background preloader

Processing GUI, controlP5

Processing GUI, controlP5
About controlP5 is a library written by Andreas Schlegel for the programming environment processing. Last update, 07/30/2015. Controllers to build a graphical user interface on top of your processing sketch include Sliders, Buttons, Toggles, Knobs, Textfields, RadioButtons, Checkboxes amongst others and can be easily added to a processing sketch. Installation Unzip and put the extracted controlP5 folder into the libraries folder of your processing sketches. Details Keywords gui, ui, controller, interface, user interface Reference. Source. Platform osx, windows, linux Processing 2.2.1 Dependencies none User interface for the 'vulcano generator'. project synthazards, syntfarm. A complete list of features can be found on controlP5's github page. Features Automatic controller-event detectionControlP5 offers a range of controllers that allow you to easily change and adjust values while your sketch is running. Custom FontsBy default controlP5 uses a bitFont to render text. Examples

GUI for Processing This library provides a rich collection of 2D GUI controls for your sketch. It also supports multiple windows and a simple but customizable event handling system. G4P now uses double buffering for all visible controls and although it reduces the workload on the processor it requires more memory. When creating a control it is now necessary to specify a rectangular area of the display for the control, and the control must fit inside this area. GButton button = new GButton(this, p0, p1, p2, p3); where the parameters are the applet responsible for drawing this component (unless you have multiple windows the value will be this) the x/y coordinates of the top-left corner the width and height of the control area Note: THis is the default order and is the same as the CORNER constant used by Processing for drawing rectangles and ellipses. Depending on the type of control some constructors accept more parameters if it makes sense e.g. GButton button = new GButton(this, p0, p1, p2, p3, "Click Me!"

brain_grapher.jpg Ani - An animation library for Processing An animation library by Benedikt Groß for the programming environment Processing. Last update, 2013/02/28. Ani 2.5 is a lightweight library for creating animations and transitions. Easily spoken Ani helps you to move things around on the screen or a bit more abstract, to animate any numeric variable. Most of the time a single line of code like the following one is enough: Ani.to(object, duration, variable name, target position, easing); Target object ("this" or any reference to an object), duration of animation specified in seconds or frames, variable name (which numeric variable is used), easing (the characteristic of motion) ... The syntax of Ani is created with simplicity of use in mind. Feedback is very welcome, but please use the processing discourse forum for that. Installation ↑Up Unzip and put the extracted Ani folder into the libraries folder of your processing sketches. Demos Check the demos in the distribution of Ani (zip file), or have a look at them by watching the videos. Ani

Programmation sur Windows CE : Création d'un pilote (Suite) Introduction Driver Généralités Chargement du driver Développement du driver Utilisation du driver Driver Liaison Série Modification de la base de registre Création de la dll MSD_Init MSD_Open MSD_IOCTL Application Généralités HyperTerminal personnalisé Conclusion Dans un autre article, nous avons vu comment utiliser Platform Builder pour réaliser sa propre implémentation de Windows CE. Nous avons également vu comment tester l’OS sur un PC cible (CEPC). Nous n’allons pas détailler ici les opérations de compilation et de déploiement du noyau. Passons maintenant à la présentation des drivers sous Windows CE. Dans ce chapitre, nous allons vous présenter dans un premier temps les concepts généraux liés aux drivers sous Windows CE, à savoir leur chargement, leur implémentation et leur utilisation à partir d’une application. Généralités Un driver est un programme qui fait le lien entre un composant matériel et les logiciels qui veulent utiliser ce composant. Chargement du driver unsafe hMSD,

25 life-saving tips for Processing | Amnon P5 - Experiments with Processing by Amnon Owed 25 life-saving tips for Processing Posted by Amnon on January 28, 2012 · 37 Comments Well, perhaps they won’t literally save your life. 1. frameCount, millis(), modulo % and noise Let me start with a few functions that in themselves and in combination are extremely useful. 2. math, logical and relational operator shortcuts Any program will use operators. 3. math with ints A very common mistake is doing math operations on integers and expecting a floating number outcome. 4. frameRate Processing’s frameRate is by default capped at 60 fps. 5. loading specific files from an external input directory Many applications use file input, for example an image or a data file. 6. timestamp When saving output to a file you often need a way to distinguish between different sessions. 7. fast image sequence saving If you want to save your visual output to a file you can use the save() or saveFrame() funtions. 9. combining 2D and 3D drawing What if you want a 2D background behind a 3D sketch? Final note!

