MMO Starter Kit MMO Starter Kit is available for purchase on Sellfy! Online documentation | older documentation: 1.0Update 01/03: Equipment and better security, 4.7 port linkUpdate 24/12: Inventory and loot linkUpdate 6/12: 140+ active players confirmed running smoothly! linkDownload demo client (330 MB download, 1.5 GB free space required for the install)Note: if you downloaded the launcher before 2015, please delete the old folder and download the latest version of the launcherDemo controls: I - inventory, C - equipmentHi everyone,I would like to present the project that I've been working on for quite some time already - MMO Starter Kit. I have been carrying the idea of an MMO kit for more than a year now, and have tried different engines and approaches, but only when I saw Unreal 4 this became a serious project for me. I believe that Unreal Blueprint system can truly allow anyone to create their own MMO game, and with the engine's next-gen graphics that game can turn out to be truly fantastic.
Setting Up a Character Overview No matter your game project or genre, it is likely that at some point you are going to need some kind of animated character to move around in your environment. This may be a character that the player controls, or may be some AI-driven entity that interacts with the world in some way. Regardless, you are going to need to know how to set such characters up so that they can properly animate in your world. The purpose of this document is to give you a very high-level overview of how this is done, while guiding you to dedicated documents and examples for specific details. For our purposes, we will assume that you want to create a character that is controllable by the player in some way.
DELIGHT ‐ Native to the Web Realistic Camera Model Demo This demo features a physically based camera which includes techniques like bokeh depth of field, glare, lens flares, film grain, dynamic color grading and more. It uses advanced techniques such as physically based shading, deferred rendering, HBAO and variance shadow mapping. Please select medium quality if your computer is not on the high-end. Why Kids Should Make the Video Games They Love to Play When educator Lynn Koresh hears from kids that they want a career doing something with computers, she asks, “To do what with computers?” Adults often encourage kids to pursue science, technology, engineering and math (STEM) skills, and computing classes are usually a first stop. But Koresh knows it’s the real-world applications of computational thinking and coding language skills that bring such knowledge to life.