NMSU: Learning Games Lab - Learning Games Lab Best Gamification Books - Where to start and Why Here's a list I wanted to share with you all on (almost) all the books that you should read if you are to become a gamification expert (still a long way for me, want to join?) So what should I read and is there any order I have to follow? YES! Just follow the list! Introduction to Gamification: The very basics - For the win: How game thinking can revolutionize you business (2012) Written by: Prof. Reasons why: A great and inspiring book to get started in Gamification. - Gamification: A simple introduction (2013) Written by: Andrzej Marczewski Reasons why: A book written by an epic win blog´s friend, Andrzej Marczewski, that will answer you questions like: “What is Gamification”, “Why does it work” or “Where to start”. Also recommended… - Game-based marketing: Inspire customer loyalty through rewards, challenges and contests (2010) by Gabe Zichermann - Business Gamification for dummies (2013) by Kris Duggan Before designing, understand why: Happiness & Motivation Written by: Daniel H. - Level up!
Wockets: Open Source Accelerometers for Phones Sensors and Software for Real-Time Activity Recognition on Mobile Phones The goal of this open source project is to create software and hardware that permits automatic, 24/7 physical activity and context detection on common mobile phones. We are doing this by iteratively designing and testing Wockets -- miniature, low-cost hardware devices that will measure human motion using accelerometers. The software that uses Wockets will be free and open source. This project is a collaboration between the Northeastern University Personal Health Informatics program, MIT House_n, and the Stanford Prevention Research Center. To receive occasional updates on the project, please join the project mailing list.
Bartle's Taxonomy of Player Types (And Why It Doesn't Apply to Everything) Richard Bartle co-created MUD (Multi-User Dungeon), the text-based precursor to today's MMORPGs, while studying at Essex University. He ended up formulating the theory that all MUD players could be broken down into four main types: killers, achievers, explorers, and socializers. This theory has since been used in all sorts of game design situations where it doesn't apply - let's look at what exactly it does tell us. MUD is a text-based adventure game (no graphics at all, only text) that had the then-unique attribute of being able to be played alongside other human players. It's a simplified version of pen and paper role-playing games in that the player has to imagine the world according to the information the Game Master (the server and the writer of the game, in this case) provides. It might appear plain or even boring today, but MUD is significant as one of the first online games - it has been around for 30+ years. Summary of Bartle's player types. Bartle calls it a bandwagon.
Budget Hero 2.0 Budget Hero seeks to provide a values – and fiscal-based lens for citizens to examine policy debates during this election year. Partisan messages tend to cloud the real issues at play during campaigns, and most candidates are loath to attach detailed financial impacts to solutions which make up their platform. Budget Hero provides an interactive experience involving policy options that have been extensively researched and vetted with non-partisan government and think tank experts to enable players to objectively evaluate candidates. Funders:Lounsbery Foundation, Alfred P. Sloan Foundation Price:Free Press:Games for Change Contact:Via Budget Hero website here Screenshot: Review the Game SimCityEDU | A game-based learning and assessment tool for middle school students covering the Common Core and Next Generation Science Standards.
A Theory of Fun for Game Design Here Is A Great Tool for Creating Educational Video Games to Use in Class February 10, 2016Pixel Press is an excellent application that enables you to draw your own video games. Teachers can create educational video games to use in class without the need for any coding skills. The process is very simple: use pen and paper to draw your game, take a picture of it via your iPad’s camera and Pixel Press does the rest and bring your game to life. You can either create on paper with ‘Draw-on-Paper’ and take a picture of it or use ‘Draw-in-App’ to directly draw on screen. There is also a section in Pixel Press that provides free downloadable lesson plans for teachers.
WeTopia WeTopia, created by Sojo Studios, is an online, Facebook game that allows players to connect with friends, build their virtual city, and spend a unique form of currency called “Joy” that spreads real-world aid to various non-profits around the world. Sojo Studios, a new social enterprise founded by Lincoln Brown, created WeTopia as a way to get everyday people involved with and enjoying acts of philanthropy. A hand-selected team of veteran developers was chosen to lead this ambitious new studio. Like many other city building games, WeTopia challenges players to start a brand new community from scratch and build a thriving population and economic system. Press:FastCompany, TechCrunch, VentureBeat Funder:Privately funded Contact: Eric Green: email@example.com Trailer:Screen shot: Review the Game