designplaygrounds.com Projects Minotaur Head with Lamella Minotaur Head with Sutures Computational aesthetics 10 Amazing Augmented Reality iPhone Apps While Lawnmower Man may have led us to believe the future was a virtual one, it seems that in fact augmented reality (the overlaying of digital data on the real world) is where we're headed. A buzz technology right now, augmented reality apps are quickly gaining momentum on the iPhone. So to add to the quick overview of six AR apps we brought you earlier, we sort the digital wheat from the pixellated chaff to bring you ten AR apps for the iPhone that vary from functional, to educational, to just plain fun. 1. Le Bar Guide Although the wisdom of getting drunk people to wave their iPhones around on today's mean streets is questionable, if you drink responsibly, as this Stella Artois-backed app urges you to, this could be a handy tool. 2. Another corporate-backed app, this time by Plantronics, is WorkSnug, an iPhone app that finds digital nomads a place to lay their weary laptop. 3. This star map app will spell out the stars, planets and constellations for you. 4. 5. 6. 7. 8. 9. 10. iPew
José Duarte - Le kit de data visualisation José Duarte, imaginatif graphiste colombien de 27 ans, a fabriqué un kit de datavisualisation. Il nous montre l'état de l'Internet en 2010 dans 5 graphiques réalisés à la main. José Duarte, graphiste colombien de 27 ans basé à Bogota a réalisé de ses propres mains un kit de visualisation de données, ingénieux et ludique. José nous raconte comment lui est venu l’idée : C’est parti d’un constat, celui d’une saturation du numérique : on espère toujours pouvoir tout résoudre avec un ordinateur mais nous ne l’avons pas toujours sous la main pour réaliser le graphique qui va nous aider à éclaircir une idée ou un concept. Cependant, nous avons toujours dans la poche un crayon, un marqueur et des lacets ! José est aussi co-fondateur du studio Ledfish, qui propose de la visualisation de données (infographies et applications) principalement à des entreprises. “Souvent les gens me demandent comment faire pour être précis en créant des graphiques à la main. Il conclut sur ces mots :
Æsthe/tech:Tonik Daniel Widrig mos MAT 594O - Sensors and Interfaces for Media Art (Winter, 2010) MAT 594O - Sensors and Interfaces for Media Art (Winter, 2010) Overview The MAT Sensors and Interfaces course explores the use of multimedia sensor technologies and embedded microcontroller systems for interactive environments/installations and responsive artwork/performance systems. We will start with an introduction to the theories of space in art and human-computer interaction (HCI), and proceed to an in-depth analysis of current art-HCI technologies. Course Topics Space & gestural interaction Human-computer interfaces: ergonomics & haptics Emerging interface technologies Transducers, sensors, signal capture & conditioning Pressure, position, optical, inertial, capacitive, and ultrasonic sensing techniques Sensor applications and signal conditioning electronics Microcontrollers & interfaces -- communication protocols, signal processing, feature extraction, and mapping schemes Instructors Stephen T. Meeting time and place Tues/Thurs 5:00 - 6:50 PM Music 2215 or South Hall 4340 Down-loads
Site sur Tufte et son travail Edward Tufte is a statistician and artist, and Professor Emeritus of Political Science, Statistics, and Computer Science at Yale University. He wrote, designed, and self-published 4 classic books on data visualization. The New York Times described ET as the "Leonardo da Vinci of data," and Business Week as the "Galileo of graphics." He is now writing a book/film The Thinking Eye and constructing a 234-acre tree farm and sculpture park in northwest Connecticut, which will show his artworks and remain open space in perpetuity. He founded Graphics Press, ET Modern gallery/studio, and Hogpen Hill Farms LLC. Visual Display of Quantitative Information 200 pages Envisioning Information 128 pages Visual Explanations 160 pages Beautiful Evidence 214 pages Same paper and printing as in original clothbound editions. All 4 clothbound books, autographed by author $150 Available directly from Graphics Press. Die visuelle Darstellung quantitativer Informationen, (200 Seiten), $12 数量情報の視覚的表示, (200 ページ)、$12
suckerPUNCH uncontrol | A collection of experiments using fancy shmancy code Parametric Modeling in AutoCAD: AECbytes Viewpoint #32 AECbytes Viewpoint #32 (May 16, 2007) Neil C. Katz Skidmore, Owings & Merrill, LLP Many people are surprised by some of the work that I do at SOM. Two hot themes in computational design for architecture currently are "building information modeling (BIM)" and "parametric modeling." What is Parametric Modeling? Building models are representations of buildings. Building models can be explicit, where every aspect of the model is well-defined and can be described, typically without referring to other parts of the model. Parametric building models are a bit different. Another way to distinguish between the two models is that in the first type of model, the geometry is explicit and the rules are implicit—there are always rules and constraints in an architectural model, but the modeling tool will not keep track of them so we have to. The next section describes and illustrates some examples of parametric modeling done with AutoCAD for exploring specific aspects of design projects at SOM. Figure 1.
PWM and Arduino: fading an LED and playing melodies on a Piezo Speaker Submitted by fabio on Mon, 2010-07-26 12:49. In the past blog posts, we already saw how to read and write digital signals on the Digital Input Output pins of the Arduino. We also used the analog reading capabilities of Arduino to read values from variable resistance components such as potentiometers, thermistors, or LDRs. We still don't know anything about how to produce an Analog Output signal with Arduino. Pulse Width Modulation (PWM): analog outputs with digital means Digital boards and processors, like the Arduino board and its ATMega 328 microcontroller, usually have some problems providing an Analog Output, a variable signal which can range from eg 0 to 5V. Fortunately, there is the Pulse Width Modulation or PWM technique which permits getting an analog result using digital means. The Arduino PWM tutorial describes how PWM works: Digital control is used to create a square wave, a signal switched between on and off. In Arduino, we have the function analogWrite() which implements PWM.