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260 free vectors icons, GUI graphic library for web design

260 free vectors icons, GUI graphic library for web design
Graphic styles Library 200 graphic styles to change buttons, headers or blocks in 1 click Minimal Vector Icons 260 Vector Icons for creatingWireframes and Webdesign GUI Elements Library Hundreds of vector elementsfor designing Interfaces

http://www.webalys.com/design-interface-application-framework.php

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Smashing UX Design — Usability, Psychology and Information Architecture Category: UX Design This category features quality articles on usability, information architecture, interaction design and other user experience (UX) related topics – for digital (Web, mobile, applications, software) and physical products. Through these articles, experts and professionals share with you their valuable ideas, practical tips, useful guidelines, recommended best practices and great case studies. Curated by Chui Chui Tan. .

100 + Must Have Cheat Sheets and Quick References For Web Designers and Developers Designbeep is a design blog dedicated to web developers,bloggers,designers and freelancers.Our aim is to share everything about web design,graphic design,tutorials and inspirational articles and more. Homepage»RESOURCES »100 + Must Have Cheat Sheets and Quick References For Web Designers and Developers Wow, this is going to help out alot! Thanks! Great collection for web design beginners. we are already using “CSS Cheat Sheet (V2) (PDF)” in our company Ok Malik..Done:)Regards Great bunch of sheets, will definitely start using some.

The State of Web Design Trends: 2011 Annual Edition 2010 has been an incredibly verdant year for web designers. Mobile has hit the mainstream; Web typography has reached new levels of sophistication; New coding techniques have vastly improved our ability to get creative with design (without compromising stability). All in all, it's been a year that's moved fast, even by the standards of the web, so let's dig in to our first annual post covering the state of web design as 2010 turns to 2011.

SOFA - The Versions Icon This week I’ve decided to take you through the development of the Versions icon. For those who need some indication of the work involved in creating an icon, you may get a feel for it. Although this was an in house project and we weren't bound by any deadlines, this article still illustrates the lengths we take to create a strong visual brand. Important to know is that, long ago, Versions had an other icon. iPad GUI PSD Design Template Now that Apple has officially released the iPad we want to start designing for it. While Apple’s interface builder is great, it doesn’t really allow us to create custom UI elements on the fly. We decided to take a page from our iPhone GUI PSD and create one for the iPad. The PSD was constructed using vectors, so it’s fully editable and scalable. You’ll notice there are a few new UI elements as compared to the iPhone interface.

Icon Design Guidelines An icon is a graphic that takes up a small portion of screen real estate and provides a quick, intuitive representation of an action, a status, or an app. When you design icons for your app, it's important to keep in mind that your app may be installed on a variety of devices that offer a range of pixel densities, as mentioned in Devices and Displays. But you can make your icons look great on all devices by providing each icon in multiple sizes. When your app runs, Android checks the characteristics of the device screen and loads the appropriate density-specific assets for your app. Very Useful Free Video Guides and Tutorials for Beginners Who Want to Create a Web Site Even if you don’t know the first thing about where to start, here's how to create your own web site. There’s some great help for you in a series of free basic videos from Microsoft. They have been created especially for people who don’t know anything about HTML and CSS. The series is called “HTML5 & CSS3 Fundamentals: Development for Absolute Beginners” and is at the MSDN site called Channel 9 (link is here)

The iPhone Tab Bar « SignificantPixels Over the last couple of years, the iPhone has greatly popularized the tab bar navigational model for mobile handsets. Apple has put together a design rationale for the tab bar in their Human Interface Guidelines (HIG) along with lots and lots of other information — they do however leave some question unanswered. Having worked with interaction and graphical design for iPhone applications during the last couple of years I’ve managed to pick up some lessons the hard way, and in this post I would like to share my thoughts on a couple of do’s and don’ts. Lesson 1: The magic number is five This hardly is news to anyone with a bit of insight into iPhone design. Since the screen width of an iPhone is 320 dots (1 dots = 1 or 2 pixels), Apple designed the standard tab bar to contain no more then five tabs to be able to maintain visible iconography and readable copy.

Designing the new Campaign Monitor iOS icons One of my first icon projects for Campaign Monitor was to create a set of Apple iOS icons for our mobile web application. These are the icons that show up when you bookmark our mobile site to the ‘home screen’ on your Apple device. Now, with all of the iOS devices floating around out there, you can do things the easy way by creating one large icon which is then scaled down for that particular device, or you can do it properly by creating a pixel-perfect icon for each device. For the iPod Touch/iPhone 2.5/3G/3GS, the icon size is a miserly 57 pixels square. For the iPad, it’s 72 pixels square, and for the newer iPhone4, it’s a whopping 114 pixels square.

UI Guidelines for mobile and tablet web app design Official user interface (UI) and user experience (UX) guidelines from the manufacturers, links to which you can find below, are a source of inspiration for mobile web and app design. Here, you will find guidelines, samples, tips, and descriptions of common mistakes. Many of the guidelines focus on native application development, but we can apply most parts of them to mobile web design too. Remember to provide the best possible experience on each platform. Do not deliver an iPhone experience to a BlackBerry user. Every platform has its own UI and usability guidelines that every user is expecting on your app. Terminology, Syntax, & Introduction - A Beginner's Guide to HTML & CSS Before beginning our journey to learn HTML and CSS it is important to understand the differences between the two languages, their syntax, and some common terminology. As an overview, HTML is a hyper text markup language created to give content structure and meaning. CSS, also known as cascading style sheets, is a presentation language created to give content style and appearance. To put this into laymen terms, HTML determines the structure and meaning of content on a web page while CSS determines the style and appearance of this content.

Responsive Web Design Advertisement Almost every new client these days wants a mobile version of their website. It’s practically essential after all: one design for the BlackBerry, another for the iPhone, the iPad, netbook, Kindle — and all screen resolutions must be compatible, too. Logo identity guideline template for download New Four Page Guidelines Template For Download As promised, here is the basic template for the A4 single page set of identity guidelines for a general logo design. You can download below. It covers the basic essentials that a client needs to keep the identity looking consistent and to avoid abusing the use of it such as distorting the image, changing colours, changing fonts etc. 3 Styles Since first posting this, I have now updated the download to include 3 styles of identity guide.

The iOS Design Cheat Sheet Volume 2 - Ivo Mynttinen / User Interface Designer Displays, dimensions and icons. More than a year ago, I published the iOS Design Cheat Sheet, a collection of useful data about iOS devices and things you have to keep in mind when designing something for iOS. Since the last update of my Cheat Sheet, a lot has changed in the world of Apple’s mobile devices. Designers now have to deal with a retina resolution iPad (aka.

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