designplaygrounds.com Projects Minotaur Head with Lamella Minotaur Head with Sutures Computational aesthetics 10 Amazing Augmented Reality iPhone Apps While Lawnmower Man may have led us to believe the future was a virtual one, it seems that in fact augmented reality (the overlaying of digital data on the real world) is where we're headed. A buzz technology right now, augmented reality apps are quickly gaining momentum on the iPhone. So to add to the quick overview of six AR apps we brought you earlier, we sort the digital wheat from the pixellated chaff to bring you ten AR apps for the iPhone that vary from functional, to educational, to just plain fun. 1. Le Bar Guide Although the wisdom of getting drunk people to wave their iPhones around on today's mean streets is questionable, if you drink responsibly, as this Stella Artois-backed app urges you to, this could be a handy tool. 2. Another corporate-backed app, this time by Plantronics, is WorkSnug, an iPhone app that finds digital nomads a place to lay their weary laptop. 3. This star map app will spell out the stars, planets and constellations for you. 4. 5. 6. 7. 8. 9. 10. iPew
Glitch Studies Manifesto by Rosa Menkman Rosa Menkman meditates on the occurrence and aesthetics of the glitch amidst software and hardware obseletion in her essay Glitch Studies Manifesto. This essay was part of the Institute of Network Culture's second collection of texts titled Video Vortex Reader II that critically explores the shifting dynamics and expanding field of online video. See below for an excerpt, full essay here. Technological Progress is an Ill-Fated DogmaIn the beginning it was calm... Then humans built technologies and the ﬁrst forms of mechanical noise were born.
Æsthe/tech:Tonik Daniel Widrig mos MAT 594O - Sensors and Interfaces for Media Art (Winter, 2010) MAT 594O - Sensors and Interfaces for Media Art (Winter, 2010) Overview The MAT Sensors and Interfaces course explores the use of multimedia sensor technologies and embedded microcontroller systems for interactive environments/installations and responsive artwork/performance systems. We will start with an introduction to the theories of space in art and human-computer interaction (HCI), and proceed to an in-depth analysis of current art-HCI technologies. Course Topics Space & gestural interaction Human-computer interfaces: ergonomics & haptics Emerging interface technologies Transducers, sensors, signal capture & conditioning Pressure, position, optical, inertial, capacitive, and ultrasonic sensing techniques Sensor applications and signal conditioning electronics Microcontrollers & interfaces -- communication protocols, signal processing, feature extraction, and mapping schemes Instructors Stephen T. Meeting time and place Tues/Thurs 5:00 - 6:50 PM Music 2215 or South Hall 4340 Down-loads
Encoded Matter « introspector “Even though the constant search for complete transparency brings newer, ‘better’ media, every one of these new and improved technologies will always have their own fingerprints of imperfection. While most people experience these fingerprints as negative (and sometimes even as accidents) I emphasize the positive consequences of these imperfections by showing the new opportunities they facilitate.”Rosa Menkman in Glitch Studies Manifesto This projects explores traits – or fingerprints – introduced by low-cost 3D printing driven by computation. I generated G-code directly from Processing using an adjusted version of CodeThread library by Diatom Studio. A first series of tests explored different systems for generating G-code and the resulting material structures within a simple cube. This project was developped during Generator.x 3.0: From Code to Atoms masterclass with Marius Watz at iMAL. More pictures of the project and exhibition. role: design, programming, fabrication
suckerPUNCH uncontrol | A collection of experiments using fancy shmancy code Parametric Modeling in AutoCAD: AECbytes Viewpoint #32 AECbytes Viewpoint #32 (May 16, 2007) Neil C. Katz Skidmore, Owings & Merrill, LLP Many people are surprised by some of the work that I do at SOM. Two hot themes in computational design for architecture currently are "building information modeling (BIM)" and "parametric modeling." What is Parametric Modeling? Building models are representations of buildings. Building models can be explicit, where every aspect of the model is well-defined and can be described, typically without referring to other parts of the model. Parametric building models are a bit different. Another way to distinguish between the two models is that in the first type of model, the geometry is explicit and the rules are implicit—there are always rules and constraints in an architectural model, but the modeling tool will not keep track of them so we have to. The next section describes and illustrates some examples of parametric modeling done with AutoCAD for exploring specific aspects of design projects at SOM. Figure 1.
PWM and Arduino: fading an LED and playing melodies on a Piezo Speaker Submitted by fabio on Mon, 2010-07-26 12:49. In the past blog posts, we already saw how to read and write digital signals on the Digital Input Output pins of the Arduino. We also used the analog reading capabilities of Arduino to read values from variable resistance components such as potentiometers, thermistors, or LDRs. We still don't know anything about how to produce an Analog Output signal with Arduino. Pulse Width Modulation (PWM): analog outputs with digital means Digital boards and processors, like the Arduino board and its ATMega 328 microcontroller, usually have some problems providing an Analog Output, a variable signal which can range from eg 0 to 5V. Fortunately, there is the Pulse Width Modulation or PWM technique which permits getting an analog result using digital means. The Arduino PWM tutorial describes how PWM works: Digital control is used to create a square wave, a signal switched between on and off. In Arduino, we have the function analogWrite() which implements PWM.