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embed / vimeo link Diese Website ergänzt das Buch »Generative Gestaltung« (erschienen im Verlag Hermann Schmidt Mainz, 2009) und bietet direkten Zugriff auf alle Processing-Quellcodes der im Buch beschriebenen Programme. Im Buch »Generative Gestaltung« geht es darum, wie Bilder mittels Code erzeugt werden können. Ein Bild wird also nicht mehr »von Hand« geschaffen, sondern dadurch, dass eine visuelle Idee in ein Regelwerk übersetzt und dann in einer Programmiersprache in Form eines Quellcodes umgesetzt wird. Die Folge ist, dass ein solches Programm nicht nur ein einzelnes Bild erzeugen kann, sondern dass durch Veränderung von Parametern ganze Bilderwelten entstehen. Wir, die Autoren, wollen mit dem Buch eine solide Grundlage dafür schaffen, wie dieser veränderte Gestaltungsprozess genutzt werden kann.

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Software for iOS, iPad, iPhone, Mac, OS X, Windows, VSTi, AUi, Plugin Noatikl 3 Generative Music Composer Create fascinating live soundscapes Learnable Programming Here's a trick question: How do we get people to understand programming? Khan Academy recently launched an online environment for learning to program. It offers a set of tutorials based on the JavaScript and Processing languages, and features a "live coding" environment, where the program's output updates as the programmer types. Because my work was cited as an inspiration for the Khan system, I felt I should respond with two thoughts about learning: Programming is a way of thinking, not a rote skill. Books Processing: A Programming Handbook for Visual Designers and Artists Casey Reas and Ben Fry (Foreword by John Maeda). Published August 2007, MIT Press. 736 pages. Hardcover. » Order from Downloads: Table of Contents and Index (PDF, 500 KB) Sample Chapters with Contents and Index (PDF, 7.6 MB) All code examples in the book (ZIP, 24 MB) Errata (Updated 8 January 2014) This book is an introduction to the ideas of computer programming within the context of the visual arts.

The Nature of Code Hello! By browsing the table of contents on your left, you can read the entire text of this book online for free, licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License. Start reading the introduction now! If you like this book, please consider supporting it via the links below: Please submit corrections to the book on my Nature of Code GitHub repo. Bug reports for the site and online purchasing system can be reported on GitHub as well. Codes - GENERATIVE GESTALTUNG 2016-03-15RT @bndktgrs: 幸せなコーディング! Launched: Our #GenerativeDesign book has also a 🇯🇵 website now!👍 [Link] Cheers @BugNews! @Proce… 2016-03-05RT @bndktgrs: Our #GenerativeDesign book made it to 🇯🇵 #Japan! [Link] published by BNN @BugNews #veryhapy [Link] 2015-10-08Updated! Top 5 Interactive Generative Music sites Have you ever stumbled upon those interactive little places on the internet, that let you toy around with totally random sounds and images and generate your own tunes, for no good reason? These interactive generative music sites can leave you feeling surprised, delighted and strangely art-satisfied. The experimental interfaces of these sites approach the interplay of digital sounds and visual arts in a completely innovative way. This is art.

Danc's Miraculously Flexible Game Prototyping Tiles RPGs love PlanetCute So do platformers... One of the commenters on the SpaceCute posts wondered what would happen if you visited one of those delightful spa-like planetoids that decorate our little galaxy of cuteness. Well, now you know. Here is a new set of graphics I'm dubbing "PlanetCute" These are Lowest Common Denominator graphics. MIT Media Lab Identity A truly bespoke visual identity created for the Media Lab at the Massachusetts Institute of Technology (MIT). Three colored shapes representing the qualities of the Media Lab community – creativity, diversity and mutual inspiration. Recognizably based on a clear pattern, each student, teacher or member of staff is invited to generate their own, unique algorithmically created rendition of the Lab’s logo.

DXF \ Libraries DXF Export The DXF library writes all triangle-based graphics (polygons, boxes, spheres, etc.) to a DXF file. It works with the beginRaw() and endRaw() functions. These functions will grab and save the shape data just before it is rendered to the screen. At this stage, your entire scene is nothing but a long list of lines and triangles. Links - GENERATIVE GESTALTUNG 2014-04-09VVVValentin: joreg's talk about vvvv50 at Resonate: [Link] 2014-04-09Congratulations! Looks amazing. @mslima: My latest Book of Trees is finally available at bookstores everywhere [Link] 2014-04-06@resonate_io thank you all for a wonderful conference! 2014-02-04Super nice sketches "derived" from the Form chapters of Generative Design: [Link] 2013-12-09Generative data visualization : 4010 Facebook Tree by @onformative [Link] News Archive on TwitterFollow us on TwitterFollow us on Facebook

how to do a procedural city in 100 lines This post explains how to code “city” , a demo recently released by @mrdoob. He built a fully procedural city in 100-lines of javascript. I found the algorithm very elegant, a simple and efficient solution. Maillardet's Automaton at The Franklin Institute In November of 1928, a truck pulled up to The Franklin Institute science museum in Philadelphia and unloaded the pieces of an interesting, complex, but totally ruined brass machine. Donated by the estate of John Penn Brock, a wealthy Philadelphian, the machine was studied and the museum began to realize the treasure it had been given. This Automaton, known as the "Draughtsman-Writer" was built by Henri Maillardet, a Swiss mechanician of the 18th century who worked in London producing clocks and other mechanisms.

Just Landed: Processing, Twitter, MetaCarta & Hidden Data I have a friend who has a Ph.D in bioinformatics. Over a beer last week, we ended up discussing the H1N1 flu virus, epidemic modeling, and countless other fascinating and somewhat scary things. She told me that epidemiologists have been experimenting with alternate methods of creating transmission models – specifically, she talked about a group that was using data from the Where’s George? Processing Library – DXF Export Processing Library – DXF Export Posted by iainmaxwell on Saturday, October 2, 2010 · Leave a Comment Processing Library – DXF Export The simplest way to get vector-based graphics out of Processing is to use the DXF library that comes pre-installed with Processing. The following example demonstrates how the library maybe used.

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