GLGE WebGL Library/Framework A suite of Javascript libraries and tools designed for working with HTML5 Recent Updates Follow @CreateJS November 2014 Added Unit Tests to EaselJSUpdates in preparation for new releases (coming soon). October 2014 Added 'Extras' to EaselJSTons of updates and pull requests in all libs July 2014 Major Updates to EaselJS Graphics The Story Why we built CreateJS About CreateJS CreateJS is a suite of modular libraries and tools which work together to enable rich interactive content on open web technologies via HTML5. Featured Projects Community Show & Tell. Ion Drift A port of the Flash game Ion Drift, b10b was able to build a CreateJS version in less than a day that hit target framerates on even the lowest devices, and outperformed ports to other libraries. By b10b b10b
CopperLicht - JavaScript 3D Engine using WebGL Commercial grade WebGL 3D engine with editor CopperLicht is a WebGL library and JavaScript 3D engine for creating games and 3d applications in the webbrowser. It uses the WebGL canvas supported by modern browsers and is able to render hardware accelerated 3d graphics without any plugins. Optimized, Fast and Free CopperLicht originally was the WebGL rendering backend of the CopperCube editor, and was made free to be used by anyone. Many supported 3D file formats Currently, the following 3D file formats are supported: 3ds, obj, x, lwo, b3d, csm, dae, dmf, oct, irrmesh, ms3d, my3D, mesh, lmts, bsp, md2, stl and more, see below. Read more about CopperLicht on the features page Games using CopperLicht Although WebGL is a relatively new technology, there are already a couple of games using it, also thanks to the popularity of CopperCube. Want to get notified when a new version of CopperLicht will be released? Latest News CopperLicht 1.7.1 released. CopperLicht 1.7 released. CopperLicht 1.6 released.
LABjs Script Loader :: Home Learning WebGL A year ago, at a biggest-ever, record-breaking HTML5 Meetup in San Francisco all about WebGL, I predicted we were a tipping point; I think I was right. Let’s take a look at 2014, a banner year for 3D on the web! A Year of Great Content John Cale and Liam Young’s City of Drones brought together experiments in music and architecture; Isaac Cohen continued to blow minds with visualizations like Weird Kids and Webby; Google’s A Spacecraft for All chronicled the 36-year journey of the ISEE-3 space probe; and SKAZKA showed us an alternate world created by The Mill and powered by Goo. A Year of Killer Apps In 2014, WebGL made its mark– an indelible impression– on advertising, e-commerce, music, news and engineering. A Year of Pro Tools Goo, Verold, Turbulenz and PlayCanvas all made great strides with their WebGL engines and development environments. A Year of Gaming WebGL is definitely up to the challenge of creating high-quality MMOs. A Year of Virtual Reality A Year of Ubiquity
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