Gamification, 10 buoni esempi di aziende che giocano Fabio Viola«I giochi a oggi sono il miglior strumento mai inventato per motivare le persone e incollarle a uno schermo: ecco perché le aziende utilizzano sempre più spesso la gamification per aumentare l’engament con i propri utenti/clienti, rafforzare la loyalty al brand, migliorare processi e rendere meno noiosi alcuni compiti». A parlare è Fabio Viola, esperto di gamification, game designer, autore del blog gameifications.com, coordinatore didattico del master in Engagement & Gamification dello IED Milano e membro del comitato scientifico del master in Gamification dell’Università Tor Vergata a Roma. Un guru della materia, insomma, che ci tiene a sgombrare subito il campo dalle definizioni non corrette del termine gamification. A Fabio Viola, che è stato anche ospite di EconomyUpTv (GUARDA LA VIDEOINTERVISTA), abbiamo chiesto di raccontarci dieci casi in cui le aziende hanno utilizzato la gamification con efficacia. Ecco la sua lista. Zombies, Run! English Attack! quant’altro.
KS2 Literacy Different types of words can be used to make your writing more interesting and easier to read. You need to know when to use them and how to spot them. In writing, words are grouped together into phrases, sentences, clauses and paragraphs. Linking these building blocks together in the right way makes your writing easy to understand and interesting to read. Use your commenting skills to identify what's wrong with these pieces of writing. When you are writing non-fiction it's important to use a style of writing that fits the subject.Use your knowledge of non-fiction writing to group the correct titles, text and pictures together. © v2vtraining.co.uk The Look, Say, Cover, Write & Check is a support tool for learning spellings using a trusted multi-sensory approach. This activity helps prove the rules of changing nouns from singular to plural. This is an activity targeted to Year 4 to help with medium frequency words. An updated version of the traditional word guess game.
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Kids Games - Educational Computer Games Online | TurtleDiary Grade 2 Games | Second Grade Educational Games & Activities for Kids Researchers say noticeable differences have been found in spatial (ability to think about objects in three dimensions) and math skills when children are encouraged to use puzzle play to work out reasoning problems. Kids who learn through puzzle games perform better than those who do not. These games help reinforce logic, critical thinking, visualization and creativity. Kids who are good at puzzles are able to gather information, assess a situation, and easily find a quick solution to a problem. Our interactive puzzle games can help keep kids engaged and interested in learning new concepts. Many kids have a math phobia. The Guide to Digital Games and Learning | MindShift | KQED News | KQED Public Media for Northern CA MindShift Guide to Digital Games and Learning How can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that’s gaining momentum in education. The MindShift Guide to Digital Games and Learning [PDF] explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use. The MindShift Guide to Digital Games and Learning started as a series of blog posts written by Jordan Shapiro with support from the Joan Ganz Cooney Center at Sesame Workshop and the Games and Learning Publishing Council. Here's a preview of the table of contents: Introduction: Getting in the Game (Page 4) An overview of games in the classroom from Katie Salen Tekinbaş, executive director of the Institute of Play. What the Research Says About Gaming and Screen Time (Page 6) Much of the research around digital games and screen time is evolving.
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