A Comprehensive Guide To Mobile App Design About The Author Nick Babich is a developer, tech enthusiast, and UX lover. He has spent the last 10 years working in the software industry with a specialized focus on … More about Nick Babich … (This article is kindly sponsored by Adobe.) Smashing UX Design — Usability, Psychology and Information Architecture Category: UX Design This category features quality articles on usability, information architecture, interaction design and other user experience (UX) related topics – for digital (Web, mobile, applications, software) and physical products. Through these articles, experts and professionals share with you their valuable ideas, practical tips, useful guidelines, recommended best practices and great case studies. Curated by Chui Chui Tan. . Popular tags in this category: Freebies, Web Design, Techniques, Inspiration, Business
How the touch screen revolution is impacting UX The introduction of Windows 8 saw a massive overhaul of the Windows user interface in line with the Windows Phone interface in order to be more intuitive for people using touch screens, and Apple have subtly been adapting OSX over time, streamlining features that are becoming increasingly shared across their mobile and desktop operating systems. Whilst we have yet to see a touchscreen Mac, it’s obvious that the touch screen revolution is looming upon us with users spending more and more time on their mobile devices than home PCs. With this in mind and an ever increasing proportion of browsing taking place on smartphones and tablets, websites must decide how they will adapt to people accessing their content without a mouse and keyboard. Whilst the default response to this has often been ‘just make a separate mobile interface!’
Basic Patterns For Mobile Navigation: Pros And Cons About The Author Nick Babich is a developer, tech enthusiast, and UX lover. He has spent the last 10 years working in the software industry with a specialized focus on … More about Nick Babich … 260 free vectors icons, GUI graphic library for web design Graphic styles Library 200 graphic styles to change buttons, headers or blocks in 1 click Minimal Vector Icons 260 Vector Icons for creatingWireframes and Webdesign GUI Elements Library Hundreds of vector elementsfor designing Interfaces
Icon Design Guidelines An icon is a graphic that takes up a small portion of screen real estate and provides a quick, intuitive representation of an action, a status, or an app. When you design icons for your app, it's important to keep in mind that your app may be installed on a variety of devices that offer a range of pixel densities, as mentioned in Devices and Displays. But you can make your icons look great on all devices by providing each icon in multiple sizes. When your app runs, Android checks the characteristics of the device screen and loads the appropriate density-specific assets for your app. Because you will deliver each icon in multiple sizes to support different densities, the design guidelines below refer to the icon dimensions in dp units, which are based on the pixel dimensions of a medium-density (MDPI) screen.
UI vs UX: what’s the difference? UI is the saddle, the stirrups, and the reigns. UX is the feeling you get being able to ride the horse, and rope your cattle. At least that’s what they used to say in the olden days. Rather, that is what I wished they’d say. Mobile User Interface Patterns Important: If you like what we do, please consider supporting our site with a donation. pttrns Spotify Playback Spotify Discovery Spotify Sidebars
Accessibility Screen readers may automatically announce a control’s type or state through a sound or by speaking the control name before or after the accessibility text. Search Search field Download over Wi-Fi only Download over Wi-Fi is selected Developer note UI Guidelines for mobile and tablet web app design Official user interface (UI) and user experience (UX) guidelines from the manufacturers, links to which you can find below, are a source of inspiration for mobile web and app design. Here, you will find guidelines, samples, tips, and descriptions of common mistakes. Many of the guidelines focus on native application development, but we can apply most parts of them to mobile web design too.
Touch Target Sizes People interact with touch-based user interfaces with their fingers. So user interface controls have to be big enough to capture fingertip actions without frustrating users with erroneous actions and tiny targets. Ok, so how big? In the iPhone Human Interface Guidelines, Apple recommends a minimum target size of 44 pixels wide 44 pixels tall. Since physical pixel size can vary by screen density, Apple's pixel specifications apply best to the iPhone's 320 by 480 pixel, 3.5 inch display (164ppi). Since the release of the iPhone 4's Retina Display (326ppi) Apple has updated these specs to points instead of pixels.