people who had lived on this land for over 60,000 years. Prior to British settlement, more than 500 Indigenous nations inhabited the Australian continent, approximately 750,000 people in total. (1). Their cultures had developed over 60,000 years, making Indigenous Australians the custodians of the world’s most ancient living culture. Klondike - Rush for Gold In the summer of 1897 two ocean going steamers landed on the west coast of the United States. One ship, The Excelsior, landed in San Francisco and three days later The Portland landed in Seattle. Down the gangplank of these two ships went a rag-tag group of men and women carrying sacks of gold. Some walked down the docks with $5,000 worth of gold while others had over $100,000 worth. The miners told of the rich claims they had staked one year earlier on a series of small creeks flowing into the Klondike River.
Helpful tips for parents about video games Check the rating. Checking for a game's ESRB rating - on game packages or online - is a great place to start in terms of gauging its age-appropriateness. If you want more info, many of the games rated by ESRB also have rating summaries that describe in detail exactly what type of content a parent would want to know about, along with specific examples. You can even access them from the store using ESRB's free mobile app. Check game reviews. Game review websites are another great resource, often providing screen shots, videos and other resources that can help a parent get acquainted with a game's content.
Interactives archive: Exploration Body BreakdownsClick on different parts of a climber's body to discover what people experience at high altitudes. Climb DenaliExplore the demanding route from base camp to the 20,320-foot summit. Climb EverestFollow the routes up the north and south sides of Mount Everest, through 360° photographic panoramas and animation. Day In the Life, ALearn what it's like to be an astronaut aboard the Mir. Decode Stela 3"Read" Maya hieroglyphs carved on an eighth-century stone monument, and hear them spoken aloud. Desert FindsLocate the "Rub al Khali Desert" and try to figure out the best mechanism to navigate your way out.
A day in the life of a convict Some hapless individuals experienced the full horrors of convict transportation. It was no wonder that some, like Anderson, endured periods of mental instability. Navy seaman and thief Charles ‘Bony’ Anderson arrived in Sydney from Devonshire in 1834, aged 24. He was heavily tattooed, with designs of a mermaid, anchor, buoy, cottage, flag, heart, crucifix, sun, moon and seven stars, Adam and Eve, serpent and tree.
FFFBI About Us Learn about the FFFBI project, and how it came to be. About FFFBI Academy All about our cool, research-powered homework helper for kids in upper elementary or middle school. Reviews Read what some very nice people have to say about us. For Teachers Want to use FFFBI.com in your classroom? Here's a primer on all the features. Site Credits Meet the people behind (three paces, more or less) the Agents of the FFFBI. Toward a Ludic Architecture: The Space of Play and Games Steffen P. Walz 2010 Whether we think of a board game, an athletic competition in a stadium, a videogame, playful social networking on the World Wide Web, an Alternate Reality Game, a location-based mobile game, or any combination thereof: Ludic activities are, have, and take place in or at, spaces. “Toward a Ludic Architecture” is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected?
Full List Bromo volcano, Java, Indonesia Wayag Island, Raja Ampat, Indonesia Antarctic expedition of AirPano, Part I Volcano Klyuchevskaya Sopka, Kamchatka, Russia, 2015 Dubai, UAE Iceland, the best aerial panoramas New 7 Wonders of the World Petra, Jordan Great Wall of China Grand tour of Moscow, Russia Barcelona, Spain Everest, Himalayas, Nepal, Part II, December 2012 Santorini (Thira), Oia, Greece Plosky Tolbachik Volcano, Kamchatka, Russia, 2012 Iguazu Falls, Argentina-Brazil.