Teacher Resources — N-Squad - About The Game About The Game Students work with forensic scientists to solve an alcohol related crime. Along the way, they will learn about alcohol's interaction in different body systems: digestive, circulatory, and nervous. About The Game 3 Steps to Creating an Awesome Virtual Museum in Class You're spending an afternoon browsing the exhibits at an art museum. If you're anything like me, you'd probably appreciate the art a lot more if you could bring someone along that could explain the history and nuances of the pieces on display. Now imagine pointing a device at the painting and seeing it morph into a dynamic video giving you all the information you wanted about the art. Welcome to augmented reality. Virtual reality replaces the real world with an artificial, digital environment.
Teacher Resources — Virtual Clinical Trials - About The Series About The Series Players use scientific methods and process skills as they learn the process for designing and conducting a trial, the underlying neuroscience behind the medical advances being tested, and the related careers involved. 2013 Interactive Media Award Augmented Reality in Education String Augmented reality is a 3D learning environment which connects real and virtual world. It provides interactive tools for learning, and fosters informal learning. Besides, augmented reality increases motivation and engages learners. Above all, augmented reality is good for kinesthetic learners; it enables learners participate interactively with computer generated simulations.
2nd Biannual NGSS STEM Education Conference Download the conference schedule and a map Session 1 Arms & Arteries: Adventures in Biomechanical Engineering Looking for ways to integrate engineering into your life science and biology classes? Try biomechanical engineering! Join us as we engineer ways to unclog arteries and construct prosthetic arms while incorporating key scientific principles and NGSS Science & Engineering Practices along the way. The Guide to Digital Games and Learning MindShift Guide to Digital Games and Learning How can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that’s gaining momentum in education. The MindShift Guide to Digital Games and Learning [PDF] explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.
Anatomy and Physiology Learning Modules - CEHD - U of M Quiz Bowl and Timed Test were retired at the end of summer 2013. Quiz Bowl had always been buggy, as many people had pointed out, and it had become difficult to maintain. It also used technology that doesn’t work on a lot of newer computers or tablets. Timed test depended on a browser add-on that both Microsoft and Apple have encouraged users to remove for security concerns. For these reasons, we took these two quizzes down at the end of the month. Thanks to everyone who has shown support for them, and we hope you continue to use the other quizzes on this site! CODE BLUE: A Simulation Covering Six Major Body Systems and Important Public Health Issues - Interact Simulations Working in cooperative learning groups, students study a specialty-the circulatory, respiratory, nervous, digestive, muscular/skeletal, and immune systems—and teach their teammates about the inner workings of the human body through self-created visual aids. Research and critical-thinking skills are put into action as students use Code Cards to "see" their first patient and learn about public health issues. The culminating activity has students showcase their knowledge at Grand Rounds, presenting their most compelling cases to parents and students. The teacher's guide contains complete procedures, handout masters, and assessments, while the student guide gives overviews of each system. The simulation runs for 15 class periods, with flexibility.
The Coop Times All stories written in this game are automatically published to The Coop Times newspaper - read them here. By Adam Carr - @2HitAdam with special thanks to Omeed Dariani, Jola Pez and Matt Carr for submitting extra prompts! Music "Big Fish" and "Full Hand" by playonloop.com CC BY 3.0 If you've enjoyed my game and it's within your means, please consider giving back <3 I'm near broke at the moment, and donations help me keep making these games!
Life Sciences Outreach Program The following resources were developed for classroom use by high school biology teachers who participated in MCB-HHMI Outreach's Summer 2009 "Experimental Biology and Multimedia Workshop". This year's topic was "Physiology". Keep in mind that lesson formats vary greatly because each was developed with a particular classroom in mind. All lessons align with state and national science standards as described within the lesson or in an accompanying file.
20 Serious Games For School This content has been archived. It may no longer be relevant Rather than being designed for entertainment, serious games are made with a specific objective in mind. In education, this includes games designed to teach students a specific set of skills or an important concept. Instead of simply placing users in a fantasy world, they are provided with real-life experiences and scenarios, making the learning that takes place within the game extremely relevant. Earth - The making of me and you This story is part of BBC Earth's "Best of 2016" list, our greatest hits of the year. Browse the full list. • Bill Gates is actually worth $1,956• Canadian pop star Justin Bieber has five times fewer cells in his brain than in his liver• Top tennis player Serena Williams has 24.5 trillion red blood cells powering her body• Internet and social media pioneer Mark Zuckerberg’s body contains 800MB of data• President Barack Obama’s head rules his heart; his brain weighs 1.4kg, his heart just 0.4kg Welcome to The Making of Me and You, a unique, new digital interactive from BBC Earth that details extraordinary personalised facts. Just input your date of birth, sex at birth, height and weight, and choose the metric or imperial units that make most sense to you.
One Health Center of Excellence - University of Florida, Institute of Food and Agricultural Sciences - UF/IFAS Credits This idea would not have become real without the generosity of Veronica and Andrea Bocelli with Sugar Music and of Giorgia with Microphonica/Sony Music Italy "We believe that music can be a means of finding convergence in moments of hardship. Today, science is sometimes accused of growing distant from the general population and scientists are perceived as inhabiting tall ivory towers.