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Best Gamification Books - Where to start and Why Here's a list I wanted to share with you all on (almost) all the books that you should read if you are to become a gamification expert (still a long way for me, want to join?) So what should I read and is there any order I have to follow? YES! Just follow the list! Introduction to Gamification: The very basics Run Marco! The next chapters of the story are coming soon! Jungle Sequence of commands, iterations, conditions Ancient Temple

Bartle's Taxonomy of Player Types (And Why It Doesn't Apply to Everything) Richard Bartle co-created MUD (Multi-User Dungeon), the text-based precursor to today's MMORPGs, while studying at Essex University. He ended up formulating the theory that all MUD players could be broken down into four main types: killers, achievers, explorers, and socializers. This theory has since been used in all sorts of game design situations where it doesn't apply - let's look at what exactly it does tell us. MUD is a text-based adventure game (no graphics at all, only text) that had the then-unique attribute of being able to be played alongside other human players. It was one of the first online persistent worlds created, and you can still grab a MUD client today, connect to a server and play. It's a simplified version of pen and paper role-playing games in that the player has to imagine the world according to the information the Game Master (the server and the writer of the game, in this case) provides.

Girls Who Code Girls Who Code works to close the gender gap in technology. Our free programs educate, inspire, and equip girls to pursue opportunities in technology. Girls Who Code and Pixelberry Studios to add new content to High School Story game In conjunction with Computer Science Education Week, story will promote girls and coding. Portion of proceeds from in-app purchases will go to Girls Who Code Top 10 Best Video Game Spinoffs Video Game spinoffs aren't actually as common as you might think. Sure, games have tons of sequels, but those don't really count, and mashups like Marvel vs. Capcom or Super Smash Bros. are in a category of their own. To be a spinoff, a game has to be totally separate from the main series, with a totally separate story or set of mechanics that is still somehow related to the original line. Since the majority of the game-playing populace out there reacts negatively when their favorite franchise's formula is altered, most of these games fail.

Family Coding Day Session Resources - Beyond the Hour of Code Family Coding Day is an annual event to get kids and parents, even grandparents, programming together. We deploy 1 device for every 2 participants and help them work together to explore so many ways to connect through programming. Session A Code with the Fuzzes Session B Scratch Jr Session C Dot and Dash Pixar Renderman RenderMan 20 Now Available! Highlights of version 20 include a game-changing noise reduction technology that accelerate render times from 2x to 10x. RenderMan 20 also expands the creative choices available to artists and studios through numerous advances in usability including a physical camera, a Visualizer for navigating and inspecting large scenes interactively, expanded shader libraries and presets, and new volume rendering features. Read all about RenderMan 20 ▶ Non-Commercial RenderMan

Massively Overthinking: Let’s take the classic Bartle test – Massively Overpowered Here’s something you probably didn’t know: Online worlds researcher Dr. Richard Bartle didn’t actually write the Bartle test. His original research explored, analyzed, and defined the four player archetypes — killer, socializer, achiever, and explorer — but the test based on that paper was created a few years later by Erwin Andreasen and Brandon Downey and named in his honor. Internet Arcade : Free Software : Download & Streaming Internet Arcade by Sega software eye

What is Gamification? Gamification is the concept of applying game mechanics and game design techniques to engage and motivate people to achieve their goals.[1] Gamification taps into the basic desires and needs of the users impulses which revolve around the idea of Status and Achievement. The research company Gartner predicts that by 2015, a gamified service for consumer goods marketing and customer retention will become as important as Facebook, eBay, or Amazon, and more than 70% of Global 2000 organizations will have at least one gamified application. [2] History The oldest example of gamification are Frequent Flyer Programs that airline companies offer as a part of their customer loyalty programs. Gamification was a term that was first coined in 2003 by Nick Pelling, but did not gain popularity until 2010.[3] The term gamification began to gather interest and a following in 2010 when companies such as Badgeville started using it to describe their behavior platforms.

Coder Corner » Archivio Blog » PEEL - public release 1.0 PEEL - public release 1.0 I am very happy to announce the first public release of PEEL - the Physics Engine Evaluation Lab. I briefly mentioned it on this blog already, here. E-Line Media E-Line’s consumer games are designed to fire the imagination, catalyze curiosity and create gateways to new ideas, themes and interests. Our game-infused learning programs enable pathways of learning from middle school through college and beyond. E-Line combines "high-tech" products with "high-touch" services including blended learning programs, teacher professional development and youth competitions and showcases. The company’s game-based-learning offerings have been used in over 10,000 schools and after-school programs with hundreds of thousands of students, primarily through a ‘bottoms-up’ direct-to-teacher publishing methodology. The company's first consumer game, Never Alone (Kisima Ingitchuna) will be released Fall 2014 and has received extensive positive press and multiple accolades including best of E3 from Polygon and Top Ten Family Game from Yahoo Tech.

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