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Staying Alive - 4 minutes to save a life in 3D

Staying Alive - 4 minutes to save a life in 3D

Solve Puzzles for Science | Foldit A Taste of Medicine - St Georges University of London SpaceChem Physica - Monde virtuel dédié aux sciences et technologies sur SCIENCE EN JEU - Accueil Une situation d’une gravité incontestable! Une nouvelle île est maintenant accessible via le système de transports de SCIENCE EN JEU : Physica. C’est un endroit où ta compréhension des lois de la physique sera mise à l’épreuve! L’usine est supervisée par l’Aspir-o-matic 412, un robot issu de la toute dernière génération d’automates dotés d’intelligence artificielle. L’Aspir-o-matic 412 dirige les opérations de recyclage, commandant des centaines de petits robots-recycleurs. L’Aspir-o-matic 412 a gravement besoin de ton aide. En lire plus Les robots-recycleurs ne sont pas les automates les plus vaillants, loin de là. Tu n’es pas un spécialiste de la négociation des relations de travail robotiques? Fermer

SimDis -find out what people with disabilities experience FORESTIA – A Simulation Game on Sustainable Forest Management Did you know? Boreal forests have their own integrated cooling system! They emit particles that thicken clouds, thus making the ground cooler. Earn neurons by answering science quizzes. Welcome to the island of FORESTIA, world of a thousand forest mysteries. FORESTIA is an island of the GAME FOR SCIENCE virtual world, where you will meet Kalikasan, a very unusual naturalist. You will also find the simulation and strategy game FORESTIA. The island of FORESTIA conceals other secrets that will be gradually revealed by the naturalist through mini-games, video clips, and document files. GAME FOR SCIENCE launches a virtual forest With a new simulation and strategy game from CREO, young people can now experience the inherent challenges of sustainable forest management. Directly accessible free of charge on-line at ( the game can also be accessed through GAME FOR SCIENCE ( a science-themed virtual world and education portal.

Liste des jeux sérieux Administration - Finances - Marketing 1. Being the Big Boss: Créez votre société virtuelle, surveillez ses finances et faites des transactions avec d'autres joueurs pour la faire prospérer ! 2. 3. 4. 5. 6. Droit et Justice 1. Environnement - Développement durable 1. 2. 3. 4. 5. 6. 7. 8. 9. Artisans du changement. Informatique - Internet 1. 2. 3. 2025 ex machina. 4. 5. 6. Source : Depression Quest //Your therapist asks you a question that you're embarrassed to answer. Do you lie or not?//\n\n[[1. Lie.|lietoHer]]\n[[2. <html><center><img src=" no doubt that depression is a battle, and it seems to have taken a particular toll on you. Depression Quest: An Interactive (non)fiction About Living With Depression We really want to thank you for taking the time to play //Depression Quest//.

NationStates | create your own country Retour sur Cherche Tom dans la Nuit Lancé il y a quelques semaines, le jeu Cherche Tom dans la Nuit a pris fin vers le 20 mai. Teasing de la 7ème édition de la Nuit européenne des musées, ce dispositif est l’une des premières expériences de jeu transmédia dans le secteur culturel. Cet article présente le bilan de cette expérimentation à partir des résultats d’un questionnaire envoyé à certains joueurs et des retours de tous les joueurs (commentaires, forum, échanges par mail).  Un jeu d’énigmes transmédia qui a su capté l’attention Les joueurs devaient résoudre les énigmes en se rendant sur des pages de site internet de musée, sur des sites annexes (type blog factice, Google maps, site Nuit des musées), ou des énigmes un peu plus « geeks » (Modification d’URL, ASCII dans le code source). « Le coté geek du jeu aurai dû être un peu plus développé comme l’énigme « Retour à la source » ! Un serious game L’aspect serious game a retenu l’attention des joueurs. Un scénario à développer Déroulement et communication Final

Interactive Ear tool showing how the ear works by Amplifon The ear is the organ which controls hearing and balance, allowing us to understand our surroundings and position ourselves correctly. It is split into three parts: outer, middle and inner. This guide will take you through each part of the ear in turn, answering those essential questions – what are the parts, what do they do, and how? Pinna Helix Antihelix Concha Antitragus Lobe Cartilage Temporal Muscle (Temporalis) Temporal Bone Semicircular Canals Ganglia of the Vestibular Nerve Facial Nerve Ear Canal (External acoustic meatus) Mastoid Process Internal Jugular Vein Styloid Process Internal Cartoid Artery Eardrum (Tympanic Membrane) Auditory Tube (Eustachian Tube) Outer Ear – Welcome to the Interactive Ear! This is the part of the ear that people can see, and funnels sound into your ear canal. The rim of the pinna. A curved panel of cartridge. Bowl-shaped part of pinna. The small, hard bump above your ear lobe. The earlobe contains a large blood supply, helping to keep the ears warm.

Prisoner's dilemma The prisoners' dilemma is a canonical example of a game analyzed in game theory that shows why two individuals might not cooperate, even if it appears that it is in their best interests to do so. It was originally framed by Merrill Flood and Melvin Dresher working at RAND in 1950. Albert W. Tucker formalized the game with prison sentence rewards and gave it the name "prisoner's dilemma" (Poundstone, 1992), presenting it as follows: Two members of a criminal gang are arrested and imprisoned. It's implied that the prisoners will have no opportunity to reward or punish their partner other than the prison sentences they get, and that their decision won't affect their reputation in future. There is also an extended "iterative" version of the game, where the classic game is played over and over between the same prisoners, and consequently, both prisoners continuously have an opportunity to penalize the other for previous decisions. Strategy for the classic prisoners' dilemma[edit] Nice

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