background preloader

[ uncontrol ]

[ uncontrol ]
Lily pad is an experiment that explores paper folding inspired by the form of a lily pad floating on top of water. A while back, I was looking at some pendant lamps and came across these really beautiful ones on Esty from Nellianna. I was really interested in the paper folded pattern from the shade and spent some time creating it from scratch. (As an aside, designer lamps are a great source of inspiration for algorithmic art forms) I figured the flat facets of paper translated easily to the 3d world… or so I thought. I jumped directly to code, manipulating particles that represented each corner of the lamp.

http://www.uncontrol.com/

Related:  Flash, Interactive, Generative & Online ArtGenerative Artsinteractive sites3D

Mimicry - Dean McNamee Mimicry Interactive Lamp November 2010 Mimicry is a lamp that imitates the color of objects. It consists of two individual and self contained objects — the lamp and the color sensing eye. moviebarcode moviebarcode contact | twitter | index | prints 2014/04/12 28 notes The Karate Kid, Part III (1989)

Commute Map In Traffic: Why We Drive the Way We Do (and What It Says About Us), the author states that commute times throughout history have remained steady at roughly a half hour in each direction. Advances in transportation technology (our feet, horses, bicycles, trains, automobiles, flying cars, etc.) allow us to live farther from where we work. This got me thinking about my own commute from Berkeley to San Francisco, how it compares to those of my neighbors, and how commutes vary across the country.

GLSL 1.2 Tutorial In this tutorial shader programming using GLSL 1.2 will be covered. Although many parts are now considered deprecated, the essence of GLSL has remained constant. Besides, this tutorial will continue to be online because learning the basics of deprecated OpenGL is easier than learning the new versions. If you’re looking for a GLSL tutorial that deals only with non-deprecated features visit the GLSL Core tutorial, here in Lighthouse3D. Shaders are a hot topic and 3D games have shown that they can be put to good use to get remarkable effects. This tutorial aims at providing an introduction to the world of shaders. Amazing Banksy painting costume MAKE contributing illustrator Tim Lillis sent me pics of his friend George Schnakenberg‘s Banksy painting costume, and I’m totally having costume envy over here. Hands down my favorite getup from this Halloween. Here’s a comparison pic of George’s costume versus the original Banksy “Flower Thrower” painting: He did an awesome job of painting his clothes to capture the shadows in the original stencil, and getting the flowers just right: Add a little white face paint, and he’s good to go!

Moullinex - Catalina [Processing, Kinect] - Music video created using Kinect + Processing + Cinema 4D + After Effects Music video for Catalina, a track off the Chocolat EP by Moullinex, released in January on Gomma Records created using Kinect + Processing + Cinema 4D + After Effects. We started with the Kinect interface library developed for Processing and made available by Daniel Shiffman. Some modifications were introduced, to get our 3D data into Cinema 4D. Each file represents one frame with a coordinate map (point index, x, y, z lines) in plaintext. A threshold filter was added to enable us to filter out any points that were too far. This way we could remove the living room entirely from the sequence. WebGL Inspector An advanced WebGL debugging toolkit About WebGL Inspector is a tool inspired by gDEBugger and PIX with the goal of making the development of advanced WebGL applications easier. What Firebug and Developer Tools are to HTML/JS, WebGL Inspector is to WebGL. Note: this is alpha software - if you find bugs, let me know (or better yet, fork and fix them! :)

Gallery of Computation - StumbleUpon LIVING WORKS binary.ring bit.10001 bone.piles box.fitting box.fitting.img new bubble.chamber buddhabrot city.traveler cubic.attractor deep.lorenz guts new happy.place new henon.phase henon.phase.deep new inter.aggregate new inter.momentary new invader.fractal limb.sand.stroke limb.strat limb.stroke mcp moonlight.soyuz nine.block node.garden new offspring orbitals new paths.i peter.de.jong sand.dollar sand.stroke sand.traveler new self-dividing.line stitches substrate new tree.garden.ii trema.disk trema.spike INFORMATION about the programmer about the medium ORDERING works available production qualities ordering policies CONTACT j.tarbell @ complexification.net

Related:  WebGL