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A game-based learning and assessment tool for middle school students covering the Common Core and Next Generation Science Standards.

A game-based learning and assessment tool for middle school students covering the Common Core and Next Generation Science Standards.
With SimCityEDU, educators have more than a just digital game. They have the tools and content they need to make learning come alive for their students. In the game, students play the role of mayor, doing the challenging work of addressing environmental impact while balancing the employment needs and the happiness of the city’s citizens. Designed in partnership with the assessment experts from ETS and Pearson, SimCityEDU: Pollution Challenge! not only teaches students about the factors affecting the environment in a modern city, but the game also provides formative assessment information about students’ ability to problem solve, explain the relationships in complex systems, and read informational texts and diagrams. Lesson plans, teacher and student dashboards—along with student data reporting—complete the SimCityEDU experience, delivering personalized learning to every student.

http://www.simcityedu.org/

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Software Library: MS-DOS Games : Free Software : Download & Streaming PLEASE NOTE: Due to a bug in Chrome Version 51, Oregon Trail does not work in that version of Chrome. It is expected to work in Version 52. The program continues to run in Firefox, Internet Explorer, and Safari, and in Beta/Canary versions of Chrome. Published by MECC Developed by MECC Released 1990 Also For Apple II, Atari 8-bit, Macintosh, Windows, Windows 3.x Genre Adventure, Educational, Simulation Perspective 3rd-Person Perspective, Side-Scrolling Sport Hunting Theme Managerial, Real-Time... favoritefavoritefavoritefavorite ( 190 reviews ) Click here for the manual.

How we will learn How Inquiry Can Enable Students to Become Modern Day de Tocquevilles Observations of early America by Alexis de Tocqueville helped articulate the nation’s values. With the guidance of an inquiry based teacher, students create their own interpretations of democracy in America. Continue Reading How to Get a FabLab@School - FabLab@School FabLab@School is a growing network of educational digital fabrication labs that put cutting-edge technology for design and construction -- such as 3D printers and laser cutters -- into the hands of middle and high school students. TLTL researchers have spent the last years developing low-cost tools, a curriculum, and a rigorous teacher-preparation program. The labs are the proving ground for much of the research going on in TLTL. Hey, Parents. What Minecraft Is Doing to Your Kids Is Kind of Surprising. The point of Minecraft seems simple: build practically anything you can imagine. Some kids recreate famous pieces of architecture, others express their creativity through grand designs. Since 2009, Minecraft has sold over 20 million copies. And if that seems like a typical blockbuster, don’t be fooled — it isn’t.

What's wrong with educational games (and how we can fix them) I’ve been designing, building, playing and promoting educational games (both digital and non-digital) all my working life. Starting out as a TEFL teacher, games were a huge component of my classes: from number games with little kids to complex role plays with adults. As I began to work more with digital media I started to design games for web and mobile: everything from location-based drawing games to a million-selling multi-level world for kids to learn English. Games provide a unique environment in which students can step out of their everyday persona and try on new ways of thinking and behaving. I’ve never had to think too hard about whether games are a good thing for learning – it’s a no-brainer for me, and should be for anyone with an ounce of common sense.

MindShift's Guide to Game-Based Learning MindShift Guide to Digital Games and Learning How can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that’s gaining momentum in education. The MindShift Guide to Digital Games and Learning [PDF] explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use. The MindShift Guide to Digital Games and Learning started as a series of blog posts written by Jordan Shapiro with support from the Joan Ganz Cooney Center at Sesame Workshop and the Games and Learning Publishing Council. Top 10 Education Gamification Examples that will Change our Future New to Gamification? Check out my post What is Gamification & my Gamification Framework: Octalysis Education Gamification in Action. There’s a lot of potential in the field of Education Gamification. I believe that humans have an innate Desire to learn.

Creating a Mini Maker Space For kid makers, having a dedicated space to work on projects can be pretty wonderful, and it just might help them create more than they ever imagined. A workspace doesn't need to be huge -- a small workbench that is efficient, compact and flexible in its use and storage can fit almost anywhere. Here are some tips on how to design and set up a mini maker space made just for your kids. Ten Things For Parents To Love About Minecraft By Bec Oakley My kids have been playing Minecraft for years, and we often play it together as a family. Over that time I’ve given a lot of thought to the ins and outs of the game - watching how they play and what they learn, listening to my friends’ experiences with their kids, reading a LOT of articles about the ways people are using the game and whether they’re having success with that. My conclusion is that playing Minecraft can be an incredibly positive and worthwhile experience for kids, but there are definitely a lot of parents who are either running into problems with the game or questioning whether it’s okay for their kids to play (and they often have good reasons for this).

Gamifying Education: Do We Know How to Gamify the Classroom? Gamification in many parts of education is a sham. Listening to the researchers and experts in this area has convinced me of that. If you’re interested in making your classroom more intriguing and powerful, read on. We can do better.

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