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The 100-Second Guide To Gamification In Education

The 100-Second Guide To Gamification In Education
5 Reasons We Use Social Media 9.81K Views 0 Likes There are many reasons we use social media. From the basic to the more advanced, the tool is simply ubiqutious and addictive. This infographic sheds some light for us all.

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Learn to Play: Minecraft in the classroom Imagine being eight years old today. You pack your bag, hop on a bus, act like your crush has cooties and go through lessons on history, English, maths, science, and... Minecraft? That's the reality for about 200,000 kids today who have Minecraft in their schools as part of the curriculum. Educational software is nothing new, but most "edutainment" (I reckon there's no dirtier word in the gaming vernacular) games were traditional curriculum wearing the guise of a video game as convincingly as Superman posing as a journalist by wearing glasses.

Educational Gaming Commons In addition to the “fun” aspect of gaming, there are a lot of additional mechanics that are added to games in an effort to make them more compelling for the player. Some examples of these kinds of “game-like elements” include but are not limited to points systems and leaderboards, achievements and badge systems, narrative, progress bars and meters, choice systems and more. The process of adding these gamelike elements to non-gaming activities is known as gamification, and ultimately its about making an experience more compelling. Weight Watchers, Nike+, credit card reward programs, FourSquare and shopper loyalty cards are just a few common examples of ways that gamification has taken root in our every day lives. Can pieces of games change behaviors in ways that education can benefit from? The EGC is in the process of exploring this question right now.

Octalysis: Complete Gamification Framework (This is the Gamification Framework that I am most known for. Within a year, it was translated into 9 different languages and became classic teaching literature in the gamification space in the US, Europe, Australia and South America.) Octalysis: Complete Gamification Framework Gamification is design that places the most emphasis on human motivation in the process. In essence, it is Human-Focused Design (as opposed to “function-focused design”). 25 Things Teachers Should Know About Gamification Gamification has been a big buzzword in education in recent times. Using game-style methods to incentivize students to get their learn on can be fun and effective teaching and learning methods.Take a look at these 25 things that all teachers should know about gamification. See Also: The 100-Second Guide To Gamification In Education From the most simple questions (like, ‘what is gamification, anyway?)

6 Video Games You Can Teach With Tomorrow Realistically, a “with it” teacher can teach almost anything using almost anything. I’ve been taught trigonometry using a paper clip, and expository structure using paint. Tech is great, but nowhere close to necessary. But if the underlying learning process is well-thought out, tech can provide powerful common ground for teachers and learners. So then, video games. Video games do not represent a “rising medium,” but rather one that’s established, potent, and ready for application in any content area at any grade level. ClassBadges Is A Free Way To Gamify Your Classroom Looking to find a new, simple, and free way to gamify your classroom? There a new web tool out that you should probably know about. It’s called ClassBadges and it’s a free online tool where teachers can award badges for student accomplishments. Teachers can set up an account and award the badges whenever they wish.

The EdGamer Channel April 12, 2014 4:57 pm EdGamer 134: Historia Beta Will Take You Back in Time This week on EdGamer 134, Gerry is missing, but we have added Kate Reilly from E-Line Media and Historia. Kate is sharing information on the beta for Historia and what this interactive simulation can do for you in your classroom. We also discuss a great article on Minecraft integration and a new Kickstarter for creating digital story games. There is so much to learn in this episode of EdGamer. 21 Simple Ideas To Improve Student Motivation - 21 Simple Ideas To Improve Student Motivation by TeachThought Staff The best lessons, books, and materials in the world won’t get students excited about learning and willing to work hard if they’re not motivated. Motivation, both intrinsic and extrinsic, is a key factor in the success of students at all stages of their education, and teachers can play a pivotal role in providing and encouraging that motivation in their students.