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Adora Svitak: What adults can learn from kids

Adora Svitak: What adults can learn from kids

http://www.ted.com/talks/adora_svitak.html

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Damian Cooper - Talk About Assessment Effective assessment is the key to student learning. This concept is at the centre of Talk About Assesment, a comprehensive resource that speaks directly to the classroom teacher. The text resource is divided into two sections. A Urine Powered Generator : Maker Faire Africa Posted on Tuesday, November 6, 2012 · 168 Comments Possibly one of the more unexpected products at Maker Faire Africa this year in Lagos is a urine powered generator, created by four girls. The girls are Duro-Aina Adebola (14), Akindele Abiola (14), Faleke Oluwatoyin (14) and Bello Eniola (15).

Why Schools Need to Get Social, Local and Mobile Troy Williams is Vice President and General Manager of Macmillan New Ventures, the global media company’s division that discovers, develops and markets innovative technologies that make learning more engaging. It’s not revelatory that the academic and the tech worlds move at vastly different paces. Education often lags behind when it comes tech adoption and integration. POV - Filmmakers POV offers a wealth of resources for filmmakers, including video interviews with master nonfiction storytellers, articles with filmmaking tips, and news about funding and calls for entries. New! The Documentary Filmmaking Equipment Survey We asked documentary filmmakers to share what they're actually using in the field and then compiled the results to help you make decisions about cameras, lenses, audio and more. View the results » POV Hackathon

Information Age A visualization of the various routes through a portion of the Internet. The Information Age (also known as the Computer Age, Digital Age, or New Media Age) is a period in human history characterized by the shift from traditional industry that the industrial revolution brought through industrialization, to an economy based on information computerization. The onset of the Information Age is associated with the Digital Revolution, just as the Industrial Revolution marked the onset of the Industrial Age. During the information age, the phenomenon is that the digital industry creates a knowledge-based society surrounded by a high-tech global economy that spans over its influence on how the manufacturing throughput and the service sector operate in an efficient and convenient way.

Secondary-Writing-Instruction - The Writing Traits A trait in writing is a quality or characteristic that all "good" writing shares. There are six traits in writing: ideas/content, organization, voice, word choice, sentence fluency, and conventions. Recently, a seventh trait has been recognized, which is the trait of presentation. Together, the 6 +1 traits make up the key qualities that define strong writing.Background From the Northwest Regional Educational Laboratory in Peter Bellamy’s research, the beginnings of guidelines for writing, the writing process, were being established, but the criteria to evaluate writing had yet to be established.

Malala Yousafzai Malala Yousafzai (Pashto: ملاله یوسفزۍ‎ [mə ˈlaː lə . ju səf ˈzəj];[2] Urdu: ملالہ یوسف زئی‎ Malālah Yūsafzay, born 12 July 1997)[3] is a Pakistani school pupil and education activist from the town of Mingora in the Swat District of Pakistan's northwestern Khyber Pakhtunkhwa province. She is known for her activism for rights to education and for women, especially in the Swat Valley, where the Taliban had at times banned girls from attending school. In early 2009, at the age of 11–12, Yousafzai wrote a blog under a pseudonym for the BBC detailing her life under Taliban rule, their attempts to take control of the valley, and her views on promoting education for girls. The following summer, a New York Times documentary by journalist Adam B. Ellick was filmed about her life as the Pakistani military intervened in the region, culminating in the Second Battle of Swat.

Why Education Needs to Get Its Game On Gerard LaFond is the VP of marketing for Pearson’s College and Career Readiness division and the co-founder of Persuasive Games. He’s currently working on the gamification of education through the Pearson start-up, Alleyoop. Kids spend hours a day on sites like Facebook and YouTube. They play highly immersive video games, watch engrossing shows on their HDTVs and interact with apps on their mobile devices. All of this is in stark contrast to how they spend their days at school, where educators lecture and write on blackboards, then ask kids to read boring textbooks and practice abstract skills or memorize obscure facts. The cycle of lecture, test and repeat is not the best way to engage kids.

Generation Y and learning - Ashridge Ashridge research Research was undertaken in late 2008 to identify the development needs and learning preferences of Generation Y compared to those of previous generations, and to provide recommendations to assist with future learning, teaching and workplace practice. The research questions were: Do young people learn differentlyently from those who were young in the past?Is there something which has specifically impacted Generation Y?What does great learning look like in the future?

Co-Constructing Success Criteria Research in the area of assessment for learning – formative assessment plus the deep involvement of students in the assessment process – is not only broad and deep, it is also overwhelmingly positive in terms of its impact on student learning and achievement. When teachers use classroom assessment in support of learning, they find out what students know, are able to do, and can articulate. As they consider that evidence in relation to curricular standards and expectations, they plan learning experiences to help students close the gap. Going one step further by involving students in assessment increases their learning.

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