Virtual and Immersive Training Systems Cubic designs, develops, manufactures, and provides a full range of virtual training devices for national military and security forces worldwide. We focus on the development and systems integration of simulation-based training systems for armor, missile, small arms, and aircraft communities. Small Arms Engagement Skills Trainers Cubic’s scenario-based small arms simulators provide the realistic training soldiers need to acquire and sustain essential skills. This type of training is vital for small infantry units, which are playing a dominant role in the contemporary operational environment.
David Edery & Ethan Mollick From Digital Distraction to Profitable Pastime Everywhere we go these days, the ubiquitous nature of video games is hard to avoid. People are now playing them on their cell phones, home computers and even their computers at work, not to mention the many portable and home gaming systems that have completely shaken up the entertainment industry. If you think you’ve avoided the phenomenon completely, perhaps you should think back to the last time you played Solitaire on your PC. Video games are everywhere, and game industry experts David Edery and Ethan Mollick have dissected the phenomenon to reveal its potential to help those in the business world do their jobs better than ever before. In Changing the Game: How Video Games Are Transforming the Future of Business, Edery and Mollick have broken down the video game explosion into terms and ideas that can help anyone get a better grasp of the full potential of these highly entertaining (and sometimes addictive) playthings.
Klondike - Rush for Gold In the summer of 1897 two ocean going steamers landed on the west coast of the United States. One ship, The Excelsior, landed in San Francisco and three days later The Portland landed in Seattle. Down the gangplank of these two ships went a rag-tag group of men and women carrying sacks of gold. useful interview expressions game useful interview expressions: Practice useful interview expressions game using this ESL fun Game.This game is also excellent for classroom teaching. Teachers can engage students in a classroom vocabulary or grammar review. It is suitable for intermediate and advanced esl learners. It can be used to energize a dull class, to review work that was done or simply as a reward for good classroom work. Have fun teaching and learning English! Games are great for motivating students to learn.
Fun 4 the Brain - English Games English Excitement! Panda Mayhem This fun English game has some silly pandas to help teach the parts of speech. Get enough of the questions correct, and you can make your own silly sentence. The River City Project: Introduction Activeworlds, Inc. is currently in licensing negotiations with Harvard University regarding the future of River City. Activeworlds, Inc. is the vendor who developed the virtual world platform that River City utilizes. They are also currently responsible for the day-to-day hosting of the environment, and have proposed a plan that will keep River City alive and well during the upcoming school year. Activeworlds has a long history of working to enable teachers and schools with easily accessible and stable virtual worlds since 1995.
gamedesignconcepts / FrontPage This site is only open for write access to those who were registered for the Summer 2009 course. If you want to create new sections of this wiki or use it for something new, feel free. What is linked to below is just, potentially, the beginning. If you've completed the course and are wondering what to do next, here is the next steps page. You Have The Power Understanding energy and energy solutions is necessary if current and future generations are going to help solve our energy challenges. Being armed with a greater understanding of energy allows us to be better decision-makers and to make wiser choices in our personal lives, as well as in our communities. Energy-related decisions usually require the work of many experts to address economic, political, environmental, social, and other factors.