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10 Heuristics for User Interface Design

10 Heuristics for User Interface Design
Visibility of system status The system should always keep users informed about what is going on, through appropriate feedback within reasonable time. (Read full article on visibility of system status.) Match between system and the real world The system should speak the users' language, with words, phrases and concepts familiar to the user, rather than system-oriented terms. Follow real-world conventions, making information appear in a natural and logical order. (Read full article on the match between the system and the real world.) User control and freedom Users often choose system functions by mistake and will need a clearly marked "emergency exit" to leave the unwanted state without having to go through an extended dialogue. Consistency and standards Users should not have to wonder whether different words, situations, or actions mean the same thing. Error prevention Even better than good error messages is a careful design which prevents a problem from occurring in the first place. See Also

http://www.nngroup.com/articles/ten-usability-heuristics/

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Papers and Essays by Jakob Nielsen June 4, 2017 Typing a password takes twice as long on mobile than on desktop. Follow these 12 guidelines to make registration and login less painful on mobile devices. June 4, 2017 Modal ads, ads that reorganize content, and autoplaying video ads were among the most disliked. Ads that are annoying on desktop become intolerable on mobile. May 28, 2017 Five key steps comprise a standardized framework for customer journey mapping that can be scaled to any scope or timeline. 6 Tips for a Great Flex UX: Part 5 By Theresa Neil Since the book focuses on rich interactions, I want to spend some time on Adobe Flex/AIR. These tips are based on the best Flex resources I have found, and how you can use them to craft a great user experience. This is part 5 of 6: * Play With It: 10 Explorers & Galleries * Learn From the Best: 10 Great Flex Apps * Learn From the Rest: 10 Great RIAs * Stock Your Toolbox: 40+ Custom Flex Controls * Review Usability Best Practices * Avoid Common Mistakes: 10 Anti-Patterns

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User experience evaluation User experience (UX) evaluation or User experience assessment (UXA) refers to a collection of methods, skills and tools utilized to uncover how a person perceives a system (product, service, non-commercial item, or a combination of them) before, during and after interacting with it. It is non-trivial to assess user experience since user experience is subjective, context-dependent and dynamic over time.[1] For a UXA study to be successful, the researcher has to select the right dimensions, constructs, and methods and target the research for the specific area of interest such as game, transportation, mobile, etc. UXA Dimensions[edit] There are many different dimensions to consider when choosing the best assessment approach:

Conway's Game of Life "Conway game" redirects here. For Conway's surreal number game theory, see surreal number. The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.[1] The "game" is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves or, for advanced players, by creating patterns with particular properties.

WikiEdProfessional eLearning Guidebook/Evaluating the impacts of eLearning/Evaluation methods From WikiEducator There are a number of ways you can gather information during an evaluation project. There are four main methods listed here: Needs analysis (also known as Front-end analysis or Needs assessment) - readiness or need for an intervention. Formative evaluation - feedback during development or piloting. Summative evaluation - measures effectiveness and impact.

Complete Beginner’s Guide to Design Research It actually begins the moment we learn about a project, whether we acknowledge it or not. We ask questions. We take notes. We learn everything we can about our client and their audience—and that’s before we even begin! Let’s explore the (purported) method to this (seeming) madness, known as design research. Design research is an integral part of the oft–misunderstood user–centered design process. 6 health IT usability myths and realities A lot has been said about usability, whether it’s in regard to EHRs or other healthcare apps. We asked Shahid Shah, software IT analyst and author of the blog The Healthcare IT Guy, to debunk some of the myths and explain some of the realities of health IT usability. 1. Myth: The slow adoption of EHRs and other health IT apps has been due to usability issues. Reality: Systems have low adoption when they have little or no value to those conducting data entry, said Shah. According to him, a system has real value when it completes what he calls the PBU (payer, benefiter, user) circle.

The Anatomy of APM – 4 Foundational Elements to a Successful Strategy April 04, 2012 by Larry Dragich Auto Club Group Get That Out Of Your Mouth: Get That Out Of Your Mouth #34 Here's the scenario: the world hits "peak oil," and the supply starts to dwindle. All around the planet, gas prices go up and economies choke. From rich to poor, from the city to the country, everyone is affected by the scarcity of a resource that's as crucial as air.

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