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20 Ways to Use Augmented Reality in Education

20 Ways to Use Augmented Reality in Education
Second Life proved an incredibly valuable tool for educators hoping to reach a broad audience — or offering even more ways to learn for their own bands of students. Augmented Reality Development Lab: Affiliated with Google, Microsoft, and Logitech, the Augmented Reality Development Lab run by Digital Tech Frontier seeks to draw up projects that entertain as well as educate. The very core goal of the ARDL involves creating interactive, three-dimensional objects for studying purposes. Reliving the Revolution: Karen Schrier harnessed GPS and Pocket PCs to bring the Battle of Lexington to her students through the Reliving the Revolution game, an AR experiment exploring some of the mysteries still shrouding the event — like who shot first! Players assume different historical roles and walk through everything on a real-life map of the Massachusetts city. FETCH! Driver’s ed: Toyota teamed up with Saatchi & Saatchi to deliver the world’s cleanest and safest test-drive via augmented reality.

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Augmented Reality in Education String Augmented reality is a 3D learning environment which connects real and virtual world. It provides interactive tools for learning, and fosters informal learning. Besides, augmented reality increases motivation and engages learners. Above all, augmented reality is good for kinesthetic learners; it enables learners participate interactively with computer generated simulations. Augmented Reality: A new way of augmented learning Augmented learning is defined as an on-demand learning technique where the learning environment adapts to the needs and inputs from learners [1]. Broadly speaking, "environment" here does not have to be constrained into the physical learning environment such as classroom, but could refer to such learning environment as digital learning environment, through which learners can stimulate discovery and gain greater understanding. The technologies conventionally used for augmented learning incorporate touchscreens, voice recognition, and interaction, through which the learning contents can be geared toward learner's needs by displaying plain texts, images, audio and video output. For example, in mobile reality system, the annotation may appear on the learner's individual "heads-up display" or through headphones for audio instruction [2].

Teachers' Guide to Augmented reality Augmented Reality is a concept that has been around for sometime now but with the latest innovations in the digital world, augmented reality has been foregrounded posing serious questions as to its relevancy in education and learning. What is Augmented Reality ? Augmented Reality is exactly what the name implies: an augmented version of realty created by mixing technology with the known world. It might be a distorted, augmented, or less augmented version of the actual world but in its basic form, augmented reality is a simulation or rather a way of superimposing digital contents into the real context. Augmented reality has its origins as early as the 1950s and has progressed with virtual reality since then, but its most significant advance have been since the mid 1990s when researcher Tom Caudell coined the term "augmented reality," What is the difference between virtual reality and augmented reality?

Augmented Reality and Applications for Education – Part 2 Guest post by James Roberts. Though many would say that augmented reality is destined to play a role in the future of education, others would point out that it’s already here. Here is a lowdown on what Augmented Reality is and some ways it can be used in the classroom. Augmented Reality (AR) is the combination of reality and virtual reality, and allows you to put 3D content and images into the real world. AR has many applications in various fields from military training to education. Augmented reality provides a richer learning experience for the student, providing a extra element of visual/physical context that makes learning more interactive.

Image recognition that triggers augmented reality - Matt Mills Augmented Reality, abbreviated AR, is an artificial environment made up of the combination or real and computer-generated date, usually overlayed images connected in real-time. Augmented reality lies somewhere between virtual reality and the real world. How does augmented reality work? From shopping to culture to decorating your home, find out some ways in which augmented reality will improve your life. 3D Street Art gets upgraded to 4D with augmented reality! Educational Technology and Mobile Learning: 8 Excellent Augmented Reality Apps for iPad In this post Educational Technology and Mobile Learning is providing you with a list of some awesome augmented reality apps for your iPad but before that let us first see what the concept of augmented reality is all about . Augmented reality is a relatively new digital phenomenon that is brought about by the recent development in the field of technology and particularly mobile technology. In augmented reality the line between the virtual world and the real one is blurred. Engineers use some sophisticated technologies to pull out graphics from television screen and computer display and integrate them into real world environments.

Coding Across the Curriculum "I think everybody in this country should learn how to program a computer because it teaches you how to think." - Steve Jobs The above quote is on the homepage of the coding website Tynker. Coding, formerly known as programming (I still remember teaching myself BASIC on my Commodore 64 back in the '80s!), has once again returned to classrooms nationwide. A range of high-profile individuals, including Mark Zuckerberg, Bill Gates, Dr. Oz and Ashton Kutcher, among others, have lent their support to Code.org, a non-profit that advocates a return to coding in the classroom. Five Ways to Teach Students to Be Learning Centered, Too - Faculty Focus Have you ever wondered if your students are as concerned about their learning as you are? If you prioritize student learning, you may be the only person in your classroom with that goal. Learning-centered teachers seek to coauthor classroom experiences with their students, whereas students may seek only to be taught passively. How might you inspire your students to share accountability for their learning? These five considerations can help you teach your students to be learning centered, too.

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