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Gamifying Student Engagement

Gamifying Student Engagement
In her TED talk, "Gaming Can Make a Better World," author and researcher Jane McGonigal posits that in game worlds people are "motivated to do something that matters, inspired to collaborate, to cooperate." Video games are interactive and engaging. It's no wonder they are so pervasive with both children and adults! A recent trend in the business world has been to bring game world elements into the real world. This methodology is referred to as "gamification." According to a Pew Research Center report, gamification is "interactive online design that plays on people's competitive instincts and often incorporates the use of rewards to drive action -- these include virtual rewards such as points, payments, badges, discounts and free gifts; and status indicators such as friend counts, re-tweets, leaderboards, achievement data, progress bars and the ability to level up." Corporations, such as Samsung, award badges internally to motivate their employees. Badges Leveling Up Modding Easter Eggs Related:  Annotated Bibliography of Items For Lit ReviewGaming

Digital Badges in Education: a quick overview | Infology Note: about a year ago Zack, myself, and a few other colleagues were asked to write a short, basic internal summary about badges in higher education. I realized that none of us had ever put it online. So here it is. What is a Badge? A badge is a digital symbol that signifies concrete evidence of accomplishments, skills, qualities, or participation in experiences (Educause, 2012). Once earned, the learner can display the badge to let others know of their skills mastery or learning accomplishments. The open educational badge movement is being lead by the Mozilla Foundation who is developing the interoperability technical and metadata standards needed to provide badge compatibility across different institutions, programs, and web platforms. How Does It Work? Badges in higher education can be used as a motivational tool as well as an alternative form of credentialing. Furthermore, Mozilla (2012) states that educational badges are meant to be created and issued at different levels. Young, J.

Put multiple links into one - Oops! The bunch is either not defined or has been blocked. If you followed this bunch link from another website, you should notify the site owner. Video Games Keep Tricking Us Into Doing Things We Loathe For me, it's almost gotten to the point where I no longer play games for the "game". I just want to see how the story plays out. And I feel like everything I do after the story is over is pointless. I've been playing Valkyria Chronicles 2 a lot lately. The only game I've ever gone back to after completion within the last several years is Fallout 3, and that's only because the game is so massive and I don't manage to find all of the tantalizing tidbits of story on my first playthrough. Other than that, it's the same with Fallout New Vegas and almost every other game I've played in recent memory. I dunno. I guess I'm glad I'm renting games instead of buying them.

'World of Warcraft' releases 10-year tower of stats Already leading up to a 10-year anniversary in November, the company behind "World of Warcraft" has issued a deluge of stats relating to the behemoth MMO. 100 million accounts have been created since launch in November 2004, spawning a total 500 million in-game characters in that time, reads the infographic on Blizzard's blog. Each day, players team up or go solo to take part in 900,000 events provided by the game's narrative, while another 670,000 PvP (player vs. player) instances provide a chance for the faithful to test their mettle against one another. Blizzard helps keep players motivated by dishing out 11 million achievements every 24 hours, while a virtual Auction House lets players trade or sell their characters' wares, allowing players to fund their own progress and Blizzard to keep a cut of all proceeds; that's on top of the $15 per month base subscription rate. "Look at all these people who are into our game," the PR message goes, "maybe you should be too."

Digital Badges: An Annotated Research Bibliography v1 This annotated bibliography is a first step toward organizing literature about digital badges, open badges and badge systems. This domain involves multiple streams of literature from education, learning sciences, library and information science, reputation systems, and systems design. The bibliography includes peer-reviewed and non peer-reviewed articles, blog posts, news articles, white papers, videos, wikis and FAQs. We acknowledge that digital badges are an emerging topic and we have attempted to include a full spectrum of viewpoints. Digital Badges: An Annotated Research Bibliography selected and annotated by Sheryl Grant and Kristan E. Why a Badges Bibliography? This annotated bibliography is a first step toward organizing literature about digital badges, open badges and badge systems. Currently, the bibliography is heavy on certain theoretical perspectives and certain approaches to this topic. How to cite: Grant, S. & Shawgo, K.E. (2013). return to top of page Antin, J. (2009).

The Port of Hambeck To increase the trade in his lands, Lord Occam decided to found a new port town in his realm. Near the mouth of the river Sarum, he found the perfect spot to attract new settlers. To provide security for the settlers and their trading, Lord Occam decreed that a castle should first be built on the small island of Holm in the bay. A hall for gatherings was the first to be built, followed by a small gate tower leading to a small ship bridge connecting the island of Holm with the Hambeck mainland. Finally a large tower for the lord was constructed. The castle follows the contours of the island of Holm, but despite the restricted area Lady Occam insisted on a small garden being added to the otherwise rather grim fortress. After the completion of the castle, the Lord moved in with his family and servants. The town of Hambeck will be able to enjoy the relatively deep waters close to shore, where large ships can get close to shore and unload their valuable cargoes.

Crash Course on Gaming! | HP Catalyst Academy Are badges useful in education?: It depends upon the type of badge and expertise of learner Samuel Abramovich, Christian Schunn, and Ross Mitsuo Higashi have published a new article about learner motivation and badges at Educational Technology Research and Development: Abstract: Educational Badges are touted as an alternative assessment that can increase learner motivation. We considered two distinct models for educational badges; merit badges and videogame achievements. To begin unpacking the relationship between badges and motivation, we conducted a study using badges within an intelligent-tutor system for teaching applied mathematics to middle-school students. effect on critical learner motivations.

Game-Based Learning Talk | A quest to transform education through game-based learning Good Badges, Evil Badges? An Empirical Inquiry into the Impact of Badge Design on Goal Orientation and Learning | Jan Plass There has been a lively debate recently among members of the badges community about the impact of badges on people’s motivation. Some are concerned that badges might stifle students’ intrinsic motivation and cause them to be more focused on winning new badges than on the work they are doing. Others support the use of badges, considering them superior to grades for evaluating student performance (Openbadges List, 2012). Clearly, this is a critical question that calls for empirical evidence. In particular, we propose to: (1) Observe user performance with and without badges of specific functions and investigate corresponding patterns of behavior and performance. (2) Develop a Badges Impact Survey (BIS) based on the results from Part 1 and a theoretical framework of situated learning, situational interest, and achievement motivation. Theoretical Rationale Situated Learning Individual and Situational Interest Achievement Motivation (1) Observation of Game Play with or without Badges Citations

The Minecraft Teacher Back to school. Long time no post. So one day I had this idea to use Minecraft in my class. It worked really, really well. It was transformative for both my students and myself. And I couldn’t figure out why no one else was doing the same thing. But one thing led to another and I ended up leaving a perfectly respectable teaching career to play a lot more Minecraft. I got to interact with amazingly talented people from all over the world. All that plus getting to work with some wonderfully Finnish geniuses who I now consider family. But I am leaving TeacherGaming and sailing away from Minecraft’s blocky shores for a while. I am going back to the classroom. It’s been an absolute honor to work with Minecraft. I feel quite lucky to have been involved during this unbelievably cool time period in Minecraft’s development. There are SOOOOOOO many amazing people doing inspiring work with Minecraft, both in and out of schools. I think I will be playing Minecraft forever. Peace out, kids. ~JoelP.S.

Middle School Minecraft | Imagine the possibilities…

If I selected this article for no other reason than that it had Jane McGonigal in it I'd be doing fine. This article gives an overview of gamification for increased student engagement, including badges. by nfuerst2 Sep 23