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Leveraging Technology for Learning

Leveraging Technology for Learning
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New school trend: Zombie-based learning A day on the job for Bellevue-based middle school teacher David Hunter starts just like any other teacher's day: He gets to class, settles his students down and takes attendance before he gets down to business -- talking about zombies and geography. Hunter's unique approach takes subjects that some kids struggle to pay attention to and turn them into something that they look forward to. His idea was to create a full geography curriculum (using National Geography Standards) taught in the context of a zombie apocalypse. The geography teacher funded his original idea for the project, called Zombie-Based Learning, on Kickstarter in June of 2012. "That age group (sixth- and seventh-graders) understands a zombie apocalypse better than they understand real-world applications of geography," Hunter told HLN. "It is amazing that we aren't already there," Hunter said. Will alternative learning continue to keep students from snoring their way through class?

Earth Enregistrement d'une visite Avec Google Earth, vous pouvez enregistrer des visites personnalisées de lieux à travers le monde. Dans cette vidéo, vous allez apprendre à créer et à enregistrer une visite, à la partager, à la personnaliser, à utiliser des trajets et bien plus encore. Utilisation des visites | Enregistrement des visites et des itinéraires Regardez la vidéo Importation de fichiers KML, KMZ et de données GPS Avec Google Earth, vous pouvez importer plusieurs types de données géographiques et les intégrer dans une carte 3D. En savoir plus sur KML | Utilisation de données KML | Utilisation de périphériques GPS | Profil d'élévation Regardez la vidéo Géomarquage de photos Avec Google Earth et Picasa, vous pouvez géomarquer une photo avec n'importe quel lieu de la planète. Géolocalisation de photos dans Picasa sur un PC | Affichage de photos géolocalisées dans Google Earth Regardez la vidéo

Press Release | ISTE SIGML new co-host of Mobile Learning Explorations ISTE SIGML joins CoSN as co-host of edWeb's professional learning community on Mobile Learning Explorations PRINCETON, NJ, June 20, 2013 -, a professional social and learning network for the education community, has announced that ISTE SIGML, a worldwide advocate for mobile learning, has joined CoSN in co-hosting the online learning community Mobile Learning Explorations. The goal of ISTE SIGML is to foster a community of stakeholders to support the use of mobile learning and promote best practices in the area of mobile and wireless computing integration in education. The Mobile Learning Explorations community hosts a monthly webinar presented by industry and educational experts who explore the potential of hand-held devices to enrich learning, bridge the digital divide, and extend learning beyond the traditional school day. Lisa Schmucki, founder and CEO of edWeb, commented, "We are always looking to broaden the collaboration within our online learning communities.

Phospholamban Phospholamban, also known as PLN or PLB, is a protein that in humans is encoded by the PLN gene.[1] Phospholamban is a 52-amino acid integral membrane protein that regulates the Ca2+ pump in cardiac muscle and skeletal muscle cells.[2] Function[edit] This protein is found as a pentamer and is a major substrate for the cAMP-dependent protein kinase (PKA) in cardiac muscle. The protein is an inhibitor of cardiac muscle sarcoplasmic reticulum Ca++-ATPase (SERCA) in the unphosphorylated state, but inhibition is relieved upon phosphorylation of the protein. The subsequent activation of the Ca++ pump leads to shorter intervals between contractions, thereby contributing to the lusitropic response elicited in heart by beta-agonists. The protein is a key regulator of cardiac diastolic function . Clinical significance[edit] Gene knockout of phospholamban results in animals with hyperdynamic hearts, with little apparent negative consequence.[6] Discovery[edit] Interactions[edit] References[edit]

About the Game - World Peace Game Foundation The game is actually far more complex than glimpsed in the TED Talk or in the documentary film. Here’s what the game requires to be facilitated, played, and maintained: Students who play must: possess a certain “intellectual stamina” and can wrestle over an extended period of time with tough problems that are without quick or easy resolutioncan interact constructively with others different from themselves (diversity as much as possible)can forestall closure and handle the certain frustrations of endless challenges and conflicts as they collaborate to achieve peace Teacher / Facilitators who wish to use the game must: In short, charisma, compassion, connectivity, creativity, patience, and awareness are all necessary in great measure. To ideally, to learn how to play the game best is to observe a number of game sessions first. The game’s duration is also not that predictable.

Earth Présentation du Modélisateur de bâtiments 3D Apprenez à créer des modèles 3D de bâtiments du monde entier pour Google Earth. Superposez des volumes de bâtiments à des images aériennes pour créer rapidement des bâtiments surprenants de réalisme. Ensuite, enregistrez vos bâtiments dans la Banque d'images 3D afin de les intégrer dans Google Earth. Centre d'aide du Modélisateur de bâtiments 3D | Commencer à modéliser | Votre monde en 3D Regardez la vidéo Création de modèles 3D avec SketchUp Apprenez à créer des bâtiments 3D avec Google SketchUp afin de les inclure dans Google Earth. Centre d'aide sur la géomodélisation | Placer un modèle SketchUp dans Google Earth | Votre monde en 3D Regardez la vidéo Géomodélisation avec SketchUp et le Modélisateur de bâtiments 3D Dans ce didacticiel vidéo, vous allez apprendre à utiliser à la fois le Modélisateur de bâtiments 3D et Google SketchUp pour créer des modèles à importer dans Google Earth. Regardez la vidéo Modélisation in situ Regardez la vidéo

Torchlight for download $0.00 What's cool about it: Over 30 randomized levels! Monsters, treasures, puzzles, and items are also different each time you embark on an adventure. Choose a pet that will level up, fight by your side, and even take items back into town to sell them for you! Includes TorchED for you to make your own Torchlight set dungeons, mods, and much, much more! Overview: Torchlight. Choose from among three character classes, and venture from the safety of the town of Torchlight into randomly generated dungeon levels, with a huge variety of creepy monsters, endless variations of loot to find, and quests to complete. Check out the bewildering bevy of mods all in our Mod Spotlight for Torchlight.

