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Abstractmachine

Abstractmachine
The Card Players Over the past few months, in preparation for our Book of Eniarof crowdfunding campaign, we have been exploring the use of playing cards as a method for designing and developing games, concepts, attractions, and playful art objects of various ilk. There is a curious sub-history of the use of playing cards in artistic production; it is one of the more interesting of the obscure subjects of art, but can also become the objet d’art itself (play as œuvre). Continue reading « The Card Players » Graphisme Algorithmique Continue reading « Graphisme Algorithmique » Game Gazer Continue reading « Game Gazer » UCLA Gamelab Continue reading « UCLA Gamelab » Play|Mobile Continue reading « Play|Mobile » Artifactual Playground In 1958, the American physicist William Higinbotham created what is one of the first instances of what we would today call a modern “video game”. Continue reading « Artifactual Playground » Boot Camp Continue reading « Boot Camp » Swiss Game Lounge Unterplay Exhausting gameplay

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ArtNumeur Je reviens de mon dernier voyage de l’année, du centre d’art Laboral (Gijon, SP) où j’étais invité à l’ouverture de l’expo PlayList conçue par mon collègue Domenico Quaranta (avec qui j’avais fait Holy Fire en 2008). Pas de chance, je suis parti le vendredi 28, le jour où Zaventem était recouvert de neige. Jamais j’aurais imaginé que 2 ou 3 petits centimètres de poudreuse pouvaient paralyser à ce point un grand aéroport international (dans un monde si technologique, les pistes ne sont-elles pas chauffées électriquement?). J’en fus quitte pour des heures d’attente, de queues interminables, une nuit forcée à Madrid, et bien sûr j’ai complètement raté l’ouverture et le concert audio/video de VJvisualoop…

YOUNG-HAE CHANG HEAVY INDUSTRIES PRESENTS Effet Ken Burns Un article de Wikipédia, l'encyclopédie libre. Démonstration de l'effet Ken Burns en vidéo. L’effet Ken Burns est le nom d'un type d'effet de zoom (ou un mouvement panoramique) utilisé dans une vidéo à partir d'images fixes, qu'il sert à rendre plus vivantes et visuelles.

Processing / Processing wiki.t-o-f.info / Processing / Processing 1. Présentation Processing est un environnement de développement et un langage de programmation basé sur une version simplifiée de la plateforme Java. POIETIC GENERATOR Cartoon.Pho.to - Animez l’image d’un visage par les émotions nouvelles! HOWTO: Manipulate an AudioSample in Minim 2.0 Kyle says, “Like what if I want to load up a sound and remove certain portions that fit some criteria or rearrange it (i.e., non-real-time processing)?” What you want to do is currently possible to a certain degree using AudioSample. It now has a method called getChannel(int), which comes from the BufferedAudio interface. This method returns in a float array the actual samples being used by the object when you trigger it.

Quickstart Guide Setup and Shutdown To start using Minim you must first instatiate a Minim object, which you can then use to load audio files or acquire inputs and outputs. Here’s a partial program that demonstrates these things: Minim minim; AudioPlayer player; AudioInput input; void setup(){ size(100, 100); minim = new Minim(this); player = minim.loadFile("song.mp3"); input = minim.getLineIn(); } void draw(){ // do what you do} Sequential This example is for Processing 2+. If you have a previous version, use the examples included with your software. If you see any errors or have suggestions, please let us know. Sequential by James Paterson.

Fun Programming - Webcam light tracking and air drawing 150. Webcam light tracking and air drawing previous | next episode Sequential \ Examples This example is for Processing 2+. If you have a previous version, use the examples included with your software. If you see any errors or have suggestions, please let us know. Sequential by James Paterson. Displaying a sequence of images creates the illusion of motion. Twelve images are loaded and each is displayed individually in a loop.

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