Zork When Zork was published commercially, it was split up into three games: Zork: The Great Underground Empire - Part I (later known as Zork I), Zork II: The Wizard of Frobozz, and Zork III: The Dungeon Master. Story Setting FrobozzCo International is a fictional monopolous conglomerate from the game. FrobozzCo products are littered throughout all Zork games, often with humorous effect. 30 Best Text-Adventures/Interactive-Fiction Games Over 5 Decades - Gaming Enthusiast by Toddziak As gamers, we know perfectly well that the graphics is not everything that counts. The story, the immersion, the memorable characters – those are the things we really dig. So what would we get if we leave those and eliminate the visual side altogether (or almost altogether), relying just on text and our imagination?
Wintermute Engine » features Wintermute Engine is literally packed with various features to provide the game developers with as much flexibility as possible. The feature list below is in no way complete; If you are interested in game development, we recommend that you download the development kit, check the enclosed documentation, experiment with the example projects and visit our forum. Resolution and colors The engine supports virtually any resolution.
Tools for Educators.com - Board Game Maker, printable board games, 100% customizable Tools for Educators offers to use as resources for lessons, lesson plans and printable materials for English classes . More game board options listed below! How to build a fictional world - Kate Messner The world building strategies of popular books like Lord of the Rings and Harry Potter have been analyzed in great detail by writers and critics alike. The NPR piece “At Home in Fantasy’s Nerd-Built World” continues the conversation, taking a look at the magical creation of George R. R. Martin’s world in Game of Thrones. The Big List of GM-less Games – Now as a Table 10 Sep The Big List of GM-less games has now gone on Google Docs. I am trying an embed here.
Developing A Universal Religion Since the universe behaves in a reasonably predictable way, life forms able to correctly predict forthcoming events have a survival advantage. Sentient beings, able to plan ahead before acting, behave rationally when they predict a situation and make decisions that, when acted upon, help to achieve the chosen purpose. As well as rational decisions, human beings also use instinct and emotion, a 'quick and dirty' decision process based on successful habits. According to the meta-science of evolutionary psychology, religion is a survival tool, an attempt to develop those 'feelings' that help us survive - dealing with our neighbours, accepting certain constraints, and holding certain opinions, working together for some purpose such as world peace, international justice, or the glory of God is as much an emotional response to things that we find life-threatening as it is a rational response to 'making the world better'.
The Guide to Digital Games and Learning MindShift Guide to Digital Games and Learning How can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that’s gaining momentum in education. The MindShift Guide to Digital Games and Learning [PDF] explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.