background preloader

Kerbal Space Program

Kerbal Space Program
KSP is a game where the players create and manage their own space program. Build spacecraft, fly them, and try to help the Kerbals to fulfill their ultimate mission of conquering space. The game is currently under heavy development. This means the game will be improved on a regular basis, so be sure to check back for new updates. Right now, KSP is in Sandbox Complete state, but we want you to try it out and have fun with it. The Demo version is free to download and play, and will remain so forever.

Related:  (Serious) GameGame Based Learning

Glitchspace Glitchspace is a first person programming game that's centred around a visual programming mechanic. Set in a cyberspace world, you are trying to find a place known as Glitchspace - a by-product of cyberspace and its various glitches. A world that would allow for infinite possibilities, and access across all systems in cyberspace through exploitation. Through problem solving, it's up to you how you approach the in-game challenges; find glitches in the cyberspace world, and exploit them in various different ways, allowing for a emergent play experience. Glitchspace is available on Windows, Linux and Mac OS X, and was developed with the Oculus Rift in mind. (Although the Rift is not necessary to play).

Shining Rock Software What is Banished? Welcome to the world of Banished! In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland. The objective of the game is to keep the population alive and grow it into a successful culture. Options for feeding the people include hunting and gathering, agriculture, trade, and fishing.

Flash Amiga game remakes galore This entry has now been merged with my Amiga game remakes article so will no longer be updated Last Thursday afternoon I was sitting in the office watching the seconds crawl by while I waited to be told I could finish early for the Christmas break. There was nothing to do because pretty much everyone we come into contact with during the course of a more typical day had either already sloped off through the back door or were in no fit state to make any demands of us - apparently there's alc-eee-hole in mulled wine. Who'd have thought? Bored, tipsy and with time on my hands I started thinking about classic Amiga games, and more specifically, how many of them had been converted to Flash movies and uploaded to the web (it's only a matter of copying and pasting the source code into Swish, right Flash coders?).

Echochrome The game was first announced at E3 2007.[7] The game was released in Japan on March 19, 2008[1] on UMD and for download on the PlayStation Store with a demo released on the Japanese PlayStation Network on March 6, 2008. The North American release of Echochrome is only available on the PlayStation Network.[8] A demo was released in North America on April 24, 2008. It was followed by the full version on May 1, 2008.[9] Updates that rotate the set of user created levels occur periodically.[10][11] PlayStation 3 Trophies were made available for the console version in North America via a patch on December 11, 2008, which features 10 trophies. It includes 2 gold trophies, 1 silver trophy, and 7 bronze trophies. Europe and Japan have now received the trophy patch.

What Game Based Learning Can Do for Student Achievement If I had written this article two years ago, it would have been very different. Back then, I would have made (or felt like I had to make) a compelling case for why we should even consider the idea of incorporating video games into classroom instruction. Back then, I would have expected most readers to incredulously click to the next article. But today, Game-Based Learning (GBL) and Gamification are gaining some real traction in the teaching community. At the recent OETC conference, the organizers dedicated an entire wing of the convention center to the subject, and educators weren’t shy about their interest.

Command and Conquer - Tiberian Dawn - HTML5 This is a recreation of the original Command and Conquer RTS game, entirely in HTML5 and JavaScript. The current version includes several levels in the single player campaign and multiplayer support using Node.js. If you are interested in game programming, you can read more about the development of this game and some of my game programming articles on my website. Interested in learning how to write your own RTS game in HTML5? Check out my book Pro HTML5 Games. Go to the C&C - HTML5 Facebook Page for news, updates and other cool stuff.

Cascade: fighting Alzheimer's disease through gameplay When building Cascade, once we decided how to represent the brain, we then had to work out how to navigate it. We had been back and forth over this issue. Ideally we wanted a fully navigable 3d Space, but had almost resolved to make a planar environment that had a limited number of Cells to explore. Myst: Masterpiece Edition on Steam Probably one of the best games I've ever played. Myst is a Point and Click game where you get to explore amazing worlds and solve puzzles. Plot:You bump into a book called Myst. Opening the book sends you into Myst Island. Now all you can do now is explore this desolate island and discover its secrets.

Related:  IndieScience!!!Kerbal Space ProgramRoto Shareunclassified