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Teacher's Guide to Kinect: How to Program for Kinect and Gesture-Based Learning Minecraft & the shared, creative safety of gaming, social media Reporters and reviewers write about Minecraft as if it’s just like any other videogame. Even this highly readable piece about its creator (Markus Persson, aka “Notch”) and its parent company (Mojang) by Harry McCracken in Time magazine doesn’t cover what makes it different from other games specifically for its kid (and parent) players. But he does bring out this extraordinary differentiating factor: “No less lofty an authority than the United Nations sees Minecraft as a tool to improve human life. Screenshot of kid-created builds on the Massively @ Jokaydia server in Australia (the young players and parents are all over the world, though). Distributed and shared safety As for what might interest Minecraft players’ families is not only how it’s different from other videogames but what it shares with all social media: distributed, collective, and/or shared safety (pick one adjective, but they all work). Creating safety together Safety can also be a creative effort in game worlds.

Kinect in the Classroom: Scratching the Surface of Potential CRAIG, Colo. – March 6, 2012 – First-grade teacher Cheryl Arnett spent much of last summer playing Kinect for Xbox 360 with her grandkids. For fun, yes, but the 19-year veteran teacher at Sunset Elementary School in Craig, Colo., also had an agenda. A longtime lover of technology, Arnett was looking for ways to teach with Microsoft’s controller-free device. When she brought Kinect to her classroom at the start of this school year, the reaction from her enthralled students was “over the top,” she said. First-grade teacher Cheryl Arnett introduced Kinect into her classroom at Sunset Elementary School in Craig, Colo., and has been delighted by the results, which include outstanding standardized test scores. “Bringing technology into the classroom inspires them,” she said. Since Arnett’s students started using Kinect to study subjects like animals, geography, and science, she has seen improvements in their comprehension and the retention of what they learn. Reaching Out, Touching Math

14sia - Robotics A robot is a electrical machine which is made to act and be like a living thing. A robot is a product of human imagination, and are pictured in many sci-fi movies. Robots that are being engineered now a days are programmed to help people. Robots in Entertainment Robots can also be found in the markets, either as sophisitcated robots or toy robots. Robots are also very popular in the media, as many movies and T.V shows incorporate robots. Robots at Work Robots can be used in factories to carry/make/build the products or make sure everything goes well Robots can also be used as security personnel. Robots can also be very helpfull at times, as they play some roles in education and medical porposes.Medical Robots Many robots are used in surgey for delicate situations where human error can't be afforded. Robot Teachers, in Education? In Medical college robots can be used as gimmick patients so that human safety can't be brieched. Robots in places where humans can't go. What is Robotics? Contol

Nintendo faces 'path to irrelevance', says Atari founder 6 September 2013Last updated at 19:18 ET By Dave Lee Technology reporter, BBC News Atari founder Nolan Bushnell says Nintendo could be on a "path to irrelevance" Nintendo, whose latest console has sold poorly, could be on a "path to irrelevance", the founder of legendary games company Atari has said. In an interview with the BBC, Nolan Bushnell said the Japanese firm was left in a "very difficult position". Games analysts have drawn parallels between Atari's doomed Jaguar console in 1993 and the struggling Wii U. Mr Bushnell said Atari had been "abused by corporate charlatans" after a "glorious beginning". The 70-year-old had been speaking at Campus Party, an event held at London's O2 Arena in which thousands of developers, staying in tents, worked together on various collaborative technology projects. Founding father Mr Bushnell, who gave a keynote speech at the event, now runs an educational software company called Brainrush. 'Motion sickness' Atari was behind ground-breaking early video games

Kinect Fun Labs – Free Interactive Gadgets For Your Kinect & Xbox 360 There’s only a few of these gadgets available at the moment, though Microsoft intends to keep adding new activities and mini games including the upcoming Avatar Kinect, a 3D chat innovation that can read facial expressions (and doesn’t require you to stand up!). Kinect Fun Labs is downloadable from the 360′s in-built Marketplace and accessed via the Kinect Hub, so make sure you’ve plugged in your all-seeing-eye before you try and play. Download & Play You can grab Kinect Fun Labs from the Xbox Marketplace, either through the console or a web interface. If you’re already in front of your Xbox you’ll find Kinect Fun Labs accessible from both the Game Marketplace menu and Kinect Hub menu. At the time of reviewing, two Gadgets were included with Fun Labs (under the heading My Gadgets) – Kinect Me and Googly Eyes. Rather frustratingly (and often a regular issue with Xbox 360 file transfers) I was unable to do anything else with my 360 whilst downloading these gadgets. The Gadgets Kinect Me

What is Logo? "Logo is the name for a philosophy of education and a continually evolving family of programming languages that aid in its realization." - Harold Abelson Apple Logo, 1982 This statement sums up two fundamental aspects of Logo and puts them in the proper order. The Logo programming environments that have been developed over the past 28 years are rooted in constructivist educational philosophy, and are designed to support constructive learning. Constructivism views knowledge as being created by learners in their own minds through interaction with other people and the world around them. In the Beginning In the mid 1960s Seymour Papert, a mathematician who had been working with Piaget in Geneva, came to the United States where he co-founded the MIT Artificial Intelligence Laboratory with Marvin Minsky. Throughout the 1970s Logo was incubating at MIT and a few other research sites: Edinburgh, Scotland and Tasmania, Australia. Out Into the World These projects have had lasting results.

Kinect in the Classroom One of the most interesting ways game-based learning (GBL) is being implemented is with the use of Microsoft’s Kinect. Kinect specifically is an accessory to the Xbox 360, where motion and gestures control game functions. From sports games, to “hack and slash,” the Kinect physically involves the player in gameplay. But why use it in the classroom? And how should you use it in the classroom? Today I present not only a great rationale for use the Kinect in the classroom, but also some specific ideas and resources for doing so. Brain-Based Learning As articulated in Edutopia’s “Six Tips for Brain Based Learning,” using active, physical modalities can help the learning process. Instead of having the physical activity as a break from learning to engage in later learning, the Kinect can use the best of both worlds, coupling brain-based physical learning and gestures with learning of content. Building Lessons Another important consideration is what game to use. Resources

Easy Scratch Project Ideas for Kids | Computer Programming for Kids Scratch is an amazing programming environment for children to learn about computer programming. It’s graphical environment is so easy that most of us and kids as young as in 2nd grade will know how to work with it in less than an hour. Almost all kids and adults interested in computer programming will like to do more with it and in the process we may need some easy and interesting Scratch project ideas. There are thousand of projects are shared on Scratch website but let’s make a list over here to start with. This list shows beginner’s level Scratch project ideas. If you have already installed Scratch on your computer you will like to explore following Scratch projects. 1. We will keep updating this list.

Computer Game Design in the Classroom - Stencyl as a tool for creating Flash games I've been briefly highlighting some computer game creation tools over the past week. The first two articles are here: For this installment I want to focus on my current resource of choice: Stencyl Update 2/2/2014: I recently posted a review of a book that will be great resource for learning Stencyl: Learning Stencyl 3.x Game Development. If you are considering using Stencyl in class or if you are just learning the program, I recommend the book. I wrote recently about Stencyl and I have featured a few games I created. My Experience My first attempt to use Stencyl was met with frustration, but I revisited it this summer after I realized they updated to version 2.0. Like many other tools, users arrange code blocks rather than typing all the lines of a program. But even if a user finds the blocks to their liking, it's not exactly easy to make a game. For example, my games were simple in the fact that I did not need to handle collisions or many different "scenes" based on player interaction.

Stencyling Around | Stencyl's Official Blog