Gamification, 10 buoni esempi di aziende che giocano Fabio Viola«I giochi a oggi sono il miglior strumento mai inventato per motivare le persone e incollarle a uno schermo: ecco perché le aziende utilizzano sempre più spesso la gamification per aumentare l’engament con i propri utenti/clienti, rafforzare la loyalty al brand, migliorare processi e rendere meno noiosi alcuni compiti». A parlare è Fabio Viola, esperto di gamification, game designer, autore del blog gameifications.com, coordinatore didattico del master in Engagement & Gamification dello IED Milano e membro del comitato scientifico del master in Gamification dell’Università Tor Vergata a Roma. Un guru della materia, insomma, che ci tiene a sgombrare subito il campo dalle definizioni non corrette del termine gamification. A Fabio Viola, che è stato anche ospite di EconomyUpTv (GUARDA LA VIDEOINTERVISTA), abbiamo chiesto di raccontarci dieci casi in cui le aziende hanno utilizzato la gamification con efficacia. Ecco la sua lista. Zombies, Run! English Attack! quant’altro.
AccueiL DigitalStorytelling “I know only one thing about the technologies that awaits us in the future:We will find ways to tell stories with them.” Jason Ohlar Presentation brought to you by American TESOL! Check out their other video presentations! Slideshow of the Presentation Download the Hand-Outs from the Presentation! *Elements of the Story- Hand-out by Kevin Hodgson *Character Development- Hand-out by Kevin Hodgson *Storyboarding- Hand-out by Kevin Hodgson *Storyboarding- Hand-out by Bernajean Porter Videos Featured in the Presentation *A Short Love Story in Stop Motion by Carlos Lascano A SHORT LOVE STORY IN STOP MOTION from Carlos Lascano on Vimeo. *How A Short Love Story was Created *Chiarastella- Stop Motion Film by Raffaella Traniello's class Chiarastella from Raffaella Traniello on Vimeo. *How Chiarastella was Created *How to create stopmotion claymation films using PowerPoint by Maryna Badenhorst. Featured Tools/ Websites from the Presentation! *Creaza - Create comics, make movies, edit audio, and more! *Storybird
The Guide to Digital Games and Learning | MindShift | KQED News | KQED Public Media for Northern CA MindShift Guide to Digital Games and Learning How can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that’s gaining momentum in education. The MindShift Guide to Digital Games and Learning [PDF] explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use. The MindShift Guide to Digital Games and Learning started as a series of blog posts written by Jordan Shapiro with support from the Joan Ganz Cooney Center at Sesame Workshop and the Games and Learning Publishing Council. Here's a preview of the table of contents: Introduction: Getting in the Game (Page 4) An overview of games in the classroom from Katie Salen Tekinbaş, executive director of the Institute of Play. What the Research Says About Gaming and Screen Time (Page 6) Much of the research around digital games and screen time is evolving.
The Best Apps for Educators | Mediashift In a speech 30 years ago, Apple co-founder Steve Jobs envisioned a computer-as-book, wirelessly connected to others. And the first-generation iPad fulfilled this image of a passive computing device. Click image to read the entire series But three years later, the iPad has proven itself equally adept on the creation side of the computing equation — and its role in education is no exception. The iPad is the No. 1 selling tablet, with 84 million units sold in its first nine quarters. According to Information Week: Use of tablets and smartphones by K-12 students has hit 50%, according to an analysis released in October at the Wireless EdTECH conference by Blackboard and Project Tomorrow. Mobile devices coupled with cloud services — files and applications stored on servers accessed via WiFi or mobile data networks — make educators’ lives more convenient but at the expense of a 24/7 lifestyle. 1. And none as easy to use as Dropbox — until now. Need more space or features? 2. 3. 4. 5. 6. 7. 8.
Augmented Reality in Education | Işıl Boy's Blog String Augmented reality is a 3D learning environment which connects real and virtual world. It provides interactive tools for learning, and fosters informal learning. Besides, augmented reality increases motivation and engages learners. Above all, augmented reality is good for kinesthetic learners; it enables learners participate interactively with computer generated simulations. My Top 3 Augmented Reality Apps: Quick Writer: is a text editor which enable you to watch things while you are typing. Digital Storytelling with Augmented Reality: Zooburst: is a digital storytelling app that lets you create your own 3D pop-up book. How to Create Augmented Reality: You can create augmented reality with Metaio! Some Articles on Augmented Reality:
3 Steps to Creating an Awesome Virtual Museum in Class You're spending an afternoon browsing the exhibits at an art museum. If you're anything like me, you'd probably appreciate the art a lot more if you could bring someone along that could explain the history and nuances of the pieces on display. Now imagine pointing a device at the painting and seeing it morph into a dynamic video giving you all the information you wanted about the art. Welcome to augmented reality. Virtual reality replaces the real world with an artificial, digital environment. The Virtual Museum I've worked with teachers at several schools to created virtual museums - student created exhibits that use augmented reality to display student videos when a device is pointed at an exhibit. We used a popular augmented reality app called Aurasma. Visitors were sent an email asking them to download the free Aurasma app and bring their device. We talk about the importance of "depth" in education. I'm sure you'll come up with lots of ideas of your own. A. Media: Create video. B.
Mission Oceans Build-A-Body Overview Learn about the body's systems with this drag and drop game. Choose organs from the organ tray, and place them in their correct position within the body to create organ systems. Build-A-Body is a drag and drop game where players are tasked with assembling an organ system from a set of organs. How to play Build-a-Body Choose organs from the organ tray, drag and drop them in their correct position within the body to build each system. Teaching with Build-a-Body Build-a-body is an awesome tool to introduce and teach concepts of human anatomy and human physiology. Early Childhood Education with Build-a-Body Where does my food go?