background preloader

Arthur Ganson: Moving sculpture

Arthur Ganson: Moving sculpture
Related:  Computer Programming Principles

Maillardet's Automaton at The Franklin Institute In November of 1928, a truck pulled up to The Franklin Institute science museum in Philadelphia and unloaded the pieces of an interesting, complex, but totally ruined brass machine. Donated by the estate of John Penn Brock, a wealthy Philadelphian, the machine was studied and the museum began to realize the treasure it had been given. This Automaton, known as the "Draughtsman-Writer" was built by Henri Maillardet, a Swiss mechanician of the 18th century who worked in London producing clocks and other mechanisms. It is believed that Maillardet built this extraordinary Automaton around 1800 and it has the largest "memory" of any such machine ever constructed—four drawings and three poems (two in French and one in English). Automata, such as Maillardet's Automaton, demonstrated mankind's efforts to imitate life by mechanical means—and are fascinating examples of the intersection of art and science. Mechanics of Memory During the 18th century, people were in a state of wonder over mechanism.

Scribd 271 Years Before Pantone, an Artist Mixed and Described Every Color Imaginable in an 800-Page Book In 1692 an artist known only as “A. Boogert” sat down to write a book in Dutch about mixing watercolors. Not only would he begin the book with a bit about the use of color in painting, but would go on to explain how to create certain hues and change the tone by adding one, two, or three parts of water. The premise sounds simple enough, but the final product is almost unfathomable in its detail and scope. Spanning nearly 800 completely handwritten (and painted) pages, Traité des couleurs servant à la peinture à l’eau, was probably the most comprehensive guide to paint and color of its time. It’s hard not to compare the hundreds of pages of color to its contemporary equivalent, the Pantone Color Guide, which wouldn’t be published for the first time until 1963. The entire book is viewable in high resolution here, and you can read a description of it here (it appears E-Corpus might have crashed for the moment).

Genome Quilts by Beverly St. Clair Beverly St. Clair has originated a way of encoding genetic information in quilt designs. The four bases in DNA are represented as follows: Thus, the base sequence, becomes and Learn more about the origin of the genome quilt design. Go to nationalgeographic.com for an excellent and easy way to obtain a sequence of part of your own DNA (suitable for encoding in a genome quilt), learn about your deep ancestry, and contribute to an ethical worldwide project to understand the history of the human species.

Postcards for Ants: A 365-Day Miniature Painting Project by Lorraine Loots Postcards for Ants is an ongoing painting project by Cape Town artist Lorraine Loots who has been creating a miniature painting every single day since January 1, 2013. The artist works with paint brushes, pencils, and bare eyes to render superbly detailed paintings scarcely larger than a small coin. After the first year, Loots relaunched the project in a second phase inspired by Cape Town’s designation as World Design Capital 2014. On her website you can “reserve” a future painting (it’s all booked up for this year), and she’s also printed five limited edition postcards for each day.

John Conway's Game of Life The Game The Game of Life is not your typical computer game. It is a 'cellular automaton', and was invented by Cambridge mathematician John Conway. This game became widely known when it was mentioned in an article published by Scientific American in 1970. It consists of a collection of cells which, based on a few mathematical rules, can live, die or multiply. The Simulation The Rules For a space that is 'populated': Each cell with one or no neighbors dies, as if by solitude. Each cell with four or more neighbors dies, as if by overpopulation. Each cell with two or three neighbors survives. For a space that is 'empty' or 'unpopulated' Each cell with three neighbors becomes populated. The Controls Choose a figure from the pull-down menu or make one yourself by clicking on the cells with a mouse. Java version This page initially contained a Java applet and a Java application you can download. Game of Life Java applet Life is a bit - Edwin Martin <edwin@bitstorm.org>

KMODDL - Kinematic Models for Design Digital Library The 220 models in Cornell University’s Reuleaux Collection were built in the late 19th century to demonstrate the elements of machine motion, as theorized by the German engineer Franz Reuleaux. The University acquired the models in 1882 for use in teaching and research. <more about the Reuleaux Collection> The Reuleaux models are classified according to the alphanumeric schema employed in the catalog of the manufacturer, Gustav Voigt. Click a class folder for a list of the models in the class and to browse thumbnail images. The Paradox of Art as Work Photo There are few modern relationships as fraught as the one between art and money. Are they mortal enemies, secret lovers or perfect soul mates? Is the bond between them a source of pride or shame, a marriage of convenience or something tawdrier? The way we habitually think and talk about these matters betrays a deep and venerable ambivalence. On the other hand, money is now an important measure — maybe the supreme measure — of artistic accomplishment. Everyone might be sure that sales are not the only criterion of success, but no one is quite certain what the others might be, or how, in our data-obsessed era, they might be measured. In the popular imagination, artists tend to exist either at the pinnacle of fame and luxury or in the depths of penury and obscurity — rarely in the middle, where most of the rest of us toil and dream. But it is, nonetheless, a job. The question of who profits and who gets paid has become a contentious one. Everything I’ve ever done Gonna give it away

Sofia Polgar Webpage Home Welcome Fans! Art Gallery Chess Biography Favorite Games Family GMs Rome Page Combinations Sofia's Combos Judit's Combos Susan's Combos Chess Lessons Publications Chess Quotes Paintings Abstracts Portrait Landscape Stills Animals Flowers Various Drawings People Chess Sketch Chalk Store Photos Sofia Photos Family Album Judit Photos Susan Photos Chess Photos Three Sisters Contact Links Welcome to my official website! This is a unique place, where chess and art are presented on one site. Whether you are a long time chess fan or interested in my artworks, I hope you'll enjoy browsing through the galleries and pages ahead. Home | Chess | Paintings | Drawings | Store | Photos | Contact | Links © Copyright. Each Week, Two Anonymous Students Named Dangerdust Create This Amazing Chalkboard Art At the Columbus College of Art and Design, two rogue college students are creating quite a stir… but not by any normal means. They aren’t cheating or stealing, they are causing a creative riot. The anonymous duo, who go by the name Dangerdust, sneak into a classroom each week and create a masterpiece out of nothing but chalk. The pair are both seniors in Advertising & Graphic Design, and they are probably busy with a larger than life course-load, but they still remain passionate about their weekly chalk art. On Sunday or Monday nights, the magic happens. The pair selects a vacant classroom. Then, they get to work. They complete each masterpiece in one fell swoop. It can take up to 11 HOURS to finish one of their designs. “They choose a quote from a list compiled from Google searches and suggestions from friends, draw up a rough sketch, and then get to work using regular chalk.” The artists have chosen quotes from various people. Even Dr. These boards aren’t your average act of random art.

Related:  Art