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Gamification of Education

Gamification of Education

» Gamification in Education: Epic Win, or Epic Fail? Have you ever felt that each move you made in life was part of a bigger game? These days it just may be, as a trend referred to as “gamification” has swept industries as diverse as marketing, travel, and even education. While turning everything into a game sure seems like fun, it’s not as easy as it sounds. This article will explore the trend towards gamification, as well as some of its criticism.WHAT IS GAMIFICATION? “Games are the most elevated form of investigation.” Albert Einstein Gamification is a strategy by which ordinary processes are infused with principles of motivation and engagement inspired by game theory. While games have been a popular activity throughout history, the Internet and social networking have inspired a whole new wave of players actively engaged in daily gameplay. What is it that attracts so many people to become so deeply engaged in these virtual environments? “Game design isn’t just a technological craft. But wait! Cashmore, P. (2010). Corcoran, E. (2010).

Gamestar Mechanic Education Home of everything Gamification Education -- research, community, case studies and more -- as part of the Gamification.org family of wikis. Want to help us create this website? Contact us! Introduction Education affects everyone. Instructor-ledComputer-based Instructor-Led Instructor-led teaching does not always have to be in a formal classroom setting. The benefits of an instructor-led teaching is that it is very interactive. The downside of instructor led teaching is that the effectiveness of this medium depends totally on the instructor. Payments to be made to a person to come to a meeting place and speak on a topicEmployees need to take time off to attend the courseTransport and accommodation may need to be arranged for employees Computer-based Just like instructor-led teaching, computer-based education also does not always have to be in a formal style. The benefits of computer based training are that it is cheap and people can do it at their own time. How can gamification help? Ananth Pai

Gamification [n]: the use of game design elements in... Gamification et apprentissage : ? quelles conditions ? ? iPlan U Learn, le blog Depuis quelques mois maintenant la gamification est le nouveau mot à la mode et la nouvelle tendance déclinée dans l’apprentissage en ligne des adultes. Le concept est simple : appliquer les principes du jeu (les mécaniques) aux séquences d’apprentissage pour renforcer la motivation, l’engagement etc. La plus « simple » de ces mécaniques consiste à récompenser les apprenants par un système de points qui rend visible la progression et la réussite. Dans mon article précédent par exemple, la répétition et la vitesse dans l’acquisition d’une compétence en font partie. Conséquence il me semble, des voix s’élèvent contre ces récompenses vides de sens, superficiellement appliquées à une architecture de cours très classique somme toute. Lors de ma veille hebdomadaire, j’ai rencontré 2 articles très intéressants qui ont nourri ces propos.

What is Gamification? Gamification is the concept of applying game mechanics and game design techniques to engage and motivate people to achieve their goals.[1] Gamification taps into the basic desires and needs of the users impulses which revolve around the idea of Status and Achievement. The research company Gartner predicts that by 2015, a gamified service for consumer goods marketing and customer retention will become as important as Facebook, eBay, or Amazon, and more than 70% of Global 2000 organizations will have at least one gamified application. [2] History The oldest example of gamification are Frequent Flyer Programs that airline companies offer as a part of their customer loyalty programs. Gamification was a term that was first coined in 2003 by Nick Pelling, but did not gain popularity until 2010.[3] The term gamification began to gather interest and a following in 2010 when companies such as Badgeville started using it to describe their behavior platforms. Techniques Game Mechanics Examples See also

Gamification of Education | Gamification Wiki Home of everything Gamification Education -- research, community, case studies and more -- as part of the Gamification.org family of wikis. Want to help us create this website? Contact us! Introduction Education affects everyone. Instructor-ledComputer-based Instructor-Led Instructor-led teaching does not always have to be in a formal classroom setting. The benefits of an instructor-led teaching is that it is very interactive. The downside of instructor led teaching is that the effectiveness of this medium depends totally on the instructor. Payments to be made to a person to come to a meeting place and speak on a topicEmployees need to take time off to attend the courseTransport and accommodation may need to be arranged for employees Computer-based Just like instructor-led teaching, computer-based education also does not always have to be in a formal style. The benefits of computer based training are that it is cheap and people can do it at their own time. How can gamification help? Ananth Pai

Gamestorming Creativity and invention has long been seen as a “black box.” As business people, we don’t typically try to understand this process. We fully expect that when designers, inventors, and other creative people go into a room with a goal, they will come out with more or less creative discoveries and results. Although when we watch them at work, we can observe some combination of sketching, animated conversations, messy desks, and drinking. It’s easy to leave creativity to the creative types, and say to yourself, “I’m just not a creative person.” That may sound a bit scary, but the fact is that successful creative people tend to employ simple strategies and practices to get where they want to go. So we set out, much like the brothers Grimm, to collect the best of these practices wherever we could find them, with a special focus on Silicon Valley, innovative companies, and the information revolution. Why you should read the book by Chris Brogan (1 minute 30 seconds) What is Gamestorming?

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