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Gamifying Student Engagement

Gamifying Student Engagement
In her TED talk, "Gaming Can Make a Better World," author and researcher Jane McGonigal posits that in game worlds people are "motivated to do something that matters, inspired to collaborate, to cooperate." Video games are interactive and engaging. It's no wonder they are so pervasive with both children and adults! A recent trend in the business world has been to bring game world elements into the real world. This methodology is referred to as "gamification." According to a Pew Research Center report, gamification is "interactive online design that plays on people's competitive instincts and often incorporates the use of rewards to drive action -- these include virtual rewards such as points, payments, badges, discounts and free gifts; and status indicators such as friend counts, re-tweets, leaderboards, achievement data, progress bars and the ability to level up." Corporations, such as Samsung, award badges internally to motivate their employees. Badges Leveling Up Modding Easter Eggs

Put multiple links into one - Oops! The bunch is either not defined or has been blocked. If you followed this bunch link from another website, you should notify the site owner. A Brief History Of Video Games In Education While there has been a surge in the acceptance and prevalence of game-based learning in schools over the past decade, especially in light of the success of programs like Khan Academy, playing games in the classroom is nothing new. Educational games have been a commonplace part of the K-12 experience since the beginning of the 1980s (and in some places well before that), with early titles introducing students to fundamental math, history, and problem solving concepts just as games do today. While the graphics may not have been great, the games helped to engage a generation of kids with technology and laid a solid foundation for the educational games that were to come. Things have changed a lot since then, but one thing has remained the same: the best educational games aren’t just tools for teaching. They show kids that education can be fun and instill a love of learning that will carry on throughout their lives. Here we highlight a few of those amazing early educational games.

What Makes a Good Learning Game? After developing more than 30 learning games I can safely say that it is definitely not an easy task. Developing good learning games requires constant attention to opposing factors, which only through creativity can truly be made to smoothly work together. Since the inception of computer games, there has been learning games. In the early years, games were used to demonstrate the potential benefits of computers. Although learning games date back to at least the 1960s, it is still a discipline fraught with challenges [1]. One of the fundamental questions that remain unanswered is: What really makes a good learning game? This article is not be a quick-guide for "how to design" learning games with ideas like points, leveling, power-ups and clear goals. The Critique of Edutainment We need to extend the scope of learning games beyond edutainment. The path to answering the question "What is a good learning games?" Defining Games and Learning So why are verbs important? Conclusion Acknowledgments

If I selected this article for no other reason than that it had Jane McGonigal in it I'd be doing fine. This article gives an overview of gamification for increased student engagement, including badges. by nfuerst2 Sep 23