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Game Theory

Game Theory
About the Course Popularized by movies such as "A Beautiful Mind", game theory is the mathematical modeling of strategic interaction among rational (and irrational) agents. Beyond what we call 'games' in common language, such as chess, poker, soccer, etc., it includes the modeling of conflict among nations, political campaigns, competition among firms, and trading behavior in markets such as the NYSE. How could you begin to model eBay, Google keyword auctions, and peer to peer file-sharing networks, without accounting for the incentives of the people using them? Course Syllabus Week 1. Week 2. Week 3. Week 4. Week 5. Week 6. Week 7. Recommended Background You must be comfortable with mathematical thinking and rigorous arguments. Related:  VideojuegosGamification 2

Machine Learning Machine learning is the science of getting computers to act without being explicitly programmed. In the past decade, machine learning has given us self-driving cars, practical speech recognition, effective web search, and a vastly improved understanding of the human genome. Machine learning is so pervasive today that you probably use it dozens of times a day without knowing it. Many researchers also think it is the best way to make progress towards human-level AI. In this class, you will learn about the most effective machine learning techniques, and gain practice implementing them and getting them to work for yourself. This course provides a broad introduction to machine learning, datamining, and statistical pattern recognition.

Online Games: Literature, New Media, and Narrative - Vanderbilt University About the Course Intended for both newcomers who are curious about video games and experienced gamers who want to reflect on their passion, this course will explore what happens to stories, paintings, and films when they become the basis of massively multiplayer online games. The Lord of the Rings trilogy—the novels, films, and video game—are our central example of how “remediation” transforms familiar stories as they move across media. The course is designed as a university-level English literature class—a multi-genre, multimedia tour of how literature, film, and games engage in the basic human activity of storytelling. Drawing on centuries of romance narrative conventions, the twenty-first century gaming industry has become a creative and economic powerhouse. Reviews of the last offering: Course Syllabus Week 1: Game on! Week 2: LOTRO and Tolkien Week 3: Romance and realism Week 4: Space and time in three media: novel, film, game Week 5: Pwning Spenser’s Faerie Queene Recommended Background

Gamification: The Savior Of Employee Productivity Less than one-third (31.5%) of U.S. workers were engaged in their jobs in 2014, according to a 2015 Gallup poll. Here’s how Gamification can improve that metric. Looking for a new form of Monday Motivation? Gamification may be your answer. According to a recent survey, 78% of workers are utilizing games-based motivation at work, via performance-based contests, leaderboards, etc. More importantly, nearly all workers (91%) say these systems improve their work experience by increasing engagement, awareness, and productivity. Recommended for YouWebcast: 4 Steps to Creating a Marketing Content Plan Game-based motivation — including competitions, goal-setting, performance rewards, success statistics, and status recognition — appeals to workers, with 95% of participants saying that they enjoy using gamification. According to the findings, gamification increases productivity levels for 90% of workers and increases awareness of co-workers’ goals and tasks for 86%. The other 69% of employees?

Neural Networks for Machine Learning About the Course Neural networks use learning algorithms that are inspired by our understanding of how the brain learns, but they are evaluated by how well they work for practical applications such as speech recognition, object recognition, image retrieval and the ability to recommend products that a user will like. As computers become more powerful, Neural Networks are gradually taking over from simpler Machine Learning methods. This YouTube video gives examples of the kind of material that will be in the course, but the course will present this material at a much gentler rate and with more examples. Recommended Background Programming proficiency in Matlab, Octave or Python. Course Format The class will consist of lecture videos, which are between 5 and 15 minutes in length.

Mathematics | 18.02SC Multivariable Calculus, Fall 2010 Understanding Video Games - University of Alberta About the Course Video games are a globally entrenched entertainment medium that entertains, informs and challenges us. These games are defined by, and define our modern culture. Understanding Video Games was created with the help of world renowned video game developer, BioWare Corp, located in Edmonton, Alberta. The three main parts of the course are: 1) developing the terminology that enables us to talk about video games; 2) exploring how these terms are used in theoretical frameworks to interpret games, and; 3) turning these theories toward cultural aspects of games in order to understand how the medium has impacted society. Course material is delivered in a student-friendly short-form fashion, with numerous formative feedback sections. Understanding Video Games is part of an ongoing program of research into digital learning conducted by the University of Alberta and therefore anonymized data provided by Coursera and survey information can be made accessible to the researchers. 1. 2.

