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Comment l’internet transforme-t-il la façon dont on pense ? (1/5

Comment l’internet transforme-t-il la façon dont on pense ? (1/5

http://www.internetactu.net/2010/02/09/comment-linternet-transforme-t-il-la-facon-dont-on-pense-15-un-reseau-dhumains-et-de-machines-enchevetrees/

Internet Society (ISOC) Future Internet Scenarios What Will The Internet Look Like In 10 Years? The Internet Society engaged in a scenario planning exercise to reveal plausible courses of events that could impact the health of the Internet in the future. While obviously not intended to be a definitive overview of the landscape or all potential issues, we believe the results are interesting and, we hope, thought-provoking. Sociology of knowledge The sociology of knowledge is the study of the relationship between human thought and the social context within which it arises, and of the effects prevailing ideas have on societies. It is not a specialized area of sociology but instead deals with broad fundamental questions about the extent and limits of social influences on individual's lives and the social-cultural basics of our knowledge about the world.[1] Complementary to the sociology of knowledge is the sociology of ignorance[2] including the study of nescience, ignorance, knowledge gaps or non-knowledge as inherent features of knowledge making.[3] [4] [5] The sociology of knowledge was pioneered primarily by the sociologists Émile Durkheim and Marcel Mauss at the end of the 19th and beginning of the 20th centuries. Their works deal directly with how conceptual thought, language, and logic could be influenced by the sociological milieu out of which they arise. Schools[edit]

Is The Internet The Primary Source Of Information For Young Peop This is an essay I have written for my English schoolwork. The actual title of the composition is “Television, newspapers and the internet — which of these do young people prefer as a source of information, and why?” I would love to develop more on my points but I am restricted due to the stringent word count set by my teacher. Free fonts and premium fonts used by designers There are usually two camps among designers when it comes to typeface choices. One group has a handful of favorite typefaces they adapt to every design they create, believing that these handful of typefaces can be suitable for every situation. The other camp believes in using a huge variety of typefaces, picking and choosing each one based specifically on the project at hand. Regardless of which camp you fit into, the typefaces below should interest you. They have proven popular among designers the world over, and are used in designs for everything from multi-national corporations to individual books or journals. Have we missed one of your old time favorites?

Berners-Lee warns ISPs on net neutrality The inventor of the world wide web, Sir Tim Berners-Lee, has warned internet service providers (ISPs) that plans for a "two-speed" internet go against the principles that have let the net grow so rapidly in the past two decades. "Best practices should also include the neutrality of the net," Berners-Lee told a round table in Westminster on Wednesday morning, convened by the communications minister Ed Vaizey. Content companies, represented by Facebook, Skype, the BBC and Yahoo, squared up to ISPs, with input from consumer representatives including the Open Rights Group, the Consumers' Association and the communications regulator Ofcom. Jim Killock of the Open Rights Group, who was representing consumer interests at the meeting, said afterwards that he was concerned about the direction the debate was going: "The potential for something going terribly wrong is absolutely there.

A picture is worth a thousand words The expression "Use a picture. It's worth a thousand words." appears in a 1911 newspaper article quoting newspaper editor Arthur Brisbane discussing journalism and publicity.[1] 1913 newspaper advertisement A similar phrase, "One Look Is Worth A Thousand Words", appears in a 1913 newspaper advertisement for the Piqua Auto Supply House of Piqua, Ohio.[2] An early use of the exact phrase appears in an 1918 newspaper advertisement for the San Antonio Light which says: Getting over the barriers to wiki adoption As I continue to research and write my upcoming book on wikis, I keep hearing one word over and over again. That word is "BUT" (complete with all-caps), as in, "I would like to use a wiki, BUT…" or "We tried using a wiki, BUT…" What follows is usually an excuse for why the speaker feels that a wiki isn't a worthwhile tool for collaboration in his or her environment.

Media Lab: The Cognitive Limit of Organizations This is a slide that I got from Cesar Hidalgo. He used this slide to explain a concept that I think is key to the way we think about how the Media Lab is evolving. The vertical axis of this slide represents the total stock of information in the world. The horizontal axis represents time. Knowledge representation and reasoning Knowledge representation and reasoning (KR) is the field of artificial intelligence (AI) devoted to representing information about the world in a form that a computer system can utilize to solve complex tasks such as diagnosing a medical condition or having a dialog in a natural language. Knowledge representation incorporates findings from psychology about how humans solve problems and represent knowledge in order to design formalisms that will make complex systems easier to design and build. Knowledge representation and reasoning also incorporates findings from logic to automate various kinds of reasoning, such as the application of rules or the relations of sets and subsets.

How Social Gaming is Improving Education For decades, educators have been scrambling to find better ways to prepare students for the real world. It began with the mildly apocalyptic government report, A Nation at Risk, which warned that an outdated school system was unwittingly sabotaging America’s economic superiority. Year after year, major educational organizations would echo the report’s call with threats of dire consequences and pleas for sweeping reform, from the U.S. Department of Labor to the Accreditation Board for Engineering and Technology. Audits of the U.S. educational system have revealed that the highest hurdle to adopting skills-based teaching practices is the lack of an easily implementable curriculum. Enter social video games as a solution — immersive environments that simulate real-world problems.

Information literacy The United States National Forum on Information Literacy defines information literacy as " ... the ability to know when there is a need for information, to be able to identify, locate, evaluate, and effectively use that information for the issue or problem at hand."[1][2] Other definitions incorporate aspects of "skepticism, judgement, free thinking, questioning, and understanding State of the art The term "state of the art" refers to the highest level of general development, as of a device, technique, or scientific field achieved at a particular time. It also refers to the level of development (as of a device, procedure, process, technique, or science) reached at any particular time as a result of the common methodologies employed. The term has been used since 1910, and has become both a common term in advertising and marketing, and a legally significant phrase with respect to both patent law and tort liability.

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