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Wikitude - The World's leading Augmented Reality SDK

Wikitude - The World's leading Augmented Reality SDK
…has been voted “Best Augmented Reality Browser” by the AR community 4 years in a row. Explore and understand your world, simply “See more.” Discover sights, pubs, shopping and even people around you. Wikitude will help you in new surroundings as well as in your own neighborhood. Are you looking for something? Perhaps an Italian restaurant nearby?

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How to play Print coloring pages fromhere Paint inside the bordered figures as well as you can Download Magic X-mas Card - Devzone Scan the Magic X-mas Card Click on the "Scan Wikitude's magic X-mas card" button. Once the camera opens, simply point it at the Happy Holidays image to the left, and prepare to be amazed! The Internet of Things [INFOGRAPHIC] When we think of being connected to the Internet, our minds immediately shift to our computers, phones, and most recently tablets. This week at Cisco live, I shared that in 2008, the number of devices connected to the Internet exceeded the number of people on Earth. That’s right. There are more devices tapping into the Internet than people on Earth to use them. How is this possible?

The Zesty Guide to Augmented Reality in Healthcare By Sarah Ruscoe To look inside the human body and fully understand how our complex systems function is an incredible feat. Medical imaging devices have made it easier than ever to present anatomy in different ways to help implement solutions clearly and effectively. With the help of technological innovation in this field, our biology has become more open and accessible. Excellent Videos OnThe Use of Augmented Reality Apps by Students Below are some good videos I got a few days ago on examples of how some augmented reality apps are being used with kids to help them improve their learning. If the concept of augmented reality if all new to you then here is a brief definition of it: Augmented Reality is exactly what the name implies: an augmented version of realty created by mixing technology with the known world. It might be a distorted, augmented, or less augmented version of the actual world but in its basic form, augmented reality is a simulation or rather a way of superimposing digital contents into the real context. You can learn more about the importance of augmented reality in education from " Teachers' Guide to Augmented Reality ". Now here are some video examples of augmented reality concept in action. These tutorials are all brought to you from apps by Paul Hamilton website.

3 Powerful Chrome Apps for Creating 3D Models April 29, 2015 Here are three good Chrome apps for creating 3D models. The apps are easy to work on and students will definitely enjoy them. Some of the things they can do with these tools include: build models in pre-made shapes and templates, share and print 3D files, discover 3D models online, collaborate with others to create 3D sketches and many more. Each of these apps is accompanied by a video tutorial explaining how the app works.

SCARLET (Special Collections using Augmented Reality to Enhance Learning and Teaching) SCARLET Project Working with materials such as the world-renowned St. John’s fragment at The John Rylands Library, we’ve used AR to surround ancient manuscripts with digital content so that students and researchers can connect with supporting resources that help them to understand and interpret the texts. SCARLET+ Project Screenshot of the AR app. The SCARLET+ Project took the lessons learnt from SCARLET, together with Mimas’s new understanding of the knowledge, skills and barriers to developing AR, to other institutions and different types of collections – mass observation and 20th-century crafts.

Loser Generated Content: From Participation to Exploitation In this article [1] some of the critical aspects of Web 2.0 are mapped in relation to labor and the production of user generated content. For many years the Internet was considered an apt technology for subversion of capitalism by the Italian post–Marxists. What we have witnessed, however, is that the Internet functions as a double–edged sword; the infrastructure does foster democracy, participation, joy, creativity and sometimes creates zones of piracy. But, at the same time, it has become evident how this same infrastructure also enables companies easily to piggyback on user generated content. Different historical and contemporary examples are provided to map how the architecture of participation sometimes turns into an architecture of exploitation. A Great Cities Initiative of the University of Illinois at Chicago University Library.

Preview Art On The Wall With Curioos Augmented Reality App Unless you’re really committed to decorating your home with museum posters, acquiring and hanging original art can be a risky and expensive undertaking. It’s hard to know exactly how a print or painting will look once it’s hanging on your wall, and sometimes you find out you don’t like something only after you’ve made a big mistake. Several companies, such as and Saatchi Art are seeking to alleviate such uncertainty with technologies like augmented reality — letting you choose an art work and see what it looks like on your wall. The newest entrant into this arena is Curioos, a marketplace where curated artists from 80 countries sell their original work to a worldwide audience with art-challenged walls. The marketplace, originally derived from a Tumblr, currently stocks some 5,000 original works.

Send Your Students on a QR Code Treasure Hunt QR Codes are all around us today. Open a magazine, a catalog, or glance at a bulletin board and you're likely to see a QR code. QR Codes make it easy to jump to a website or download a file on your mobile device.

untitled The 2015 Horizon Project K-12 expert panel has spoken! They have just selected the six key trends, six significant challenges, and six important developments in educational technology that will be featured in the upcoming NMC Horizon Report > 2015 K-12 Edition, to be released at ISTE 2015. The project and resulting report is a collaboration with CoSN. Download the free preview for brief definitions of each of the topics, or check out the summary below. Researchers develop augmented reality app, simulate injuries to instruct medical students Urs Albrecht, deputy director at the Germany-based Peter L Reichertz Institute for Medical Informatics, has developed an app that simulates injuries and health conditions for medical students. The app uses QR code-like technology to show a simulated medical issue using augmented reality through the medical student’s mobile device. Albrecht, who also works at the Department of Legal Medicine of Hannover Medical School, was trying to figure out how to create learning environments for medical students without breaking ethical codes. One such ethical code is letting medical students examine crime victims because the victims could suffer from re-traumatization if not treated properly. “Augmented reality was perfect for this project and we started to develop an AR app for the iPhone that presents forensic findings on the intact skin of the students,” Albrecht told MobiHealthNews in an email.

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