The 82 Hottest EdTech Tools of 2017 According to Education Experts If you work in education, you’ll know there’s a HUGE array of applications, services, products and tools created to serve a multitude of functions in education. Tools for teaching and learning, parent-teacher communication apps, lesson planning software, home-tutoring websites, revision blogs, SEN education information, professional development qualifications and more. There are so many companies creating new products for education, though, that it can be difficult to keep up - especially with the massive volumes of planning and marking teachers have to do, never mind finding the time to actually teach! So how do you know which ones are the best?
Browse Jeopardy Templates robot (preview) 20 answers; Created on Nov. 30, 2016 Random 2 Prepositional Phrases Random Object of the Preposition I, Robot (preview) 25 answers; Created on Dec. 13, 2011 Robolution People Robots Other Plot Robot Wars (preview) 25 answers; Created on Aug. 10, 2012 Chaos 2 Razer Tornado Hypno-Disc Series 4 Robot Alexa (preview) 25 answers; Created on Sept. 29, 2017 Animals pfffhh #@%! Stuff? HoMeStUcK My Robot (preview) 19 answers; Created on Feb. 26, 2015 Characters Vocabulary Spelling Comprehension I, Robot (preview) 25 answers; Created on May 12, 2017 3 Laws of Robotics About the Author Robot Models Characters U.S. A Billion People Practicing Emotional Intelligence: The EQ Network Vision Founded in 1997, Six Seconds is the first and largest organization 100% dedicated to the development of emotional intelligence. We research and teach the skills of emotional intelligence to enable individuals, teams, organizations, families, schools and communities to flourish. Six Seconds provides certification courses to train coaches, educators, and leaders in the use of Six Seconds’ original, evidence-based tools. These include individual and organizational assessments, case studies, and publications.
Play to Learn: 100 Great Sites on Gamification Using incentives to encourage students to stay interested in educational pursuits is not a new idea. However, the incorporation of game mechanics, incentive systems, and other ideas borrowed from the game world to create a game-layer on top of existing educational systems is revolutionary, and many educators, students, and entrepreneurs are taking notice. Gamification of education can help students be more motivated and engaged, and can make it easier to remember what they’ve learned. What teacher wouldn’t love that? Enthusiastic teachers from K-12 all the way up into college have started using game-based learning techniques in their classrooms, and there are loads of learning opportunities online for students who prefer a game-like experience. Many companies are working on gamification platforms to make it easier to implement incentive programs and game mechanics in classrooms, online courses, and even in employee training and career development settings.
Using Twitter for education: Beneficial or simply a waste of time? Division of Information & Technology Studies, Faculty of Education, The University of Hong Kong, Hong Kong Received 27 July 2016, Revised 8 December 2016, Accepted 11 December 2016, Available online 12 December 2016 Choose an option to locate/access this article: Check if you have access through your login credentials or your institution
Webinar: Games or Gamification… What’s Right For You? In this week’s webinar, we had our friends from The Game Agency stop by to discuss several game mechanics from their interactive gaming library and identify how to most effectively pair them with your learning objectives to improve learning outcomes. They announced the release of a new game that is being added to the Training Arcade and showed how easy it is to build games in The Training Arcade. You can learn more about implementing a Training Arcade game into your eLearning in another webinar we did not too long ago. We also showcased Motivate Cloud, a gamified-socialized learning platform that is being used to boost engagement, foster team collaboration and turn a passive learning experience into an active learning journey. For more information about The Training Arcade click here.
10 Great Web Tools for Creating Digital Quizzes June 20, 2016 Over the last couple of years, we have reviewed a wide variety of educational web tools to use to create digitally based quizzes. Below is a collection of some of the most popular quizzing tools we have covered so far. Be it a flipped, blended, virtual or even traditional classroom, the tools below will enable you to easily create interactive quizzes, questionnaires and polls to share with students in class. Have a look and share with us your feedback. FlipQuiz is a web tool that allows teachers to easily create gameshow-style boards for test reviews in the classroom. All the boards you create can be saved for later use.
Effective Questioning Strategies To help students develop skills of inquiry that will go beyond what they do in the classroom, then you must improve the way you question your students. Questions are the foundation of teaching. A good question asked by you, the teacher, can make a huge impact on your students' educational success. If you are looking to improve your effectiveness of teaching, then start with these five strategies to stimulate learning in your classroom. Gamification and Serious Games in Organizational Learning Infographic Adult Education Infographics Gamification Infographics The Gamification and Serious Games in Organizational Learning Infographic illustrates trends in gamification and serious games for organizational learning. From 551 people that completed the ASTD survey: 25% use gamification in learning20% use serious games in learning
How to Write ConcepTests Generating the questions is one of the important first steps involved in using this technique. (3:25 min) Part of the MERLOT Elixr Case Story on ConcepTests . Every instructor has created multiple choice questions but some of these may not be suitable for ConcepTests. A ConcepTest should not require students to simply pull up some fact from their long-term memory. Questions that ask students to recognize a fact (e.g., Which is an igneous rock? a. Basalt, b.