AR Flashcards - animals alphabet Flashcards are really popular by kids app developers. You simply take the letters of the alphabet, place an animal beside it and add sounds and audio response to it: “A” for “Apple”. Not very spectacular. However, if this kids app concept get’s enriched with a great technique such as “augmented reality”, we’ll definitely start to find it pretty exciting and worth mentioning. DAYZ Another week for the team pushing towards a stable release. We considered releasing a version to stable branch mid week during maintenance, however there were still two serious issues to fix. The first was related to the testing architecture not being suitable for the large number of servers we were supporting on experimental, and the second related to the invisible zombies and players.
Augmented Reality ABC Flashcards App for Young Kids This FREE app is so much fun. All you have to do is download the free flashcards, print them in color and then use the free app. When you open the app press “get started” and it opens a camera viewer. Brain Chemicals That Cause Sleep Paralysis Discovered During the most dream-filled phase of sleep, our muscles become paralyzed, preventing the body from acting out what's going on in the brain. Now, researchers have discovered the brain chemicals that keep the body still in sleep. The findings could be helpful for treating sleep disorders, the scientists report Wednesday (July 18) in The Journal of Neuroscience.
Program your own robot Program a robot The objective of the game is to program your own robot and compete against other robots. You can program your combot (that's the name of your robot) however you want to, making them move and fire projectiles on your enemy. The learner allows you to give the commands to the robot. Have a look on the tutorial of this game to see how to program your own robot.
20 Ways to Use Augmented Reality in Education Second Life proved an incredibly valuable tool for educators hoping to reach a broad audience — or offering even more ways to learn for their own bands of students. Augmented Reality Development Lab: Affiliated with Google, Microsoft, and Logitech, the Augmented Reality Development Lab run by Digital Tech Frontier seeks to draw up projects that entertain as well as educate. The very core goal of the ARDL involves creating interactive, three-dimensional objects for studying purposes. Reliving the Revolution: Karen Schrier harnessed GPS and Pocket PCs to bring the Battle of Lexington to her students through the Reliving the Revolution game, an AR experiment exploring some of the mysteries still shrouding the event — like who shot first!
Plan a Better iMovie Trailer with These PDFs Here are a few trailers made by teachers and students. Next to each one is the iMovie trailer template it uses. My Dream Destination - Italy uses the Expedition template.Verbs uses the Superhero template.Properties of Ionic Compounds uses the Adrenaline template.The Giver Book Trailer uses the Adrenaline template.Project-Based Learning uses the Swashbuckler template.Stylus Status uses the Retro template. Because trailers are so short, the information you convey has to be concise. iMovie’s templates do not leave much room for text.
Why Games & Learning The meaning of knowing today has shifted from being able to recall and repeat information to being able to find it, evaluate it and use it compellingly at the right time and in the right context. Education in the early part of the twentieth century tended to focus on the acquisition of basic skills and content knowledge, like reading, writing, calculation, history or science. Many experts believe that success in the twenty-first century depends on education that treats higher order skills, like the ability to think, solve complex problems or interact critically through language and media. Games naturally support this form of education.
Games Some Struggles Teachers Face Using Games in the Classroom Lack of time and administrative support are just some of the obstacles to using games in the classroom. Continue Reading The MindShift Guide to Digital Games and Learning Games and the Common Core: Two Movements That Need Each Other Recently I witnessed two expert panels discussing critical issues for our educational system -- on the same day. The first one was on implementing the Common Core for English-language learners; the second was on how games offer an exciting new frontier for student learning and engagement. In the morning, I listened in to an Alliance for Excellent Education panel including Stanford professor Kenji Hakuta and Carrie Heath Phillips, director of Common Core implementation at the Council of Chief State School Officers. That evening, I went to Stanford to hear a panel on Education’s Digital Future that included professors James Paul Gee of Arizona State and Constance Steinkuehler of the University of Wisconsin - Madison.