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How to Plan Instruction Using the Video Game Model

How to Plan Instruction Using the Video Game Model
Imagine you are placed in the following scenarios: You are dropped off at the top of a ski resort's steepest run when you've only had experience on the beginner slopes. You have to spend your day on the bunny hill when you're an expert skier. You play a game of darts with the target two feet away. You play a game of darts with the target 200 feet away. You are a 3rd grade student trying to do a crossword puzzle designed for experts. In each of these extremes, you would feel either frustrated or bored, depending on your level of achievable challenge. Challenge is a powerful motivator when students take on tasks they find meaningful and, through their efforts and perseverance, succeed. Achievable Challenge Requires Individualization The video game model is ideal for kids lacking in foundational knowledge, but it is not necessary for all kids at all times. The Role of Scaffolding Demonstrating Incremental Progress Strategy 1: Use Rubrics Strategy 2: Flexible Grouping

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Related:  Game-based learningSerious GamesGaming Resources

The Top 25 Facebook games of May 2013 It’s time to look at the Top 25 Facebook games for May 2013. Since Facebook started reporting its app metrics using ranks in January 2013, Inside Social Games reported on the top 25 Facebook games using AppData’s estimated monthly active users (MAU_E) and estimated daily active users (DAU_E). MAU_E and DAU_E are estimated MAU and DAU values based on current performance data from Facebook and our six-year-old database of historical Facebook application metrics. By analyzing trends in our database of almost 400 million measurements of how MAU and DAU function and move over time, our data scientists have been able to develop algorithms for estimating MAU and DAU values for Facebook applications. Both of May’s lists saw King, which has more than 63 million DAU across its social and mobile games, continue to hold the top spots, though Zynga is still close behind and with more titles in the top 25 lists overall.

A Neurologist Makes the Case for the Video Game Model as a Learning Tool The popularity of video games is not the enemy of education, but rather a model for best teaching strategies. Games insert players at their achievable challenge level and reward player effort and practice with acknowledgement of incremental goal progress, not just final product. The fuel for this process is the pleasure experience related to the release of dopamine. Dopamine Motivation

How Minecraft Teaches Kids Real-World Skills The point of Minecraft seems simple: build practically anything you can imagine. Some kids recreate famous pieces of architecture, others express their creativity through grand designs. Since 2009, Minecraft has sold over 20 million copies. And if that seems like a typical blockbuster, don’t be fooled — it isn’t. Autism Autism is a disorder of neural development characterized by impaired social interaction and verbal and non-verbal communication, and by restricted, repetitive or stereotyped behavior. The diagnostic criteria require that symptoms become apparent before a child is three years old.[2] Autism affects information processing in the brain by altering how nerve cells and their synapses connect and organize; how this occurs is not well understood.[3] It is one of three recognized disorders in the autism spectrum (ASDs), the other two being Asperger syndrome, which lacks delays in cognitive development and language, and pervasive developmental disorder, not otherwise specified (commonly abbreviated as PDD-NOS), which is diagnosed when the full set of criteria for autism or Asperger syndrome are not met.[4] Characteristics

7 Tools for Building Review Games This week I received at least a half dozen emails from people who were looking for suggestions for creating review games or practice quizzes for their students. The following are the tools that I suggested in reply to those emails. One teacher's needs are little bit different from another's so this list covers a fairly wide range of options. TinyTap is a good iPad and Android app for creating your own review games based on pictures and diagrams. McGraw-Hill Education Offers Free iPad Math Apps By Cristi | April 15, 2011 | 5 comments McGraw-Hill is a familiar name in education and to support this week’s National Council of Teachers of Mathematics Conference, McGraw-Hill Education is offering its Everyday Mathematics apps for free through April 17th. The Everyday Math apps are designed to give students in kindergarten through sixth grade a quick and easy way to practice and reinforce different math concepts.

All Fun & Games? Understanding Learner Outcomes Through Educational Games Over the past several years, there has been tremendous interest among educators in the use of digital games as serious learning. Advocates of game-based learning for K-12 students cite the value of digital games to teach and reinforce skills that prepare students for college and career, such as collaboration, problem solving, creativity, and communication. Not as often discussed is our ability to use students' in-game actions as evidence for the assessment of skills and knowledge, including those not easily measured by traditional multiple-choice tests. Why ESPN is finally getting serious about esports Radio host Colin Cowherd doesn’t like it, but corporations that specialize in traditional sports are taking more and more interest in competitive gaming. And now that includes Disney’s flagship cable sports network. ESPN is the latest company building a team to cover esports. The network has hired veteran writers Rod “Slasher” Breslau, formerly of TheScore Esports; and Tyler “Fionn” Erzberger, previously of LOLEsports, to report on the scene. Azubu’s (a Twitch video competitor for esports) managing editor Darin Kwilinski will lead the division.

5 Gamification Features Every Teacher Wants “The value of technology for transforming learning is lost if it is only used to digitize traditional materials (e.g. scanning worksheets makes them digital, but doesn’t improve the learning experience). Instead, think about innovative approaches that allow students to engage with content differently,” EdTech Developer’s Guide (ETDG) Before your EdTech tool makes it into the hands of an excited student, it has to pass through the teacher first; the teacher who’s looking to engage their students and inspire further exploration into lessons.

GameSites NOTE: Click on any of the anchor links you find interesting, read more about them, then click the headings to visit the website! Kindersite- List of 100s of Games The Kindersite spearheaded by Joel Josephson (@acerview54) has 1000s of educational and fun content specifically designed for preschool, kindergartens, elementary, primary schools and special needs students. Register for free for full featured access, but it’s not required. Ian Livingstone applies to create 'gaming' school 9 October 2014Last updated at 10:20 ET By Dave Lee Technology reporter, BBC News Ian Livingstone is known to some as "father" of Tomb Raider Lara Croft British games industry veteran Ian Livingstone has formally applied to launch a free school with lessons built using video gaming. Mr Livingstone told the BBC he wanted to use games-based learning rather than relying on "relentless testing".

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