Captain Up :: Game Mechanics Made Easy Octalysis: Complete Gamification Framework (This is the Gamification Framework that I am most known for. Within a year, it was translated into 9 different languages and became classic teaching literature in the gamification space in the US, Europe, Australia and South America.) Octalysis: Complete Gamification Framework Gamification is design that places the most emphasis on human motivation in the process. In essence, it is Human-Focused Design (as opposed to “function-focused design”). Most processes design around function and efficiency – they try to get the job done as quickly as possible. Even though many Gamification techniques were in use long before video games were around, games were one of the earliest examples of a holistic approach to implementing Human-Based Design – so now we call it Gamification. In the past few years, I have been digging deep into the formulation of a complete framework to analyze and build strategies around the various systems of Gamification. The 8 Core Drives of Gamification 8) Loss & Avoidance
Engagor This article originally appeared on Bloovi. We wanted to share it with everyone because we feel it perfectly describes what defines us as a company. But more importantly, this is a great opportunity to tell you we are hiring! Engagor is bursting at the seams, and for that reason, the startup from Gent is urgently looking for new talent in Belgium and abroad. Hello Lien and Kris! Kris: I’m Director of Marketing at Engagor, which basically means I’m responsible for all marketing and communication. It’s now time for clear agreements regarding communication, both internally and externally, in order to facilitate this expansion as efficiently as possible. Lien: I’m marketing manager at Engagor and I’m always busy with many diverse tasks. What professional profiles is Engagor looking for? Lien: At the moment, we focus heavily on expanding our Sales and Development teams, which is logical. Kris: We are at a breaking point. What sorts of criteria should an Engagor applicant meet?
The 35 Gamification Mechanics toolkit v2.0 A simple and easy to use toolkit for Gamification Design by @victormanriquey Shipping options Print Out Version The new 2.0 Version This is the new version of my 35 Gamification Mechanics Toolkit. After the great success of v1.0 (that you can find and download here: Toolkit v1.0) I've been working hard for quite some months to improve and revamp both the mechanics design and the content itself. This new 2.0 version includes: a new design steps system, revamped design & improved mechanics How does It work? Player's Handbook Download and print your cards. You'll have 35 cards, and 6 design levels that follow a color pattern. Every level means a step in the design process. Pink - OnboardingYellow - Late OnboardingOrange - MidgameBlue - Late MidgameGreen - EndgamePurple/Epic - Everlasting experience Let the magic begin! Extra Step Can I get the Official Deck of Cards? Yes!!! Saying thanks is important There are many people that I'd like to thank for their collaboration in this toolkit.
Gamification Research: How Diablo III uses Game Mechanics to become Winning & Addicting New to Gamification? Check out my post What is Gamification & my Gamification Framework: Octalysis Blizzard Entertainment, a company that knows how to do gaming right (though not perfectly), has hit it big with their latest game Diablo III, launched in May of 2012. Within a week, they already sold 6.3 Million Copies, and as of September 2012, already made it to the Top Selling PC Games of all-time. Its success not only rides on the popularity of its predecessor Diablo II, but also stems from the utilization of a great amount of smart game mechanics to make users engaged and addicted. This article analyzes the techniques and game mechanics that Diablo III uses to achieve the status of Winning & Addicting. Basic Game Mechanics 1) High Quality Graphics and Sound This is required for most games, and Blizzard is one of the best at it. 2) Leveling Up System Pretty basic too. 3) Progression through a storyline 4) Points/Money Accumulation 5) Social Pressure and Companionship Advanced Game Mechanics 1.
Gamification Research Network Gamification Co | The Leading Source for Gamification News & Info How FarmVille uses Game Mechanics to become Winning & Addicting New to Gamification? Check out my post What is Gamification & my Gamification Framework: Octalysis Gamification Research on the Game you don’t want to play but have to play Most people know about FarmVille, either because they have played it themselves, or because they’ve been harassed by their grandmas to give their farms a nice virtual crop. FarmVille is one of Zynga’s best performing games, and for some time was Facebook’s most popular game of all time. The interesting thing is, FarmVille really isn’t that “fun.” When you ask FarmVille players whether the game is “fun” or not, you never hear people say, “Its SO amazing!” Similar to my post that analyzes the game mechanics of Diablo 3, this post analyzes the game mechanics that FarmVille uses to become Winning & Addicting. Basic Game Mechanics Virtual Reality and Fantasy Like all sim related games, FarmVille allows the player to imagine herself living the life of someone else, in this case the exciting life of a – woopdidoo – Farmer! “WOW!
Gamepocalypse Now 7 plataformas de gamificación Más allá del palabro de moda, la gamification o gamificación es una técnica para incentivar determinados comportamientos mediante la aplicación de mecánicas de juego. Para conseguirlo, lo primero que hay que hacer es identificar los procesos o actividades que queremos incentivar (aumentar las ventas en un equipo comercial, mejorar la atención al cliente en un call center, disminuir el absentismo escolar…) y, después, aplicar las mecánicas de juego (niveles, insignias o badges, clasificaciones…) más adecuadas para aumentar la motivación intrínseca de nuestra audiencia objetiva. Para ayudarnos con esa aplicación práctica existen una serie de plataformas de gamificación que, básicamente, monitorizan de forma automática y continuada los procesos gamificados e implementan las mecánicas de juego. A continuación, os presento 7 de las plataformas más interesantes que podéis encontrar en el mercado: Badgeville Bunchball Una de las primeras aplicaciones disponibles. BigDoor Gigya Stopped.at Kiip Gamify
'Evoland' is a playable history of gaming, from 8-bit to HD When you first start playing Evoland, it doesn't look all that impressive. The pixelated visuals are lacking in color, and there isn't even any sound — it's like an original GameBoy game blown up to the size of your monitor. But as you play, you'll not only unlock new items and abilities like in most games, but also new features that bring Evoland closer to the present. Essentially you're playing through the modern history of games, going from an 8-bit black-and-white world all the way to detailed 3D — you'll even have to unlock modern conveniences like the ability to save. Evoland started its life at the Ludum Dare game jam, an online contest where developers attempt to build a game around a particular theme in just 48 hours. The game doesn't cover the entirety of gaming history, but instead focuses on just a few types of experiences, mostly role playing games. It's clear that 'Evoland' was made by people who really love these games 'Evoland' screenshots and concept art Previous