background preloader

Ultimate Battlefield 3 Simulator - Build & Test (Full Video) - The Gadget Show

Related:  3D simulations Worlds Serious Games

Save The Ocean Sim – Project News UPDATE: A PDF version of the tutorial is now available for download. Useful for offline viewing. Click the image above. Well, it’s seems as though there has only been a few people able to figure out the entire process of using the new ocean sim tools along with the foam mask option. Obviously we need a basic “getting started” tutorial so that more people can start getting basic results in order to allow more people to experiment with this new toolset. I’ve put together the basic steps to create an animated ocean mesh with the foam mask material texture added.

Envisioning a DIY CyberCarpet for Omnidirectional Motion The CyberCarpet is the only omnidirectional stationary motion system that is anywhere near practical for consumer VR. It will most likely be decades still until omnidirectional treadmills are affordable, and the VirtuSphere is too big and expensive, as well as technically suboptimal (I think walking on top might be better, but that would require even more space!). There is also an idiotic tile-based system, the CirculaFloor (perhaps the tile idea could be made to work, but it seems unlikely - maybe with a square gridline? The current system is far too slow. The OmniWalk hexagonal system is interesting...). That leaves us with one last hope, else we're restricted to bidirectional motion on a conventional treadmill, or running in place with an accelerometer.

View topic - Bullet 2.69 SDK released: split impulse, tear/pick soft body Bullet 2.69 Physics SDK is released from revision 1175. See a YouTube movie of the latest demos + Added split impulse support, penetration recovery won't add momentum+ cloth/soft body improvements: picking (pick and drag), tearing (click and release without mouse move), preliminary support for btSoftBody versus compound and concave trimesh+ Added new btDbvtBroadphase, based on dynamic AABB tree.

MBT-5/8 CS Solid Machined Ball Transfer Unit 5/8" Main Ball USA made Ball Bearings MBT-5/8 CS Solid Machined Ball Transfer Unit, Main Ball is 5/8" Inch, 5/8" Main ball rotates on 1/8" support balls, MBT-5/8 CS is integral flange at top allows unit to be dropped into 1" diameter hole. Item: MBT-5/8 CS Bearing Type: Ball Transfer unit Ball Material: Carbon Steel Housing Material: Carbon Steel Load Capacity: 33 LBS Quantity: One Bearing Brand: Hudson Bearings Made in the USA Features

Project Glass Google Glass is a type of wearable technology with an optical head-mounted display (OHMD). It was developed by Google X[9] with the mission of producing a mass-market ubiquitous computer.[1] Google Glass displays information in a smartphone-like hands-free format.[10] Wearers communicate with the Internet via natural language voice commands.[11][12] Google started selling a prototype of Google Glass to qualified "Glass Explorers" in the US on April 15, 2013, for a limited period for $1,500, before it became available to the public on May 15, 2014,[13] for the same price. On January 15, 2015, Google announced that it would stop producing the Google Glass prototype but remained committed to the development of the product.

Physics engine A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film. Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation. Description[edit] There are generally two classes of physics engines: real-time and high-precision.

Green Exercise: Manual Treadmill Requires No Electricity Since it's getting chilly out, walking or running outside may seem less and less appealing. You can buy an expensive motorized treadmill or spend lots of money on a gym membership, but if you want a cheaper or greener option, a manual treadmill may be just the thing you're looking for. These treadmills have no motor and use no electricity. All it takes is your muscle power to get the belt moving, which means it's good for your body and the environment. Not only that, but it makes much less noise so you can listen to music or watch TV and be able to hear without having to wear headphones.

How To Build A Manual Treadmill Manual treadmills are relatively uncomplicated in terms of design. The running belt is supported by a deck that's attached to a rectangular steel frame. The belt turns on rollers at the front and back of the frame. Flywheels at each end of the front roller provide resistance during workouts. Useful Resources For Artists, My Personal Uber Collection update 1.04 Are you into digital art and at the same time, involved in blogging & social media? So am I, and here is a huge list of resources for artists.

Omni-directional Treadmills Could Allow You to Roam Virtual Environments « Road to Virtual Reality An omni-directional treadmill is just like your traditional gym treadmill, except instead of only being able to go forward, you can move in any direction. There are a number of ways to achieve such omni-directional locomotion, but the resulting machine would be excellent to let virtual reality users to literally stroll around in a virtual environment. Allowing players to move and interact with a virtual environment in a natural way is one of the key components to creating an immersive virtual world. To date, all input for mainstream gaming has been done with some sort of controller. To walk forward in an FPS, you’re probably pressing forward on a control stick. Even motion controlled games have little or no support for moving your player by actually walking.

Augmented reality NASA X38 display showing video map overlays including runways and obstacles during flight test in 2000. Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.[1] By contrast, virtual reality replaces the real world with a simulated one.[2][3] Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. Technology[edit] Hardware[edit]

CyberWalk: Giant Omni-Directional Treadmill To Explore Virtual Worlds It's a problem that has long annoyed virtual reality researchers: VR systems can create a good experience when users are observing or manipulating the virtual world (think Michael Douglas in "Disclosure") but walking is another story. Take a stroll in a virtual space and you might end up with your face against a real-world wall. The same problem is becoming apparent in teleoperated robots. Imagine you were teleoperating a humanoid robot by wearing a sensor suit that captures all your body movements. You want to make the robot walk across a room at the remote location -- but the room you're in is much smaller.

List of augmented reality software The following is a list of augmented reality software including programs for application development, content management, gaming and integrated AR solutions. Open source[edit] Proprietary[edit] AR development toolkits[edit] AR content management systems[edit] VirtuSphere The VirtuSphere is a creation of Ray and Nurulla Latypov, whose company, VirtuSphere Inc, is based in Binghamton, New York.[2][3] Using the VirtuSphere simulator Applications[edit] Markets and applications for Virtusphere include:[4] Military, law enforcement, and other dangerous occupations that require a safe training environmentGaming and entertainmentHealth and fitnessMuseums and other educational installationsVirtual tours of architectural and construction projects