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Pixi.js - 2D webGL renderer with canvas fallback

Pixi.js - 2D webGL renderer with canvas fallback

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CopperLicht - Open Source JavaScript 3D Engine using WebGL Open Source WebGL 3D engine with editor CopperLicht is a commercial grade WebGL library and JavaScript 3D engine for creating games and 3D applications in the webbrowser. It uses the WebGL canvas supported by modern browsers and is able to render hardware accelerated 3d graphics without any plugins. Optimized, Fast, and Free CopperLicht originally was the WebGL rendering backend of the CopperCube editor, and was made free to be used by anyone. The File API has changed Recently I have been touting how awesome and revolutionary the File API is through a few demo’s. After some feedback on webapps mailing list there have been some major changes to the API and how it works. I have updated my previous drag and drop upload demo to reflect the API changes, as of Firefox 3.6b3 the API supports both the original API and the updated one.

Stitches - An HTML5 sprite sheet generator Drag & drop image files onto the space below, or use the “Open” link to load images using the file browser. Then, click “Generate” to create a sprite sheet and stylesheet. This demo uses a couple of HTML5 APIs, and it is only compatible with modern browsers. Drag & drop image files onto the space below, or use the “Open” link to load images using the file browser. JNetCAD JNetCAD ... ... the Java-Application for viewing and converting CAD data. JNetCAD is a simple Java GUI for importing and exporting several CAD formats. Each im- and export module exists as JAR library and can be used separately in other projects. JNetCAD uses jRealiy for the visualization. Hence it provides a software renderer and a JOGL (Java binding for OpenGL) renderer.

deanm/pre3d @ GitHub Pre3d, a JavaScript 3d rendering engine Play with an application built using Pre3d, like GraphyCalc. See a demo like monster, colorscube, lorenz84, or gji. View technical samples like spin ring, textured cube, extruded sphere with normals, 3d cubic bezier spiral, or slink.

Adventures in Phaser with TypeScript–Using Sprite sheets ( and Texture Atlases ) In my previous Phaser tutorial on particles I used a sprite sheet to provide particles in one of the examples, then realized I hadn’t covered how to actually use a sprite sheet yet, oops! So this tutorial is going to correct that oversight. A spritesheet ( also known as a texture atlas ), is simply a collection of images together in a single image file. Loading a single file into memory is often more efficient than loading dozens on small images. It’s also generally easier from a resource management perspective. Let’s take a look using the texture I used for the particle example.

3D printing from Tinkercad We’re delighted to announce that Tinkercad, a very easy-to-use CAD tool that runs in a browser (via WebGL), now offers a one-click support to our i.materialise 3D printing service. Thanks to this feature, getting an idea designed, printed, and in your hands is truly a piece of cake. Tinkercad is very user-friendly: with only three tools, a wide variety of designs can easily be made in Tinkercad in 5 minutes, or less. And remember, you can do all of this  in your browser with no installation required. JS3D: 3d Javascript Graphics Layer Click the cube to toggle animation Skip to: What is JS3D? JS3D is a library which allows you to have interactive 3d objects on your website, such as the spinning cube at the top of the page.

Top SVG Javascript Libraries Worth Looking At Learn about SVG and simplify your work with Canvas/VML with these top Javascript SVG libraries you can use in your projects. I read a great article this morning about SVG (Scalable Vector Graphics), its current state on the web and how to use it. If you’re even a slight bit curious about SVG, it’s really a great read. ExportOBJ Author: DaveA, KeliHlodversson, tgraupmann, drobe Description Exports a GameObject and its child hierarchy's meshes to a Wavefront .OBJ file. Shapesmith – An Open Source Web-based 3D Modeler EmailShare 4EmailShare iPhone dock created in Shapesmith and printed on Thing-O-Matic How can I model the thing I want to print?

DELIGHT ‐ Native to the Web Realistic Camera Model Demo This demo features a physically based camera which includes techniques like bokeh depth of field, glare, lens flares, film grain, dynamic color grading and more. It uses advanced techniques such as physically based shading, deferred rendering, HBAO and variance shadow mapping. Please select medium quality if your computer is not on the high-end. Play around with this DELIGHT Engine powered demo.