Girls (Who Code) Rule The World In a conference room on the ninth floor of the futuristic-looking IAC building on Manhattan's far West Side, a hive of teenage girls were buzzing in conversation recently. But they weren't talking about fashion or Justin Bieber. Instead, if you listen in, you'd overhear snippets like this: "My interest is robotics--I'm curious how a stoplight or an ATM works," said Martha Ghose, a Bangladeshi girl from Manhattan, or, "I want to create new medical devices," said Sondos Alnajjar from Jordan. These are Girls Who Code and their newest friends, the TechGirls. Girls Who Code is an eight-week summer enrichment and mentoring program for teenage girls interested in web design, robotics, and mobile development. The program was started in New York City and is happening in six cities this summer. Some of the TechGirls are wearing hijabs, while others are dressed more secularly. [Image: Flickr user United States Mission Geneva]

Refining “Game-based Learning” In case you hadn’t noticed, education is full of jargon and rife with an alphabet soup of programs, policies, and practice. It’s often challenging for me as a professional in education technology to keep my terminology defined. What’s the difference between CIPA and COPPA? When you say PBL, do you mean problem-based learning or project-based learning? Of course, my own area of passion in education, the use of games and game principles for learning is faced with a similar, murky sea of words and ideas. Recent discussions, between David Warlick, Mathias Poulsen, and myself via Twitter during ISTE 12, forced me to consider the issues. It’s exciting to watch the idea of game-based learning gaining market share in the discussion on educational change, especially, since I’ve been pushing it for a few years now. Playful Learning One of the best things that game-based learning is bringing back to the education reform discussion is the value of play and a playful approach to learning. -Lucas

(99+) Google in Education This group does not have a welcome message. Welcome to the Google in Education community. This is a place to connect and share with other educators about Google’s product offerings in education. The fastest way to find answers is by searching the various product help centers or, if you are a Google Apps for Education customer, contacting support. Your question may already have an answer! To help connect with the right people, please post in the category that best represents your role:Administrators and Institutions: For administrators implementing and supporting Google Apps for Education domains.Teachers and Educators: For teachers, trainers and professors sharing classroom use cases and best practices.Deployment and Technical Support: For users leading the technical implementation and maintenance of Google Apps for Education domains.Happy posting!

From consoles to computers, some moms find joy in gaming with family TORONTO -- Lesley Woodhouse has had a controller close at hand since first getting her video game fix at age 12, from the maze-traversing "Pac-Man" to the role-playing adventures of the "Final Fantasy" series. Three decades on, she has some real-life company as she navigates the virtual world: her teen son. Woodhouse, 42, and her 16-year-old, Austin, generally engage in two-person role-playing games on PlayStation consoles or computer games. "We don't have as much time as we would like (to play together) because we're also very involved in scouting and he's involved in cadets," Woodhouse said in a phone interview from Guelph, Ont. "But he will talk to me about the games that he's playing and I'll talk to him about what I'm playing, and we do a lot more of that where we're comparing games to try and figure out what we would want to play next. Woodhouse said her husband, Phillip, is more partial to computer gaming, while 14-year-old daughter Kathleen plays more on the Wii and Nintendo DS.

Promoting motivation with virtual agents and avatars: role of visual presence and appearance Amy L. Baylor1,2,3,* + Author Affiliations * Abstract Anthropomorphic virtual agents can serve as powerful technological mediators to impact motivational outcomes such as self-efficacy and attitude change. 1. Research indicates the effectiveness of human social models in influencing another to change behaviours, beliefs or attitudes, as well as social and cognitive functioning (e.g. The focus in this paper is on the motivational (e.g. self-efficacy beliefs, attitude, interest) and affective (e.g. feelings of connection, relief of frustration) changes that result from observing or socially interacting with anthropomorphic agents that are instantiated in the role of social models. Further, there are several advantages to implementing anthropomorphic agents as social models. The advantages of accessibility in real time and customization are significant, but not if considerable time is required to construct these personalized agent social models. 2. Figure 1. Figure 2. Figure 3.

G.A.M.E. - Gamers Advancing Meaningful Education Mentors Group Hangout | Kitely Virtual World What is Kitely? Kitely provides virtual worlds using OpenSim technology. You can visit virtual worlds that other people have designed, or create your own worlds. Kitely's virtual worlds can be used for a wide variety of activities: you can make friends, play games, experience immersive art, watch theatrical performances, role play, visit information centers and participate in many other activities. If you're interested in having your own virtual world then Kitely's easy-to-use user interface makes it a snap to get started. If you create your own virtual worlds then Kitely helps protect your investment by making it easy to backup the worlds that you create into industry-standard OpenSim Archive (OAR) files. If you are a content creator then Kitely protects your content by preventing other people from exporting it from Kitely, except if you choose to allow it.