Use The Psychology Of Gamification To Grow eCommerce Sales In the retail business, only one thing really counts – sales. If you are not selling the products on offer in your store, you will not be in business for long. Historically, retailers have tried various tactics to try to get consumers to spend more money, some of them successful, some of them not. For a long time, using promotions was a tried and tested method of getting consumers to “buy in” to a particular store or a particular brand. That world is long gone. Nowadays, omni-channel consumers are comparing products and prices online before ever entering a bricks-and-mortar store and when they do, they have a device with them to compare and research on the fly. So, the question is: how can online retailers cash in on über-connected consumers and get them to spend money in their online store as opposed to someone else’s? The answer: gamify. Defining gamification Gamification is nothing new. What is relatively new, however, is gamification in a digital retail context. Motivation Personality

Automata About the Course I am pleased to be able to offer free over the Internet a course on Automata Theory, based on the material I have taught periodically at Stanford in the course CS154. Participants have access to screencast lecture videos, are given quiz questions, assignments and exams, receive regular feedback on progress, and can participate in a discussion forum. Those who successfully complete the course will receive a statement of accomplishment. The course covers four broad areas: (1) Finite automata and regular expressions, (2) Context-free grammars, (3) Turing machines and decidability, and (4) the theory of intractability, or NP-complete problems.Why Study Automata Theory? This subject is not just for those planning to enter the field of complexity theory, although it is a good place to start if that is your goal. The concepts of undecidable problems and intractable problems serve a different purpose. During the course, I'm going to prove a number of things. Course Syllabus

Economics | 14.01SC Principles of Microeconomics, Fall 2011 Reportaje Localización de videojuegos Últimamente casi todos los videojuegos que salen en España están traducidos y/o doblados al castellano. Es la nueva moda. Un juego no vende si no está en nuestro idioma, pero… ¿Cuántos de vosotros pensáis que la calidad de las traducciones podría ser infinitamente mejor? Yo creo que la mayoría... El proceso de traducir un juego al castellano se llama ‘Localización'. Antes de meternos de lleno en faena, voy a comentar algunos aspectos sobre esta, relativamente nueva tendencia. Sacar al mercado un videojuego en castellano (textos, voces y manual) es algo que no lleva realizándose demasiado tiempo, aproximadamente desde el año 1999, que es cuando ocurrió el boom de la localización en nuestro idioma. Las grandes compañías vislumbraron un método para aumentar su número de copias vendidas en cada país, y éste no era ni más ni menos que realizar versiones específicamente adaptadas para cada territorio.

How Gamification Can Help Your Company Get More Users Startups are on the rise, making entrepreneurship as fashionable as rock stardom. The best side of this development is the huge role startups are beginning to play in the job market. Once perceived as unstable, risky and low paying, modern startups are offering the best salaries and job conditions out there. Because of that, it is not strange that newly-graduates seek their first job in the startup market, leaving big, traditional, companies as a second option or a last resort. The dynamic and work-hard-play-hard attitude is perceived as appealing among the youngest job-seekers. On August 27th, we hosted Dr. Gamification is, according to Dr. Connecting with Millennials Call them millennials, digital natives, or Gen Yers, but they uniformly have a different concept of life and work balance. Millennials are much more tech-savvy and are deeply familiar with gaming. Thus, companies can use gamification in HR to attract them as early as in their selection processes. Quoting a conference Dr.

Model Thinking This course will consist of twenty sections. As the course proceeds, I will fill in the descriptions of the topics and put in readings. Section 1: Introduction: Why Model? In these lectures, I describe some of the reasons why a person would want to take a modeling course. These reasons fall into four broad categories: To be an intelligent citizen of the worldTo be a clearer thinkerTo understand and use dataTo better decide, strategize, and design There are two readings for this section. The Model Thinker: Prologue, Introduction and Chapter 1 Why Model? Section 2: Sorting and Peer Effects We now jump directly into some models. In this second section, I show a computational version of Schelling's Segregation Model using NetLogo. NetLogo The Schelling Model that I use can be found by clicking on the "File" tab, then going to "Models Library". The readings for this section include some brief notes on Schelling's model and then the academic papers of Granovetter and Miller and Page. Six Sigma V.S.

France Since 1871 Syllabus Professor John Merriman, Charles Seymour Professor of History Description This course covers the emergence of modern France. Texts Barbusse, Henri. Bloch, Marc. Carles, Emilie. Farmer, Sarah. Sowerwine, Charles. Zola, Emile. Requirements In addition to the lectures, there will be a weekly discussion section, time to be arranged. Grading Grades will be determined by equally weighing the midterm, final and paper grades. Join a Study Group Through a pilot arrangement with Open Yale Courses, OpenStudy offers tools to participate in online study groups for a selection of Open Yale Courses, including HIST 276. View study group OpenStudy is not affiliated with Yale University.