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The Spriters Resource

The Spriters Resource
Hey guys! Sorry about that downtime we had last week... All of last week... That sucked, right? Well, no matter, because we're back now! Be sure to remind your friends that we're back, because they might not realise that we were even planning to get back online!

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Worth1000 Home Welcome fans of If you're looking for Worth's amazing creative content, then you've rocked up to the right place! Just in case you missed the news, is now part of - and we've preserved all the amazing Worth1000 content here so you can search the archives to find old favorites and new contest art. We're delighted to have Worth1000's talented users and their treasure trove of imaginative and original content, built over many years, as part of our design community.

"This Game Sucks": How to Improve the Gamification of Education Sarah "Intellagirl" Smith-Robbins ( is Director of Emerging Technologies and a faculty member at the Kelley School of Business at Indiana University. With this issue of EDUCAUSE Review, she begins a one-year term as Editor of the New Horizons department. Comments on this article can be posted to the web via the link at the bottom of this page. "Focusing on the ways that entertainment technology engages us can result in methods that we can transfer to any learning situation."

Category:Video games with digitized sprites - Wikipedia, the fre These sprites are directly based on captured images of actors or models portraying the game characters. Alternatively, digitized photographs of scale models might be used; claymation figures for example. The following 90 pages are in this category, out of 90 total. This list may not reflect recent changes (learn more).

All the World's a Stage: Character diamonds All the World's a Stage is your source of roleplaying ideas n' stuff. The usual columnist is grateful to Alex and Matt for covering for him the last couple weeks while he got ready to defend his MA thesis. Getting into character isn't all that easy. First of all, as Matt demonstrated last week, one must have the desire and the gumption to just do it. You can't sit back and say, "But I don't know how to do it right!" Choi Xoo Ang – Unique Sculptural Art I love Choi Xoo Ang human emotion art. Choi Xoo Ang is an emerging mixed media artist based out of Seoul, South Korea who creates figurative sculptures out of clay and resin that examines human rights, society’s pathological state, and sex and gender politics among other themes. The distorcion of the reality is something amazing in his work where you can feel a little of the real in the whole fantasy. Without boundries he creates pieces that you can’t be indifferent or even shoked.

How do you make programmers in a startup work 60–80 hours a week? Sadly, this is a real question, asked by a real person. And it’s not an isolated case. I know there are more software company founders like this and I feel the need to send them a message. Transformational Character Arcs: Part 1 I keep trying to make my Protagonist's transformational character arc in my rewrite a little less obvious yet more APPARENT. I don’t want anyone to read and say, "Cool, there’s the arc." I just want people to walk away after having absorbed the fact that the Protagonist completed it. In other words, I want to slide it in there under the radar so that you FEEL it... You know it but you don’t know it.

All Work No Play, Makes Jack a Dull Game Developer (Part 2) “Wanted: Young, skinny, wirey fellows not over 18. Must be expert riders willing to risk death daily. Orphans preferred. Wages $25 per week.” Pony Express advertisement, 1860. Five steps to building a believable character arc A commenter in my last article on crafting breakout stories asked for tips on how to demonstrate believable progress during the process of a character’s emotional growth. It’s a fabulous question, because all too often I see writers take the all-at-once approach: a character has a problem, realizes it, decides to act differently, and is thenceforth cured. Like magic! It’s exactly like magic, in as much as that’s not how life actually works. In the real world, personal growth takes time and practice. We don’t usually just decide to be better in some way, and then presto, we’re better.

sIBL Archive Installation Each thumbnail links directly to an archived sIBL-set. Watch out, these are big downloads. Click to download, then expand the zip achive as a folder and place the folder in your sIBL-Collection. Maximising Development Productivity This article is written by Dave Chaplin, an IT Consultant with 10 years experience. He leads and mentors teams of developers on agile .NET projects and has extensive experience in agile development techniques, particularly Test-Driven Development. Dave can be emailed at Date: Monday, December 16, 2002 Abstract Productivity is one of those wonderful management buzzwords that everyone wants lots of but few actual qualify, quantify or even measure.

Guide to Creating a Strong Character Arc: Tips on How to Plan a Character’s Journey In Techniques of the Selling Writer, Dwight Swain wrote, “Anything endangering survival or happiness creates fear.” And the point of creating fear is to introduce tension. Tension is what hooks readers. A protagonist’s character arc should progress from happiness to fear to tension (for most of the book) and back to happiness. It’s cyclical. The Absolute Minimum Every Software Developer Absolutely, Positively Must Know About Unicode and Character Sets (No Excuses!) by Joel Spolsky Wednesday, October 08, 2003 Ever wonder about that mysterious Content-Type tag? You know, the one you're supposed to put in HTML and you never quite know what it should be? Features - It Builds Character: Character Development Techniques in Games Why character development in games? As games continue to mature and become more sophisticated, the expectations for production values become higher. These production values include graphics, music, and story. Story is the result of character development: what happens to the characters as events transpire around them. Character development in and of itself isn't going to make your gameplay any better, but it will create a more satisfying experience because you're furnishing a more well-developed context, a more immersive world for the player to explore.

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