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Gamification Co - The Leading Source for Gamification News & Info

Gamification Co - The Leading Source for Gamification News & Info
Gartner Redefines Gamification: What Do You Think? Gamification is considered a relatively new term. As a new term, its definition is in flux and is continually changing. The popular media and different professionals continue to offer different and sometimes competing definitions. As different definitions are offered, it is up to everyday people to accept or reject those definitions. Gartner, a leader in information technology research and advisory, has recently offered a new definition of gamification.

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Gamestorming Think back to the last time you played a game. What was the game? Why did you choose to play? Was it a simple game like tic-tac-toe, or something more complex, like Monopoly, Scrabble or Chess? The 35 Gamification Mechanics Toolkit A simple and easy to use toolkit for Gamification Design by @victormanriquey Shipping options Contact me: victormanriqueyus@gmail.com Gamification Categorization[edit] Gamification in a narrow sense is used in a non-game context, is built into the service system, and is aiming at an infinite experience. It does not aim at creating a game but offering a gameful experience. In a broader sense gamification also includes game context such as in serious games and finite and infinite games.[20] Another categorization compares gamification with other gameful approaches by looking at characteristics such as spontaneity, rules, or goals:[20]

Good Questions to Ask Your Girlfriend Good Questions to Ask Your GirlfriendWelcome to Good Questions to Ask Your Girlfriend Asking great questions always opens up interesting conversation. If you can get them telling stories that relate back to the answers you will have endless good times. So enjoy yourself and ask away. Here are the categories. What makes a hero? - Matthew Winkler The Hero Archetype in Literature, Religion, and Popular Culture: (along with a useful PowerPoint presentation teachers can download at this URL: )Maricopa Center for Learning and Instruction (users embark on their own hero's journey): American Masters Lesson from PBS for Teachers on George Lucas, the Power of Myth, and the Hero's Journey: an interactive approach to the Hero's Journey: of course, information about Joseph Campbell's works on the subject, on the Joseph Campbell Foundation site:The Hero With A Thousand Faces Hero's Journey (semi-biographical film): the stories of (a) Odin hanging from the world tree, Yggdrasil, (b) the Buddha seated under the Bodhi Tree, and (c) the crucifixion of Jesus Christ. Do all of these religious episodes follow the pattern of the hero’s journey? Find a comparable story from another continent. Does it follow the hero’s journey pattern?Challenge the paradigm.

As websites become games, understand the trend with the Gamification Encyclopedia 11 January '11, 03:20pm Follow One of the biggest trends we’ve seen on the Web in the past year has been the growing “Gamification” of websites and online services. From Foursquare to Get Glue and and services like One True Fan and even, er, The Next Web, it seems that badges and leaderboards are everywhere right now. In order to explain this, San Francisco startup Gamify has launched an in-depth Gamification Encyclopedia.

Trip's GeoAdventures If there was ever a cache that everyone should try once, pict-o-caches would likely be near the top of the list. They take aspects of several different types of caches and join them together to make a cache that everyone can participate in and enjoy. But how do they work? First, we need to establish what they are… The Difference between Gamification and Game-Based Learning By Steven Isaacs Have you tried to gamify your classroom? Do you incorporate game-based learning into your curriculum? Gamification and game-based learning have become buzzwords in education yet some general confusion still exists regarding what each is and what each is not. I would love to clear up any misconceptions. Gamification Education Levels Up! – A noObs guide to Gamifying your Classroom A new way to manage classroom instruction is slowly creeping into the world of education: “Gamification“. Gamifying simply means turning the class content and the way students learn into a game with a rewards system, quests, experience levels, and healthy competition. Gamifying isn’t anything new; businesses and social websites have been using “gaming” to attract and keep users coming back for years now. Here is a short list of groups already gaming: Facebook – Farmville!

Become an Expert in Free RPGs Friends! Roleplayers! Philanthropists! Lend me your eyes. Charge your tankards with your favourite poison, put your feet up and feast your peepers on a 2009 free RPG review. Rediscover something old or find something new in one handy review of the year.

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