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MIT Game Lab

MIT Game Lab

http://gamelab.mit.edu/

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MATHEMATICS - The Learning Network Blog One example of the new Science Take video series. As our regular readers know, the mission of this blog is to find New York Times content suitable for teaching and learning — then, via lesson plans, writing prompts, quizzes and more, suggest ways for teachers to use it. In the course of our daily scavenging, we naturally pay close attention to the sections and features that most people think of first when they think “New York Times”: breaking news, Op-Eds and editorials, reviews, multimedia and photojournalism, important special reports and, increasingly, video. But we also regularly search a number of other, less well-known features of the paper that reliably yield curricular gold.

Real-Time Joint Coupling of the Spine for Inverse Kinematics — JVRB - Journal of Virtual Reality and Broadcasting The first use of articulated joint models for representing human joints can be found in the studies of kinematics of robotic manipulators. These systems used the Denavit-Hartenberg link parameter notation from robotics to represent virtual mannequins with articulated limbs [ GM98 ]. The Denavit-Hartenberg notation is used for linking parameters by associating coordinate frames between adjacent segments. This is convenient but each parameter can only describe one degree of freedom (dof) between two adjacent segments. By combining sets of parameters also multiple dofs could be achieved. Some regions of the human body exhibit a high coupling behavior of the joints like the human shoulder or spine.

Love, Betrayal, Calculus: All on the "Math Warriors" Web Series "Math Warriors" is a locally produced dramatic web series whose third season launches Monday. Its creator, Kristina Harris -- she has a Ph.D. in microbial biochemistry and has taught at both New York and Columbia Universities -- thinks of the series as "The Big Bang" meets "The Office," if on a much tighter budget. "Math Warriors" web series There are clashing egos, a conventional Asian nerd and a platinum blonde, furiously scribbled formulas and, of course, a quest to conquer the mathematical universe.

Human Knot Icebreaker Summary: A good icebreaker or teambuilding activity for new people to learn to work together – in close physical proximity! The goal is to figure out how to untangle the human knot without letting go of hands. Ages: 12 and up. Recommended number of people: 7-200 (group sizes of 10 are ideal). Messiness factor: Might break a sweat – (close proximity – hope you’re not claustrophobic!). Materials required: None. Mathalicious The World Is an Interesting Place. Math Class Should Be, Too. At Mathalicious, we think the world is an interesting place full of interesting questions. Do people with small feet pay too much for shoes?

Robot Helps Flesh Out Virtual Characters For all the leaping and bounding it’s making in the companionship department, virtual reality is still bereft of physical contact. Sure, it may seem like you’re making contact, but sometimes you wish your avatar had a little more meat on its virtual bones. NEWS: Virtual Superheroes Are More Heroic In Real Life Stella's Problems Welcome to the ORC Stella website. The core of this collection is a library of more than 600 non-routine mathematics problems known as Stella's Stunners to be launched set by set over the coming months. The problems range from simple visual problems, requiring no specific mathematical background, to problems that use the content of Pre-Algebra, Algebra I, Geometry, Algebra II and Trigonometry, up through Pre-Calculus. The Stella problems are not typical textbook exercises. They are considered "non-routine" problems because the methods of attacking them are not immediately obvious.

Neurology of Gaming, Infographic « All Kinds of Minds As with most things, “gaming” (or being engaged in video games) has both positives and negatives when it comes to developing minds. Too much gaming, and the positive effects are overshadowed by the negative. Yet, the right balance can add another avenue for pursuing educational goals and achievement.

The Xs and Whys of Algebra Product Details Author: Anne Collins and Linda DaceyISBN: 978-157110-857-9Year: 2011Media: 84 pp/flipchartGrade Range: 7-9Item No: WEB-0857 In many ways, algebra can be as challenging for teachers as it is for students. With so much emphasis placed on procedural knowledge and the manipulations of variables and symbols, it can be easy to lose sight of the key ideas that underlie algebraic thinking and the relevance algebra has to the real world. In The Xs and Whys of Algebra: Key Ideas and Common Misconceptions, Anne Collins and Linda Dacey provide a set of thirty research-based modules designed to engage all students in mathematical learning that develops conceptual understanding, addresses common misconceptions, and builds key ideas that are essential to future learning.

Imagine Earth About the Game Imagine Earth - Planetary Colonization A futuristic simulation game with strategy and puzzle elements. Various planets are waiting to be explored and populated by you. In Imagine Earth you are a colony manager and raise thriving colonies on undiscovered planets. You build huge civilizations on untouched worlds, supply your peoples needs and protect them from threats. Amazing Mathematical Object Factory AMOF, the Amazing Mathematical Object Factory, shown on the left, produces lists of mathematical objects in response to customer orders. Today you are a customer and you must tell AMOF what you want produced. This factory is totally non-polluting and the objects produced are absolutely free! (There is a vicious rumour however, that the workers are underpaid and overworked.)

John Conway's Game of Life The Game The Game of Life is not your typical computer game. It is a 'cellular automaton', and was invented by Cambridge mathematician John Conway. This game became widely known when it was mentioned in an article published by Scientific American in 1970. It consists of a collection of cells which, based on a few mathematical rules, can live, die or multiply. Math The Mathematics area of study is designed to build a strong foundation in mathematical understanding and procedural skills, as well as to prepare students to meet the standards for 21st Century critical thinking and problem solving. The Mathematics curriculum includes the areas of ratios and proportional relationships, the number system, expressions and equations, geometry, and statistics and probability. The courses are aligned with the Common Core State Standards and designed to cover the equivalent of a year-long, traditional school curriculum. The main goals of the Common Core State Standards are to establish the knowledge and skills necessary for college and career readiness among high school graduates, and to continually develop these skill sets at each grade level.

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