Download THE iGeo SOFTWARE IS PROVIDED TO YOU "AS IS," AND WE MAKE NO EXPRESS OR IMPLIED WARRANTIES WHATSOEVER WITH RESPECT TO ITS FUNCTIONALITY, OPERABILITY, OR USE, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR INFRINGEMENT. WE EXPRESSLY DISCLAIM ANY LIABILITY WHATSOEVER FOR ANY DIRECT, INDIRECT, CONSEQUENTIAL, INCIDENTAL OR SPECIAL DAMAGES, INCLUDING, WITHOUT LIMITATION, LOST REVENUES, LOST PROFITS, LOSSES RESULTING FROM BUSINESS INTERRUPTION OR LOSS OF DATA, REGARDLESS OF THE FORM OF ACTION OR LEGAL THEORY UNDER WHICH THE LIABILITY MAY BE ASSERTED, EVEN IF ADVISED OF THE POSSIBILITY OR LIKELIHOOD OF SUCH DAMAGES. By downloading the software from this page, you agree to the specified terms. Beta Version 0.9.1.0 (release 2014-06-23)--> Beta Version 0.9.1.3 (release 2014-09-21) - Note for update v0.9.0.1 - This version doesn't run on Processing 1.5.1. frame.setResizable(false); - Note for update v0.8.1.1 - Note for update v0.8.1.0

Brain-Controlled Color Grid Saturday night: time for some new NeuroSky tests! I programmed an Arduino to take MindFlex headset input and visualize it as colors of a 3D gridded box. For this, I used Eric Mika’s brain control library and Ira Greenberg’s 3D cubic grid sample code. The circuit set-up for this project is very simple: A wire is soldered from the TX pin on the MindFlex’s NeuroSky chip, and the wire’s other end is plugged into the RX input on the Arduino. Right now, the Arduino and Mindset are running from separate power supplies. As mentioned above, this test is a quick mashup of the Brain Library sample code for Arduino ( and Processing ( + Cube Grid sample code for Processing (

Maxuino FontStruct | Build, Share, Download Fonts Creative coding — Monash University Learning to program is no longer just for computer specialists and software developers. People from many different backgrounds now want to understand the basics of programming, because it’s both fun and an increasingly valuable skill. One of the most exciting ways to learn programming is through authoring your own creative programs. Known as “creative coding,” this growing field uses computer software as a medium to develop original creative expression. So if you’re an artist, designer, architect or musician who’s interested in how you can expand your creative skills, or even a computer programmer looking to work in creative applications, you will find this free online course extremely useful. Explore the concepts and skills of creative coding Throughout the course we’ll help you develop practical programming concepts and skills by exploring creative ideas and challenges. Learn with professional artists and designers The course is very different from technical courses on programming.

HomePage Foto por el A-Team Noticias 2011.07.06 Arduino Conectado (Arduino Hackathon en Campus Party Valencia 2011) 13 al 17 de julio de 2011. 2011.06.28 Arduino Virtualcamp (Hackaton de 48h.) 16 y 17 de julio de 2011. 2011.04.29 V Arduino Barcamp (Castellón de la Plana) 29, 30 de abril y 1 de mayo de 2011. 2011.02.11 Presentación, proyección y coloquio. 2011.02.11 IV Arduino Barcamp (Barcelona-España). 2011.02.10 Hoy terminamos con la traducción/revisión de Arduino Programming Notebook. 2010.08.03 III Arduino Barcamp (Murcia) 1, 2 y 3 de Octubre de 2010. 2010.07.31 Laboral Centro de Arte ha subvencionado la creación de un documental en CC sobre Arduino. 2010.07.30 II Arduino Barcamp. 2010.07.02 I Arduino Barcamp. 2010.06.06 La traducción termina, pasamos a beta. 2010.05.31 Comienza la segunda traducción de Arduino al Español. Talleres 21-22 mayo, 2011 Taller de Arduino + Firefly -Grasshopper(Rhinoceros)- 11 Sep, 2010 Taller de Arduino: Sensores 28 Ago, 2010 Taller de Arduino en Barberà del Vallés. Aprende

Related: