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Generator.x: Software and generative strategies in art and design

Generator.x: Software and generative strategies in art and design
Generator.x 3.0: From Code to Atoms (slideshow of “gx30″ tag on Flickr) Generator.x 3.0: From Code to Atoms Feb 18-26, 2012 at iMal, Brussels The Generator.x 3.0: From Code to Atoms workshop at iMAL, Brussels culminated last Friday in an exhibition of works created during the week. As expected there is a wide range of works and expressions, from Makerbot’ted data sculptures (Frederik Vanhoutte, Andrej Boleslavsky, Katerina Konstantopoulos + Erato Choli) to distorted 3D scanned objects (Matthew Plummer-Fernandez) and parametric paper folding (Julien Deswaef). For a complete overview of the workshop and its results, take a look at the Flickr tag “GX30″ which currently covers over 1000 uploads. Another important resource is iMAL’s wiki site Wikimal, which includes source code and tutorials published in connection with the workshop.

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Rhino ++ Grasshopper – Plethora Project is an initiative to accelerate computational literacy in the frame of architecture and design. It aligns with the "show me your screens" motto of the TopLap live-coding group attempting to get rid of Obscurantism in digital design. Directed by Jose Sanchez Contact me at : Bio: Jose Sanchez is an Architect / Programmer / Game Designer based in Los Angeles, California. He is partner at Bloom Games, start-up built upon the BLOOM project, winner of the WONDER SERIES hosted by the City of London for the London 2012 Olympics. He is the director of the Plethora Project (, a research and learning project investing in the future of on-line open-source knowledge.

Parametric Modeling in AutoCAD: AECbytes Viewpoint #32 AECbytes Viewpoint #32 (May 16, 2007) Neil C. Katz Skidmore, Owings & Merrill, LLP Many people are surprised by some of the work that I do at SOM. ALEATORICART.COM Contemporary Abstract Art from the best new artists in the world. is an online magazine and gallery devoted to showcasing the work of a select group of artists, both emerging and established, who constitute a collective known as MAMA—the Movement of Aleatoric Modern Artists. The movement pays tribute to the DADAists of the early 20th century among the many other artists throughout history who have bravely chosen to relinquish partial control of their creative processes to the hands of fate, the laws of physics and the continuum of perpetual chaos which prevails over our universe by design. READ ABOUT ALL OF OUR FEATURED ARTISTS ON THE ARTISTS PAGE.

Blog Archive » Attracted Flows This is a rhinoscript where you can set various points where vectors flow out from according to a certain velocity. As these vectors travel, the flows are attracted to the various attractor points in different weights three dimensionally. It simulates a close logic to the emitted particles being attracted to newton forces in Maya. Option Explicit moviebarcode moviebarcode contact | twitter | index | prints 2014/04/12 28 notes The Karate Kid, Part III (1989) Digital Origami Background An ancient Japanese proverb says: "If you meet a person that is able to make many items of different shape by folding up simple sheets of paper, don't think it is trivial, but try to learn.” The “first wave” of digital architecture hit the world in the mid nineties. Ninety percent of all final projects at Chris Bosse’s faculty were hand-drafted on tracing paper and out of balsa wood. Three years later, for his masters project, 90 percent of his fellow projects were digital. The digital revolution happened fast.

Syntopia » Generative Art Links Some links to Generative Art, Math & Fractals, and other creative ways of creating computional imagery. The list is not meant to be exhaustive: rather, it is a list of my favorite links. Generative Art Software hybridbiostructures: DigiHYBIOS 1.0 & AnaHYBIOS 3.0 / New Approach: From Digital FormFinding to Analogue Methods With the latest HYBIOS, we adopted a new approach. This time the experiment was based on a digital FormFinding algorithm using Daniel Piker's Kangaroo Plugin for Grasshopper. The new experiment also resolved some of the issues of the previous experiment. A cellular grid was used to generate a frame for pathways to have a more even floor to walk on. This time, the modeling was done to scale. Points were restricted at the pathway edges to create ramps on the raised platform.

Moullinex - Catalina [Processing, Kinect] - Music video created using Kinect + Processing + Cinema 4D + After Effects Music video for Catalina, a track off the Chocolat EP by Moullinex, released in January on Gomma Records created using Kinect + Processing + Cinema 4D + After Effects. We started with the Kinect interface library developed for Processing and made available by Daniel Shiffman. Some modifications were introduced, to get our 3D data into Cinema 4D. Each file represents one frame with a coordinate map (point index, x, y, z lines) in plaintext. A threshold filter was added to enable us to filter out any points that were too far. This way we could remove the living room entirely from the sequence. New Fabrications for Architecture The Euclid robot and Ron 2.0 make their first 3D printed object. This was just a simple test print on the Euclid robot now that it is fully up and running, but it came out better than I was expecting. This whole layer based printing business is pretty easy. The details: It is printed with ABS plastic,size is 12 inches tall and 5x5 inches in plan.

Getting Started With Generative Art Generative art as defined by Philip Galanter is, “Any art practice where the artist creates a process, such as a set of natural language rules, a computer program, a machine, or other mechanism, which is then set to motion with some degree of autonomy contributing to or resulting in a complete work of art.” I became a huge fan of generative art after I went to a presentation by Joshua Davis at Adobe Max. His presentation was on his new experimental work, titled “space”. It was a real treat to see how Joshua pushes himself and his work to the next level.

GRASSHOPPER TUTORIALS + EXERCISES The exercises below test basic competence using Grasshopper. Attempt to complete the exercises and if you need extra help refer to the tutorial PDFs. This tutorial introduces students to the workflow of Grasshopper by creating a simple definition that takes a reference direction from input curves and re-orients them to face an attractor point. This tutorial extends upon tutorial 01 by creating a simple definition that analyses the curvature of a doubly curved surface and indicates how this could be further extended to manipulate material qualities to achieve complex double curvature from perforations in a flat sheet.

Kinect - OpenSource [News] - amazing work created within a few days.. #of There have been a number of exciting developments in the last few days related to XBox Kinect. For those that may not be aware of what it is, it’s a brand new interface to their Microsoft XBox games console. Kinect brings games without using a controller. By using projected infra-red light, the device is able to map the environment and via xbox built in software recognise gestures of any kind (see video below). Only few hours after the worldwide release of Kinect, guys at NUI Group, who posted results first, planed to only release the driver as open source once their $10k donation fund was filled up.

[Sub]Code This page is set up to host bits of codes and sample algorithms. Those algorithms are free to be explored or even shared with proper recognition to the author.Please let me know if you reached any interesting result using any piece of the code provided. Before downloading anything from Digital [Sub]stance you consent to the following license agreement Digital [Sub]stance by Marios Tsiliakos is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Based on a work at Permissions beyond the scope of this license may be available at

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