background preloader

Tululoo HTML5 Game Maker

Tululoo HTML5 Game Maker

Related:  Game EnginesGAMES & GAMINGcreation jeux

CopperLicht - Open Source JavaScript 3D Engine using WebGL Open Source WebGL 3D engine with editor CopperLicht is a commercial grade WebGL library and JavaScript 3D engine for creating games and 3D applications in the webbrowser. It uses the WebGL canvas supported by modern browsers and is able to render hardware accelerated 3d graphics without any plugins. Optimized, Fast, and Free Download Microsoft XNA Game Studio 4.0 from Official Microsoft Download Center <a id="b7777d05-f9ee-bedd-c9b9-9572b26f11d1" target="_self" class="mscom-link download-button dl" href="confirmation.aspx?id=23714" bi:track="false"><span class="loc" locid="46b21a80-a483-c4a8-33c6-eb40c48bcd9d" srcid="46b21a80-a483-c4a8-33c6-eb40c48bcd9d">Download</span></a> Microsoft XNA Game Studio 4.0 makes it easier than ever to create great video games for Windows-based PCs, Xbox 360 consoles, and Windows Phone Details XNA Game Studio 4.0 is a programming environment that allows you to use Visual Studio 2010 to create games for Windows Phone, the Xbox 360 console, and Windows-based computers. XNA Game Studio 4.0 includes the XNA Framework 4.0, which is a set of managed libraries designed for game development based on Microsoft .NET Framework 4.

MMO Starter Kit MMO Starter Kit is available for purchase on Sellfy! Online documentation | older documentation: 1.0Update 01/03: Equipment and better security, 4.7 port linkUpdate 24/12: Inventory and loot linkUpdate 6/12: 140+ active players confirmed running smoothly! linkDownload demo client (330 MB download, 1.5 GB free space required for the install)Note: if you downloaded the launcher before 2015, please delete the old folder and download the latest version of the launcherDemo controls: I - inventory, C - equipmentHi everyone,I would like to present the project that I've been working on for quite some time already - MMO Starter Kit. I have been carrying the idea of an MMO kit for more than a year now, and have tried different engines and approaches, but only when I saw Unreal 4 this became a serious project for me. I believe that Unreal Blueprint system can truly allow anyone to create their own MMO game, and with the engine's next-gen graphics that game can turn out to be truly fantastic.

deanm/pre3d @ GitHub Pre3d, a JavaScript 3d rendering engine Play with an application built using Pre3d, like GraphyCalc. See a demo like monster, colorscube, lorenz84, or gji. MicroWorlds EX We think our products are great! But don't just take our word for it, here's what teachers have to say... "I was first introduced to Logo about 20 years ago at the University of Nebraska. About 10 years ago when the opportunity came up to teach a 6-week exploratory class for seventh graders, I knew right away that I wanted to use MicroWorlds!

Setting Up a Character Overview No matter your game project or genre, it is likely that at some point you are going to need some kind of animated character to move around in your environment. This may be a character that the player controls, or may be some AI-driven entity that interacts with the world in some way. Regardless, you are going to need to know how to set such characters up so that they can properly animate in your world. The purpose of this document is to give you a very high-level overview of how this is done, while guiding you to dedicated documents and examples for specific details. For our purposes, we will assume that you want to create a character that is controllable by the player in some way.

JS3D: 3d Javascript Graphics Layer Click the cube to toggle animation Skip to: What is JS3D? About An overview of Kodu. (Click to play) Kodu lets kids create games on the PC and Xbox via a simple visual programming language. Kodu can be used to teach creativity, problem solving, storytelling, as well as programming. Anyone can use Kodu to make a game, young children as well as adults with no design or programming skills. Character Customization System for Unreal Engine 4 Hi guys , I wanted to have a system through which you can customize your character , with only one base model , without having to model every time for a new NPC. So I created one base model and several morph targets, and using that you can customize your character's face , including height and width of nose , eyes and mouth , and body shapes , like waist , hips , belly , arms and legs. One drawback though, changing the body proportion , like increasing the height of the character , will not be consistent with the character's skeleton structure, so you might need to add additional blueprint logic to change the value of the corresponding bone location based on the value of the respective morph, or you can create a separate rig and switch between rigs in runtime, though I am unsure how that would be possible. With my current implementation , you can give a random value to any morph target in the blueprint , to create a character with different look.

DELIGHT ‐ Native to the Web Realistic Camera Model Demo This demo features a physically based camera which includes techniques like bokeh depth of field, glare, lens flares, film grain, dynamic color grading and more. It uses advanced techniques such as physically based shading, deferred rendering, HBAO and variance shadow mapping. Please select medium quality if your computer is not on the high-end. Why Kids Should Make the Video Games They Love to Play When educator Lynn Koresh hears from kids that they want a career doing something with computers, she asks, “To do what with computers?” Adults often encourage kids to pursue science, technology, engineering and math (STEM) skills, and computing classes are usually a first stop. But Koresh knows it’s the real-world applications of computational thinking and coding language skills that bring such knowledge to life.

Developers The SDK contains everything a developer needs to rapidly get their project going, polished and deployed, including: A complete version of the JavaScript Engine code is available for developers to browse and use during debugging. The Engine is completely modular allowing developers to select exactly what features they want to use, and modify or replace anything that isn't suitable for their game. The SDK includes a wide range of feature and code samples. The aim of these samples is to cleanly demonstrate to developers how to use all the different parts of the game engine.